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Post by Sketcz-1000 on Dec 20, 2010 7:16:52 GMT -5
Much easier. I have a plugin that runs in the background, I took these shots with it, it basically grabs a single draw from the screen. Holy hell, why I've never found this before during my dabbling in CFW? Got any links to resources that explain how to set this up? I could have been screengrabbing everything I play up until now. If it's that easy, and runs in the background to games, I can start work on some nice articles.
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Post by Kyrael Seraphine on Dec 20, 2010 7:28:10 GMT -5
This is the one I used, I think. There are many others, using different buttons, but the note and screen keys on the psp seem to be the popular ones. It's pretty easy, but it does require fiddling with crap, which always kind of scares me with my psp. Heh.
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Post by Sketcz-1000 on Dec 20, 2010 7:32:40 GMT -5
Thank you!
Man, I haven't entered the recovery menu in like 2 years. Looking forward to trying this later.
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Post by xseverianx on Dec 20, 2010 16:39:25 GMT -5
Killzone Liberation is actually a great action game with some rock solid bosses. It's a third person shooter to get round the lack of a second stick and for some reason that actually helps the premise, turning a generic fps game into a fluid third person game that has a hint of Metal Gear Solid about it. It's hindered by a lack of online unless you DL a patch that I could never get to work but it's got an awesome campaign. Well worth getting when it's in bargain bins for next nothing, not a shovelware downgraded port by any stretch of the imagination.
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Post by hidetoshidecide on Jan 17, 2011 9:31:02 GMT -5
I'm sure Class of Heroes is a fine game - after all, they copied wholesale one of the best dungeon crawlers of the decade. Actually, it's not. I love 1st person dungeon crawlers like this, but CoH has a lot of problems. After you gain a few levels, there is little differentiation between the attack capabilities of your various party members, so combat devolves into spamming the same button over and over again. The encounter rate is fairly high. Every trip to the dungeon yields a metric shit ton of detritus that you are expected to sift through and alchemize in the game's absolutely terrible alchemy interface. I think this was supposed to be the heart of the game- unfortunately, it's undermined by the fact that a) it's a huge pain in the ass to alchemize things and b) the combat is so easy that you don't need to anyway! Also, the dungeons are repetitive and bland- they appear to have been randomly generated. If you're coming off something like the EO games, you will be disappointed in every respect, but especially by the dungeon design here. Also, be wary of Valkyria Chronicles II. I'll start by saying that I adore the first game. It's easily in my all time top ten 10- beautiful artwork, a great battle system that is deep and rewarding, and scenario design that is the equal of hardcore historical wargames. And although I don't play games for the stories, VC's story is alright. People die! There's character growth! ZOMFG! Now, what's wrong with Valkyria Chronicles II? They completely boned the gameplay on this one. The PSP cannot handle the huge maps of the first game, so the mission maps are divided up into little postage stamps- you use bases as the waypoints between sections. Unfortunately, this leads to all sorts of silly base-warping exploits, which are further encouraged by the 6 person squad limit in VCII. That low limit forces you to constantly cycle people on and off the map, and the base-infested maps render the careful tactics of the first game unnecessary. In Valkyria Chronicles, an enemy tank was a major obstacle which you'd have to strain every nerve to overcome. I cannot count how many times I defeated a tank in VCII by either base-warping in behind it with a lancer, or even more ridiculous, charging the lancer through a storm of tank coax machine gun fire, whipping around behind the tank, and popping it in the ass to kill it, because they nerfed the defensive MG fire of tanks in VCII. This is just one example of how the tactics have been dumbed down. Also, the new classes suck and are unbalanced, and so is the new class system. The new classes also added more of an anime/fantasy element to them, which really watered down the pseudo-interwar setting of the series. Which brings us to another knock on VCII- the story! Simply put, this is the worst anime treacle I have ever come across. And the sheer amount of story scenes is mind-numbing. The only reason I don't harp on this more is that you can skip the vast majority of this stuff. But even with that, the doofus, anime-shitkicker sensibility of VCII's story often infects the rest of the game, as with the new soldier classes.
