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Post by Super Orbus on Aug 3, 2014 11:48:10 GMT -5
Not sure I agree. Dark Souls II seems much bigger on throwing multiple enemies at you at once during boss fights than Dark Souls. The Sentinels, the Gargoyles, and the Skeleton Lords all come to mind. All of those fights are possible solo, but they really seem to be designed with co-op in mind. Dark Souls did some of that too, but not to the same degree.
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Post by 9inchsamurai on Aug 3, 2014 11:53:41 GMT -5
Skeleton Lords are super fun to fight solo at lower levels. They're definitely balanced for lower level characters too because it could be the 2nd boss you fight in the game, and none of them really hit all that hard or have a lot of health individually. They're probably my favorite boss fight in the game.
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Post by Ike on Aug 3, 2014 12:20:15 GMT -5
I don't think I've ever lost to the Skeleton Lords. Even though I nearly shit myself when the wheelie skeletons came out, although they're not even slightly as threatening in 2. The only hard thing about offline is if you are doing a first blind run, you will miss the helpful messages. Also getting summoned is a good source of souls and silky balls Getting as many silky balls in my hands as possible was my goal in DS2
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Post by caoslayer on Aug 3, 2014 12:27:15 GMT -5
Not sure I agree. Dark Souls II seems much bigger on throwing multiple enemies at you at once during boss fights than Dark Souls. The Sentinels, the Gargoyles, and the Skeleton Lords all come to mind. All of those fights are possible solo, but they really seem to be designed with co-op in mind. Dark Souls did some of that too, but not to the same degree. The gargoyles are godawful, I agree. I used a rapier with gold pine to kill each in one combo. But skeleton lords are a cakewalk, they move super slow and there is a lot of cover. Sentinels have the trick of staying in the platform so you do 1vs1 against the first one and after that they will come to you, I use to block them until one falls from the platform and you have room to attack. Its is even easier if you summon the npc wizard. And anyway both bosses are 100% optional and can be skipped by taking the flexile route.
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Post by Super Orbus on Aug 3, 2014 13:43:58 GMT -5
Actually. Now that I think about it, I think I ended up soloing the Skeleton Lords because people online are idiots, and if you don't manage them right you get overwhelmed with skeletons.
So nevermind.
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Post by fullspectrumwarrior on Aug 9, 2014 17:56:10 GMT -5
I just couldn't get into this game like I did Dark Souls 1 because it felt like the collision detection was off. It just didn't feel like it was being as fair as it used to. It seemed like I had to be very precise when attacking an enemy like always but it felt like when they went to attack me sometimes they're animation would show them not even touching me but it would still hit me if that makes sense. That just really threw off the entire game for me along with the parry not having that same powerful slowed down time feel that Demons Souls & Dark Souls had.
The weight of the characters seemed off too. The animations and the weight of the characters just didn't feel as realistic as the other 2 games to me. It felt more like those Uncharted games where you kind of flail around like puppet without much weight.
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Post by Ike on Aug 10, 2014 0:51:57 GMT -5
I just couldn't get into this game like I did Dark Souls 1 because it felt like the collision detection was off. It just didn't feel like it was being as fair as it used to. It seemed like I had to be very precise when attacking an enemy like always but it felt like when they went to attack me sometimes they're animation would show them not even touching me but it would still hit me if that makes sense. That just really threw off the entire game for me along with the parry not having that same powerful slowed down time feel that Demons Souls & Dark Souls had. The weight of the characters seemed off too. The animations and the weight of the characters just didn't feel as realistic as the other 2 games to me. It felt more like those Uncharted games where you kind of flail around like puppet without much weight. This is spot on.
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Post by fullspectrumwarrior on Aug 10, 2014 6:03:12 GMT -5
I thought maybe I was alone on that one lol.
The problem with the Souls series is for the most part the majority of the fanbase won't hear any negatives which is why I haven't posted on forums in years. You couldn't have a decent conversation, especially now with modern gamers being so whiny and entitled, you can't even point out a flaw about a game without it being insulting to them and then them insulting you back when all you're trying to do is point out a flaw that needs to either be fixed or taken into account in the next game.
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Post by caoslayer on Aug 10, 2014 7:27:54 GMT -5
Actually, if you go to DSII boards on gamefaqs, half the posts are complains mostly about the bosses, the phantom range and soul memory. It is very annoying how people don't stop bitching.
I agree thar all those points are issues but still I feel that the game is more fun and I have spent more time playing this that the other two together.
They redrawed all the animations on DSII and so the animations are very different from DS but I feel the overall improvement.
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Post by fullspectrumwarrior on Aug 10, 2014 12:15:47 GMT -5
I usually don't complain about as things like boss patterns or anything that has to do with graphics. Maybe if the frame rate is just so bad that it's unplayable for me or ther things that bother me with the game in any sense like when there's something very wrong with the controls or when there's something very wrong with just the design itself. Otherwise there's no point in complaining anymore because it just won't help.
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Post by Ike on Aug 10, 2014 12:58:53 GMT -5
I can't think of many bosses in DS2 that I had actual fun fighting. Almost all of them are seriously lacking in DS1's sense of scale, even the superboss dragon, because it feels really gimmicky and not challenging. You pretty much just straight up die if you don't lock yourself into a pattern and hope the boss doesn't break it. Pretty much nothing in DS2 compares to Sif or the Gaping Dragon or Artorias if you want to count him.
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Post by fullspectrumwarrior on Aug 10, 2014 17:30:33 GMT -5
I hated the very first boss in Dark Souls 2. I don't even remember its name but it wasn't so much the boss but it was the awful collision detection where he would not even touch me but it would still hit me and since you were in that enclosed cave area that was very small the camera completely sucked and that's when I gave up and said if this is how the game is this early on I'm not doing this for another 40 hours.
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Post by thoothan on Aug 10, 2014 18:14:01 GMT -5
most disappointing game still
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Post by Dingo on Aug 10, 2014 18:53:47 GMT -5
After some time away from Dark Souls 2 I can agree with most of the complaints, but I can still say I enjoyed it more than Dark Souls. The bosses may not be as memorable and it does have its problems, but I had more fun with DS2 I also felt less frustration with it at times. I still think that Demon's Souls is still the best in the series, though.
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Post by Deleted on Aug 10, 2014 19:38:28 GMT -5
I'm still not sure I understand the complaints people seem to have about the mechanics of Dark Souls II. It never felt to me like enemies were getting unfair hits, or that my movement was off somehow. I will admit that the bosses weren't quite as surprising as Demon's Souls or the original Dark Souls, but that isn't a deal breaker on its own. Now if Bloodborne or Dark Souls III end up having only passable design, that would be a problem.
I think I can agree that the overall world design doesn't feel quite as cohesive this time around, though. It's still pretty good, but there's something a little off compared to its predecessors.
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