|
Post by retr0gamer on Jun 30, 2020 8:56:10 GMT -5
stuff But can we be friends if we both agree Legend of Dragoon is garbage? Sorry if I misread you, I realize maybe I came on stronger than I had intended. I think I was just reading things a different way you were writing them. Still, thanks for taking the time out to explain, I do appreciate it. I guess part of it is lately I've been taking offense -- maybe too much, I admit -- about people claiming the entire PS1/N64 generation was really awful, and what? No. Anyway, I can't even get into JRPGs a majority of people actually like, so feel free to trash on Legend of Dragoon all day, every day. You hereby have my official permission. No problems, all good here. I actually kind of find it interesting how these games are popular and like talking about it but any time I do I get told I'm wrong and to stop taking a dump on people's childhoods. I find it interesting how people's perception different from how they grew up. I guess ultimately I'm on a quest to find out why people actually like Legend of Dragoon despite people and reviews pointing and laughing at it at the time. As for having it in your backlog... It's one of those games that isn't bad per se. I mean it won't kill your dog and works as a game with systems working properly and few bugs and jank. However if you want to play the most soulless, generic, uninteresting JRPG of the PS1 generation, devoid of any original ideas and or fun well thought out mechanics. It's an amorphorous blob of corporate mandation it's absorbed every other idea from RPGs at the time and instead of making a chimera of all the good bits from other RPGs it's this disgusting alien ressurection-esque abomination that needs to be cleansed from this world with fire. I used to think I had a Legend of Dragoon problem but I know now that Legend of Dragoon is the problem.
|
|
|
Post by windfisch on Jun 30, 2020 8:58:31 GMT -5
Ah yes, those were the days, when texures were either warped or blurry. Never did we complain about "draw distance" back then, we had fog, lots of thick, moist fog. We were a modest generation, thankful for every single polygon on our cathode ray tube displays. Kids today are way too spoiled with their "pixel shaders" and whatnot.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 30, 2020 9:10:03 GMT -5
Sorry if I misread you, I realize maybe I came on stronger than I had intended. I think I was just reading things a different way you were writing them. Still, thanks for taking the time out to explain, I do appreciate it. I guess part of it is lately I've been taking offense -- maybe too much, I admit -- about people claiming the entire PS1/N64 generation was really awful, and what? No. Anyway, I can't even get into JRPGs a majority of people actually like, so feel free to trash on Legend of Dragoon all day, every day. You hereby have my official permission. No problems, all good here. I actually kind of find it interesting how these games are popular and like talking about it but any time I do I get told I'm wrong and to stop taking a dump on people's childhoods. I find it interesting how people's perception different from how they grew up. I guess ultimately I'm on a quest to find out why people actually like Legend of Dragoon despite people and reviews pointing and laughing at it at the time. As for having it in your backlog... It's one of those games that isn't bad per se. I mean it won't kill your dog and works as a game with systems working properly and few bugs and jank. However if you want to play the most soulless, generic, uninteresting JRPG of the PS1 generation, devoid of any original ideas and or fun well thought out mechanics. It's an amorphorous blob of corporate mandation it's absorbed every other idea from RPGs at the time and instead of making a chimera of all the good bits from other RPGs it's this disgusting alien ressurection-esque abomination that needs to be cleansed from this world with fire. I used to think I had a Legend of Dragoon problem but I know now that Legend of Dragoon is the problem. You make it sound so appealing. Glad it didn't kill your dog though. That's something at least. Windfisch - I thought nowadays kids mostly complained about puddle placement. Draw distance is so 00'ies.
|
|
|
Post by windfisch on Jun 30, 2020 10:41:25 GMT -5
Wait, what year is it? Didn't that windows company just enter the console market? *Checks* Yeah, see: Xbox...One (they intend to make a second one it seems).
Speaking of that generation, Super Mario Sunshine's camera hates me! I thought I was misremembering after the beginning of the game being mostly pleasant. But now I've gotten to the point where I had to climb to the top of that damn ferris wheel from the backside... This camera was not designed to for tight spaces, I can tell you that. Everytime I was about to attempt a precise jump, it was spinning, obscuring my view and altering my trajectory in the process. I even got stuck in the wall a couple of times, only wildly pressing buttons got me out of there. If there ever was proof for this game's rushed development, it has to be this stage.