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Post by lanceboyle94 on Jan 17, 2011 19:06:12 GMT -5
- Either Capcom Classics Collection Both come with a great variety of Capcom stuff, but if you're not into shooters, fighters or platformers (and I don't know why you wouldn't), it might not be entirely up your alley. They're really affordable and both collections have enough games to justify their purchases. I agree with this, but a word of warning: if you like earning the game's extras the way it usually is (by doing "goals" in each respective game, like the Capcom Classics on consoles), then watch out with CCC Reloaded. They replaced that with a SLOT MACHINE. And believe me, I spent most of my time in that trying to get the extras. However, if you don't mind that, then go with both. But you know what? There's no Wizardry on PSP, so all's fair as far as I'm concerned. There is a Wizardry for the PSP, Wizardry Empire 3, which was released only in Japan (like every Wizardry after VIII's release and Sir-Tech going under) It's a pain keeping up with them though, because newer versions tend to read old saved games as corrupt and you need to go through a whole rigmarole to switch between FWs to get them to read right, plus upgrading to make sure newer games work, and any issues with the PSN... Yeah, happened to me after I upgraded my CFW with several games (some I can remember from the top of my head: DBZ Shin Budokai 2, Rock Band Unplugged, Pac-Man World Rally, LEGO Star Wars 2 and Gran Turismo)
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Post by kobushi on Jan 17, 2011 20:04:51 GMT -5
Disclaimer: I'm not trying to pick a fight, I'm just throwing out some observations. After you gain a few levels, there is little differentiation between the attack capabilities of your various party members, so combat devolves into spamming the same button over and over again. This does happen, but the enemy difficulty has a very gentle but definite curve to it. Most stuff is pretty easy in the beginning while you get accustomed to the other gameplay elements. Later on, smart spellcasting and use of skills like the Lord's shield ability and the Thief's backstabbing become essential. (At least for Wizardry Xth) Really? Wizardry-style games usually have encounters that are fewer in number, but tougher and longer individually. It depends on the map, too. Wizardry Xth has "enemy patrol" areas where the encounter rate is increased. Etrian Odyssey's encounter rate is still higher overall, I think. Totally agree. The alchemy interface is awful. It's not so bad once you learn the basic system, but the interface is still aggravating. This was the number one complaint about Wizardry Xth when it came out. There are 100(?) floors total, but many reuse the same basic parts, and some are just the same maps with shifted coordinates. Wizardry Xth 2 had better dungeon design. I did that in the first game. A lot.
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Post by hidetoshidecide on Jan 18, 2011 8:45:37 GMT -5
This does happen, but the enemy difficulty has a very gentle but definite curve to it. Most stuff is pretty easy in the beginning while you get accustomed to the other gameplay elements. Later on, smart spellcasting and use of skills like the Lord's shield ability and the Thief's backstabbing become essential. (At least for Wizardry Xth) I put 30-40 hours into the game. It would probably be more correct to say that the overall encounter rate is uneven; you can go for a good while between encounters sometimes, but at others the rate jacks up and you can fight two or three of them almost back to back. If that's an "enemy patrol" effect, it wasn't labeled as such in the game. But the long and the short of it is that between the simplistic combat and the "mountain of trash" loot drops, I was fighting a lot more encounters than I wanted to be. EO's encounter rate felt okay to me because the battles usually had some tension to them(especially early on in a new stratum) and I felt like I need the XP and loot from them. In CoH, I was overpowered and didn't need either. The lancer charge was possible in some situations, sure. But not to the extent it is in VCII. Base warping right onto a tank's rear? That I don't remember. You could base warp in VC, but because the maps were so much bigger(and the scenarios designed better), you couldn't abuse base warping to nearly the same extent as you can in VCII. Each tiny map section in VCII has several more bases on it than the huge maps from the first game. And that's the thing with VCII; it's not that Valkyria Chronicles was faultless; but that the sequel magnifies nearly all of the first game's faults. It is an inferior game in every respect.
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