|
Post by 🧀Son of Suzy Creamcheese🧀 on Jun 29, 2020 6:00:39 GMT -5
I'm all for revisiting Rayman 1 or making a new game in the vein of it, but I really don't get the appeal of Rayman Redemption. Why not develop a wide-screen, 'modernized' port of Rayman 1 and make the new worlds a separate thing? Not that Rayman 1 even needs a modernized port to begin with. Wide-screen support would be nice but it doesn't need that many QoL changes. It certainly doesn't need infinite lifes or the run and hang functions unlocked at the beginning of the game. I mean, it's fine that it exists and all...but I can already tell people are going to mistake this for the best way to play the game for the first time, and we don't need a prominent-ish remake of the game to perpetuate the myth that the game has somehow aged poorly, or is too hard. Finally, we get to CTR -- which, I admit, I'm a little defensive about. Original got an 88, remake got an 83. I mean, the numbers can't account for your own personal opinion, of course, but I feel like you're trying to present opinion as fact here. I think CTR is a a truly classic game on its own merits, possibly one of the best kart racers of all time, so I'm personally curious what you think it doesn't do as well as MK64. Personally, I think what makes it truly great is how much skill it takes more than any other kart racer -- at least, the way I see it. Learning the tracks to know where to jump for the best boosts, learning the intricacies of the drift system, knowing that you have a better chance of avoiding incoming attacks -- nothing Mario Kart 64 can provide. Mario Kart 64 is a pretty poorly designed game on pretty much every front except multiplayer. The game feels unfinished, in fact. The PS1 Crash games and CTR still hold up very well, it certainly isn't nostalgia that kept them highly regarded after all these years. I'd say that both hold up better than SM64 or MK64. I mean, I like both of them, even MK64 for all its flaws, but the PS1 Crash games are just really well made, and hold up perfectly well.
|
|
|
Post by windfisch on Jun 29, 2020 6:35:34 GMT -5
I'm all for revisiting Rayman 1 or making a new game in the vein of it, but I really don't get the appeal of Rayman Redemption. Why not develop a wide-screen, 'modernized' port of Rayman 1 and make the new worlds a separate thing? Not that Rayman 1 even needs a modernized port to begin with. Wide-screen support would be nice but it doesn't need that many QoL changes. It certainly doesn't need infinite lifes or the run and hang functions unlocked at the beginning of the game. I mean, it's fine that it exists and all...but I can already tell people are going to mistake this for the best way to play the game for the first time, and we don't need a prominent-ish remake of the game to perpetuate the myth that the game has somehow aged poorly, or is too hard. Not sure what "myth" you're talking about? I'm actually quite fond of the original and it's still a fairly good game, but it certainly has rough eges and some poorly designed elements. And I'm not ashamed to have used the 100 lives code. I've even seen an interview in which Michel Ancel himself admitted that the game unintentionally became too hard due to lack of external playtesting.
|
|
|
Post by dsparil on Jun 29, 2020 6:39:47 GMT -5
One benefit of a remake for Rayman is that only the Forever version is being sold right now and that one has some issues mainly a cut down soundtrack.
|
|
|
Post by jackcaeylin on Jun 29, 2020 13:28:01 GMT -5
I still wonder, if we will have some playable cancelled Rayman games in the future. Apparently the cancelled Rayman 2 improved the problems of the first one. There are rumours about the build, but who knows the truth.
