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Post by derboo on Jan 4, 2015 0:35:12 GMT -5
What a missing </div> can do to a whole page... should be fixed now (or after pressing F5).
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Post by Weasel on Jan 4, 2015 0:36:38 GMT -5
What a missing </div> can do to a whole page... should be fixed now (or after pressing F5). Thanks for the quick fix, sir.
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Post by blackdrazon on Jan 4, 2015 5:27:36 GMT -5
Thanks, derboo!
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Post by gzegzolka on Jan 4, 2015 7:09:29 GMT -5
Good article, I like it but I feel there should be something more about Caroline Becker from Kreiser Circle when You write about Wolf2009 and New Order, and about Deathshead - he is like Hanse Grosse start to appear in Return to Castle Wolfenstein, escape and in Wolf2009 he escape again, back in the New Order. He seems to be same bad guy that he was before. Still hate BJ When You play Wolf TNO, You do not need to know story of other wolfs but You can find it's somehow connected. In Wolf2009 You can find documents that BJ sabotage Deathshead super solider program earlier. In New Order there is Caroline on wheelchair and not big surprise somewhere in wolf2009 she took bullet in her back that cause that injury. I wonder if miss Frau Angel will become new Hanse Grosse/Deathshead and will she back in new wolf?
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Post by Weasel on Jan 4, 2015 12:07:15 GMT -5
I deliberately left out mention of Caroline Becker in the TNO portion, because her presence is, in my opinion, a bit of a spoiler for those who completed 2009.
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Post by steven on Jan 4, 2015 14:57:03 GMT -5
Very thorough and well written objective article. I had no idea that ID developed the SNES version in just 3 weeks. That's pretty damn impressive. I always been a big fan of the SNES version, despite the censorship and blocky graphics, it plays well, and at the time there was nothing like it on the SNES. Only in Wolfenstein could you clear a room of 20 bad guys in 10 seconds and feel totally satisfied. Even if the blood was removed, you are still gunning down bad guys, and it was a much different feeling from bouncing on a bad guy's head to dispose of them. I still contend to this day that overall it's a good game, although I know many others disagree which is fine. It was a blast back in '94 and I still enjoy whipping it out every now and again today.
EDIT: Had no idea about The New Order. Wow, I'm out of touch haha. That looks like one of the best "secret levels" ever.
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Post by Weasel on Jan 4, 2015 15:32:30 GMT -5
Very thorough and well written objective article. I had no idea that ID developed the SNES version in just 3 weeks. That's pretty damn impressive. I always been a big fan of the SNES version, despite the censorship and blocky graphics, it plays well, and at the time there was nothing like it on the SNES. Only in Wolfenstein could you clear a room of 20 bad guys in 10 seconds and feel totally satisfied. Even if the blood was removed, you are still gunning down bad guys, and it was a much different feeling from bouncing on a bad guy's head to dispose of them. I still contend to this day that overall it's a good game, although I know many others disagree which is fine. It was a blast back in '94 and I still enjoy whipping it out every now and again today. I contend that the SNES port, despite being censored, still brings a lot of much-needed additions to the original Wolf 3D gameplay. The extra weapons are very helpful against the bosses, and being able to turn while strafing adds many maneuverability options that simply weren't possible on the original PC controls. That said, though, I'd honestly consider the 3DO port to be the definitive version of the game, and I'm glad that there are efforts to backport the Mac and 3DO changes (and music!) to Wolf4SDL. [edit] Sometimes, I wish someone would remake the Muse Software Wolfensteins. All they really need is some touch-ups on controls and a bit of a visual repolishing, and they'd be stellar for the Rogue-lite generation that loves procedurally generated levels so much.
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Post by steven on Jan 7, 2015 22:45:22 GMT -5
Did the PC version have this gun, or is it too a SNES exclusive? Funny things: 1. It was acquired in the first or 2nd stage, and is supposedly stronger than the pistol, but sometimes appears weaker than the pistol (HUH!) 2. Once you get the chain gun, when you're out of ammo it goes automatically to the weak pistol. You can never get the machine gun ever again. Not sure why... Always been my favorite gun to use... just because it was so odd. A fun challenge is trying to rely solely on using this gun. Like I said, once you get the chain gun, you can never get the machine gun again. It was fun to see how long you could hold on.
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Post by Weasel on Jan 8, 2015 2:05:27 GMT -5
Did the PC version have this gun, or is it too a SNES exclusive? This is just an alternative graphic for the machine gun; that design also appears in the Mac, 3DO, and iOS versions of the game. Its behavior, though, is the same as the gun in this screenshot: Funny enough, all three bullet weapons in Wolfenstein call the exact same attack function within the source code. I believe it is internally called A_GunAttack; this basically means that they all have the same damage formula applied to them. The only reason to use a lesser weapon is to conserve ammo; likewise, the only reason to use a bigger weapon is if you need to stun-lock something. (It's a bad, bad, bad idea to try fighting Mutants with a pistol or knife, since you cannot damage them fast enough to interrupt their shots.)
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Post by GamerL on Jan 8, 2015 4:43:56 GMT -5
By the way, is TNO supposed to take place in the same continuity as Return to Castle Wolfenstein? From what I played there seemed to be some similarities with the half robot dogs and soldiers, but I'm willing to bet there's nothing supernatural in TNO (though I could be wrong).
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Post by sotenga on Jan 8, 2015 6:57:05 GMT -5
By the way, is TNO supposed to take place in the same continuity as Return to Castle Wolfenstein? From what I played there seemed to be some similarities with the half robot dogs and soldiers, but I'm willing to bet there's nothing supernatural in TNO (though I could be wrong). Aye, The New Order follows the same timeline as Return to Castle Wolfenstein and 2009's "Ravenstein." I think it might also be implied that the original Wolfenstein 3D is still canon, which may not be unbelievable provided that the Hitler BJ killed back then was merely a body double.
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Post by Gendo Ikari on Jan 8, 2015 7:26:54 GMT -5
As far as I remember, Return is a retelling of the original Wolf3D, on top of introducing Deathshead, who'd acquire an exponential increase in importance from episode to episode. However the idea that Wolf3D was, in this continuity, an earlier mission of BJ cannot be ruled out. As for the ditching of supernatural elements in TNO, I accepted it as a consequence of the spectacular failure the nazis suffered at the end of the 2009 episode - and after the war in TNO was won thanks to super-science, the nazis may have even discarded all mystical stuff as useless. But in a possibile future episode, who knows.
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Post by Gendo Ikari on Mar 10, 2015 8:36:34 GMT -5
So, we'll get another episode this year, albeit a smaller one. It's a prequel and, taking place still during WWII, it seems ot recover at least part of the old atmopshere and yes, Castle Wolfenstein is there (unless this wants to be yet another retelling). Will be released next may at $20 and stand-alone. I hope they can fix the engine but, even in the worst case, I'm faithful it'll run better than The Evil Within did.
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Post by Weasel on Mar 10, 2015 8:39:25 GMT -5
From what I've been hearing, The Old Blood is intended to be the immediate predecessor to The New Order's story, so your primary objective is to uncover the location of Deathshead's compound (i.e. TNO's first mission). I do like the 50s-horror feel that they've put into this, though, and I look forward to trying it out.
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Post by Colonel Kurtz on Mar 10, 2015 13:04:46 GMT -5
They bypassed the 360! Those scum. Shoot, I really found New Order impressive on 360. Maybe it will be the last big game released for it...
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