--
finished Last of Us 2:
I really enjoyed the game. There is lots of wrong information in the internet about this game. The game has big stages in comparison to the first game. The biggest stage in last of us 1 is the smallest stage in last of us 2, but it is structured like the first game. There is only one point in the story, where you can research a few buildings from Seattle, but it is 93 % linear with some small dead ends that can have collectibles. The game has security containers, where you need to find the numbers, but you mostly solve them with finding documents. They could have created word riddles to make them more "puzzle like". The story is okay like the first one, although I am not a big fan of some banters. Lots of them do not really add something to the personality or the story. The gameplay i solid. It has some interesting moments. Certain stages were designed like mulitplayer stages, which was a bit funny. I played on the highest difficulty and I never had problems with item management. I always had too many tools or ammo. The story was okay. Certain stages/chapters could need story twists or something shaking up, because it felt dragging sometimes. Im comparison to the first game, It has the double length. I think, I finished last of us 2 with 34 hours. The game has great wide shots and I never had technical problems with the base ps4 version. (Although, the game has some invisible loading times, but you will only see them, if you try to rush)
first impressions:
I am playing Sofia (MSX) version. It is definitely a charming game and the music is stuck in my head. It is kinda a metroidvania (has small doses of backtracking) side view with fixed screens. I think, this is the first side scroller that I experienced that have "poisoning side effect", when you eat green apples? I am not quite sure. I have fun with this game, although I need to play more to understand some things. It has so many hidden items too.
I am also playing Power Dolls (japanese pc) and it is a SRPG with a weird plot. Apparently the english translation is butchered, but I need to compare the differences. The game is basic, but also hard. I do like the interface and the visuals. The story is written (it feels like that) like some 90's ova anime. It is weird and interesting at the same time, but sometimes you scratch your head due to some things.
|
|
|
Post by toei on Jun 29, 2020 14:24:20 GMT -5
jackcaeylin Megatech was sort of the Working Designs of the PC world, just much lesser-known and shorter-lived (they only published 4 games). Knights of Xentar / Dragon Knight 3 is actually really good, though.
|
|
|
Post by 🧀Son of Suzy Creamcheese🧀 on Jun 29, 2020 14:37:12 GMT -5
Not sure what "myth" you're talking about? I'm actually quite fond of the original and it's still a fairly good game, but it certainly has rough eges and some poorly designed elements. And I'm not ashamed to have used the 100 lives code. I've even seen an interview in which Michel Ancel himself admitted that the game unintentionally became too hard due to lack of external playtesting. It's a challenging game for sure, but I just don't see how it's that difficult if you're a little patient with it. It's not exactly the cheap kind of challenging, apart from the part on the beachballs in the cave world. There's tons of hard games that are much more poorly designed and that people don't give nearly as much flak. I'm not opposed to offering an easy mode or some options for accessibility. Options for more health, something to aid in finding all the cages, and a bigger field of view (like Ressurection has) are all good ways to do this while keeping the essence of the game intact. Changing when you get powerups, altering the level design altogether and having infinite lifes are bad ways to do it. I still wonder, if we will have some playable cancelled Rayman games in the future. Apparently the cancelled Rayman 2 improved the problems of the first one. There are rumours about the build, but who knows the truth. It was supposed to come out pretty quickly after it was announced, so I kind of wonder how far they got with that. Nothing has ever come out of it after that demo included with the PS1 Rayman 2, so perhaps it wasn't very far along yet.
|
|
|
Post by jackcaeylin on Jun 29, 2020 14:58:22 GMT -5
jackcaeylin Megatech was sort of the Working Designs of the PC world, just much lesser-known and shorter-lived (they only published 4 games). Knights of Xentar / Dragon Knight 3 is actually really good, though. Thank you very much for the information. I think, I can imagine the script differences. I think, I will compare them. I wonder, if they are crazy differences. These things are entertaining to me.
Regarding Dragon Knight 3 : Knights of Xentar had a cult following in german speaking regions, due to the stiff sentences.^^ Which reminds me, it is still a shame that Dragon Knight 4 never got an official english speaking release. Some ages ago, I played the japanese version and the game is really polished. Too bad that the company "elf" doesn't exist anymore. They made some awesome stuff.
It was supposed to come out pretty quickly after it was announced, so I kind of wonder how far they got with that. Nothing has ever come out of it after that demo included with the PS1 Rayman 2, so perhaps it wasn't very far along yet. That is really interesting. I didn't know about the demo. It is nice that they included them. I will check it.
|
|
|
Post by windfisch on Jun 29, 2020 15:45:02 GMT -5
🧀Son of Suzy Creamcheese🧀 Without using the aforementioned cheat code, you might have to be very "patient" with the original, since it only grants a limited number of continues, iIrc. Right now I'm playing a stage with the flying potion and those controls are literally killing me, since they are too sensitive (which I think were the same in the original). Maybe you've gotten so good at the game that you can't see how the experience might be for less trained players? Like there are games that people tell me are "hard" (e.g. Mega Man Dr Wily's Revenge or Castlevania The Adventure) and yet I can beat them with my eyes closed and one hand tied to my back, simply because I know them so well. I think that ideally Redemption would have included a faithful recreation of the original. But since it's not a professional product, I'm more than happy with what we got. There is at least a "classic" mode that ditches the infinite lives (though I for one am very thankful for the latter). Modding will also be possible, which means we still might get a more faithful Rayman+.
|
|
|
Post by 🧀Son of Suzy Creamcheese🧀 on Jun 29, 2020 17:50:00 GMT -5
🧀Son of Suzy Creamcheese🧀 Without using the aforementioned cheat code, you might have to be very "patient" with the original, since it only grants a limited number of continues, iIrc. Right now I'm playing a stage with the flying potion and those controls are literally killing me, since they are too sensitive (which I think were the same in the original). Maybe you've gotten so good at the game that you can't see how the experience might be for less trained players? Like there are games that people tell me are "hard" (e.g. Mega Man Dr Wily's Revenge or Castlevania The Adventure) and yet I can beat them with my eyes closed and one hand tied to my back, simply because I know them so well. I think that ideally Redemption would have included a faithful recreation of the original. But since it's not a professional product, I'm more than happy with what we got. There is at least a "classic" mode that ditches the infinite lives (though I for one am very thankful for the latter). Modding will also be possible, which means we still might get a more faithful Rayman+. I have played it a lot over the years, but I first got it when I was 5 years old and I could pretty much beat the entire game even then, except I couldn't find all the cages. That was at a time where a lot of other games were too hard for me (I think the only other platformer at the time I had any success with was Mario Land 2, unless you count the seperate episodes of the original Commander Keen as different games. And I mostly played platformers as a kid). I was honestly shocked when I found out the game had such a reputation for being brutal, since I always found Rayman 2 and 3 much harder as a kid (and I played those a shit-ton, too). Again, I agree that it's a challenging game. But the challenge is fair, in my opinion. You die, but always knowing you can beat it next time you get there. There are certain hard games where you just feel desperate, like you're never gonna get past a part (like I'm having with stage 5 of the original Castlevania right now), but Rayman isn't like that.
|
|
|
Post by lurker on Jun 29, 2020 20:16:02 GMT -5
Min Min is now available in Smash Ultimate.
|
|
|
Post by chronotigger65 on Jun 29, 2020 23:24:25 GMT -5
|
|
|
Post by retr0gamer on Jun 30, 2020 6:58:18 GMT -5
I'm sorry Bobinator but you've taken me up completely wrong and gone on the defensive here throwing up strawman arguments and stuff I never said. Kind of just want to defend myself here. OK, first off, I don't think the whole "nostalgia" thing holds water with Crash. There's that new game, and if you look into it, you'll see there's an absurd number of views and pre-orders going on for it. I'm not talking a remake here, I'm talking a brand new, $60 game that people are that interested in. Entirely new content. I've seen people take these games, and frankly, move their own personal goalposts to try and explain why they do well, and... you know, maybe people just like them. It's not hard to imagine. I think you're being a little myopic here -- even if you, personally, bounced off the games, I don't think it's fair to assume that everybody else had your experience. I like the Crash and Spyro games as well. Never said there's anything wrong with them. Just don't think they are the masterpieces some people make them out to be that is all. There's absolutely nothing wrong with liking them and wanting to buy them. Hell I bought the Crash remake day one as it was quite simply a bargain and picked it up later on PC. I'm holding out hope for a PC release of CTR but will probably pick it up on PC if it's not announced soon and have plans to pick up Spyro. And I also fully understand why these games are popular. Secondly, can I get a citation on this Spyro getting bad contemporary reviews? Because I'm looking at the Metacritic for Spyro 3 -- not even a game as good as Spyro 2, and that has a 91, if we're talking the PS1 version. Even if you want to talk the remake, we're still talking an 82, which is by no means bad. I'm sorry, but are you sure you're not just picking a handful of reviews that are fitting your criteria, here? I never said Spyro got bad reviews. I said it didn't really stack up against the better games on N64. What I meant was reviews reviewed it that way as not as good as contemporary platformers, PS1 exclusive places reviewed it better. I actually think it's a fine game and technical achievement for the system which is why I said it's as good as the PS1 hardware could do to emulate those games. Finally, we get to CTR -- which, I admit, I'm a little defensive about. Original got an 88, remake got an 83. I mean, the numbers can't account for your own personal opinion, of course, but I feel like you're trying to present opinion as fact here. I think CTR is a a truly classic game on its own merits, possibly one of the best kart racers of all time, so I'm personally curious what you think it doesn't do as well as MK64. Personally, I think what makes it truly great is how much skill it takes more than any other kart racer -- at least, the way I see it. Learning the tracks to know where to jump for the best boosts, learning the intricacies of the drift system, knowing that you have a better chance of avoiding incoming attacks -- nothing Mario Kart 64 can provide. Maybe this one comes down to personal preference. I've lots of issues with CTR. The sickeningly sweet aesthetic is in my eyes awful, although not Diddy Kong Racing awful. Some of the track design I find boring, tracks are too wide and I don't find them fun to race (an issue with plenty of MK64 tracks). But most of all I don't like the physics in the game. Your Kart just doesn't feel connected to the ground or something, it's like it's floating above the track. It's probably a concession again of the hardware, there's a lot to keep track of so physics simulation couldn't be as robust, but it just feels all wrong to me. As for how technical the driving is, there is so skill to CTR but equally mario kart is just as complex with it's own physics and drift mechanics. Is it bad? No! In fact It's a great alternative to Mario Kart, even if on PS1 I think Speed Freaks is a way better game to CTR. And reviews at the time kind of agreed, with quite a lot in the 80's (and I do think Mario Kart 64 was overrated at the time due to fondness for the license). Overall, I think you're generalizing a little too hard -- you like Klonoa, but I could easily say it's just some 2D platformer that could have been done with some visual downgrades on the SNES. I mean, I wouldn't say that, I like Klonoa. But I think you're singling out specific examples for reasons undeserved. Maybe it's just me. That, and you're going from trashing on these games to turning around and calling them 'perfectly good to great', so I can't quite follow with that. I'm not thrashing on these games, I think you are just getting a bit defensive and taking it that way. Anyway, Klonoa is awesome and I'd rank Crash 2 and 3 as great with Crash 1 being good because some of the level design in that game is complete manure. The bridge levels can go die in a fire. Again, read my post again, I don't thrash the games. Finally, "PS1 owners are ignorant"? Out of everything, that bothers me the most. While it wasn't my first console, I consider the PS1 to be one of my favorite consoles of all time. Do you really feel that an entire group of people who had a different console than you are just somehow lesser, in your eyes? There's a massive difference between calling someone ignorant and saying someone is ignorant of. All I'm saying is that Crash, Spyro and CTR were the big games of their generation. Everyone had them or had a friend that owned them and played them. Klonoa, Megaman Legends, Speed Freaks, etc. got ignored. As I said it's not anyone's fault, it's how the world works and I'm not going to be snobby about it. On top of that there were quite a few people that owned a PS1 and probably never played N64 games of the time so wouldn't know about them. Again that's more down to how unpopular that console is. I was an PS1 owner as well and it's one of my all time favourite consoles and I really don't rank the N64 as a good console as there's no many games on the system really worth playing so this isn't coming from some old school console war snobbery. But can we be friends if we both agree Legend of Dragoon is garbage?
|
|
|
Post by windfisch on Jun 30, 2020 7:28:47 GMT -5
I have played it a lot over the years, but I first got it when I was 5 years old and I could pretty much beat the entire game even then, except I couldn't find all the cages. That was at a time where a lot of other games were too hard for me (I think the only other platformer at the time I had any success with was Mario Land 2, unless you count the seperate episodes of the original Commander Keen as different games. And I mostly played platformers as a kid). I was honestly shocked when I found out the game had such a reputation for being brutal, since I always found Rayman 2 and 3 much harder as a kid (and I played those a shit-ton, too). Again, I agree that it's a challenging game. But the challenge is fair, in my opinion. You die, but always knowing you can beat it next time you get there. There are certain hard games where you just feel desperate, like you're never gonna get past a part (like I'm having with stage 5 of the original Castlevania right now), but Rayman isn't like that. They say learning is easier at a younger age (depending on the material, of course). Maybe you were lucky enough to be just in the "raymanic" stage of development? Rayman 2 and 3 might've been harder to learn, because you had more distractions in your life (school, friends, other games etc.) the older you got. I also find it much more dificult to develop consistent patterns for 3D games as opposed to 2D games. Making a pixel perfect jump from a ledge is much easier to measure in 2D. 3D on the other hand has far more degrees of freedom, more ambiguous viewing angles etc. So that might be a factor, too.
Rayman is probably "fair" in the sense that, hypothetically, it may be beatable without losing a life, as opposed to games that are actually broken. And I'm sure the same can be said for Castlevania NES (or in my case Castlevania GB) - as long as you put in enough effort and time. But even as I'm replaying Rayman in its revised form, I'm still reminded of things that can make the experience frustrating, like overall pacing. Stages, especially later on, have a tendency to feel too long, with one intense substage being followed by the next - it can be quite exhausting. If there were less substages per stage, the challenge might've been easier to digest, especially for elderly like myself.
|
|
|
Post by Bobinator on Jun 30, 2020 7:40:03 GMT -5
stuff But can we be friends if we both agree Legend of Dragoon is garbage? Sorry if I misread you, I realize maybe I came on stronger than I had intended. I think I was just reading things a different way you were writing them. Still, thanks for taking the time out to explain, I do appreciate it. I guess part of it is lately I've been taking offense -- maybe too much, I admit -- about people claiming the entire PS1/N64 generation was really awful, and what? No. Anyway, I can't even get into JRPGs a majority of people actually like, so feel free to trash on Legend of Dragoon all day, every day. You hereby have my official permission.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 30, 2020 8:14:26 GMT -5
stuff But can we be friends if we both agree Legend of Dragoon is garbage? Sorry if I misread you, I realize maybe I came on stronger than I had intended. I think I was just reading things a different way you were writing them. Still, thanks for taking the time out to explain, I do appreciate it. I guess part of it is lately I've been taking offense -- maybe too much, I admit -- about people claiming the entire PS1/N64 generation was really awful, and what? No. Anyway, I can't even get into JRPGs a majority of people actually like, so feel free to trash on Legend of Dragoon all day, every day. You hereby have my official permission. Personally I've been late to the party on the ps1 library since I didn't play too many games back when it first came out. I feel like I'm stuck in a rabbit hole with no escape. The amount of interesting and quality titles is just endless to me. I've been picking up and playing what I can, but I'm discovering them faster than I can play them. As for the rest of the generation, Saturn had a fantastic library of arcade style games, at least in Japan. N64 has a smaller library but the ratio of high quality games is absurdly high. I find it's as good a generation as any for consoles. Perhaps the best for Sony. Oh and I do have Legend of Dragoon in my backlog. I'm guessing I shouldn't bother?
|
|