|
|
|
Post by 🧀Son of Suzy Creamcheese🧀 on Jul 1, 2020 15:11:56 GMT -5
The only reason I'm interested to play Legend of Dragoon is because everybody keeps talking about it on here. So if the goal was to have people stay away from the game, you all failed. They say learning is easier at a younger age (depending on the material, of course). Maybe you were lucky enough to be just in the "raymanic" stage of development? Rayman 2 and 3 might've been harder to learn, because you had more distractions in your life (school, friends, other games etc.) the older you got. I also find it much more dificult to develop consistent patterns for 3D games as opposed to 2D games. Making a pixel perfect jump from a ledge is much easier to measure in 2D. 3D on the other hand has far more degrees of freedom, more ambiguous viewing angles etc. So that might be a factor, too. Rayman is probably "fair" in the sense that, hypothetically, it may be beatable without losing a life, as opposed to games that are actually broken. And I'm sure the same can be said for Castlevania NES (or in my case Castlevania GB) - as long as you put in enough effort and time. But even as I'm replaying Rayman in its revised form, I'm still reminded of things that can make the experience frustrating, like overall pacing. Stages, especially later on, have a tendency to feel too long, with one intense substage being followed by the next - it can be quite exhausting. If there were less substages per stage, the challenge might've been easier to digest, especially for elderly like myself.
2D games are a bit easier to grasp for young kids, I suppose, but I played these games all through my youth and I've always felt the same. I could grasp the controls of Rayman 2 and 3 pretty quickly anyway (well, except for bending your shots in Rayman 3 at first, but then, I played that on a keyboard). I don't know, I just don't think it's that hard. And it's not even about being able to do a damage-less run of a stage (or an entire game). You can play Castlevania without taking a hit, I'm sure, but its difficult moments aren't moments where you learn when you die. You learn when you die over and over and over. Rayman 1 is hard, but again, I feel it's fair. The hallway leading up to Death in CV1 isn't fair, to compare it to something in that game. But I'm due a replay of Rayman 1, so I'm gonna keep my eyes open when I play it again.
|
|
|
Post by lurker on Jul 1, 2020 16:15:45 GMT -5
Seems a little late to jump on the Battle Royale bandwagon...
|
|
|
Post by mainpatr on Jul 1, 2020 16:31:57 GMT -5
Seems a little late to jump on the Battle Royale bandwagon...
This looks like a huge ripoff of Crash Commando on PS3.
|
|
|
Post by retr0gamer on Jul 2, 2020 3:53:43 GMT -5
The only reason I'm interested to play Legend of Dragoon is because everybody keeps talking about it on here. So if the goal was to have people stay away from the game, you all failed. And by everybody you probably mean me! Would actually love to hear your thoughts on it, will be refreshing to hear opinions on the game from someone sane, or even relatively sane. You've a lot to look forward to. Dying repeatedly to the very first enemy in the game as you can't hit an addition (the secret is the input lag is so bad in the game you have to press the button well before the visual indicator. Probably made even more fun with the advent of laggy modern TVs). The awful translation (ok this does provide some hilarity. The ridiculous and kind of hilarious handling of a characters death. And load times.... lots of load times for every little action.
|
|
|
Post by 🧀Son of Suzy Creamcheese🧀 on Jul 3, 2020 6:08:59 GMT -5
And by everybody you probably mean me! I feel it gets mentioned here more often than most other games, to be honest. I mean, it's nowhere near the top of my to-play list, but if I get around to it, and this place still exists, I'll make sure to give my thoughts. And I use a CRT TV for PS1 stuff, so that's at least slightly less of a problem.
|
|
|
Post by toei on Jul 3, 2020 11:38:11 GMT -5
The only reason I'm interested to play Legend of Dragoon is because everybody keeps talking about it on here. So if the goal was to have people stay away from the game, you all failed. And by everybody you probably mean me! Would actually love to hear your thoughts on it, will be refreshing to hear opinions on the game from someone sane, or even relatively sane. You've a lot to look forward to. Dying repeatedly to the very first enemy in the game as you can't hit an addition (the secret is the input lag is so bad in the game you have to press the button well before the visual indicator. Probably made even more fun with the advent of laggy modern TVs). The awful translation (ok this does provide some hilarity. The ridiculous and kind of hilarious handling of a characters death. And load times.... lots of load times for every little action. I played the first disc and thought it was okay. There are probably at least 10 to 15 PSX RPGs that are clearly worse. I also never died. Turn-based RPG battles are simple enough that I don't really get how you would. The whole additional hits thing is not very important, either. It's more of a bonus than anything.
|
|
|
Post by lurker on Jul 3, 2020 16:45:48 GMT -5
So Sonic Dash is having a Tangle event.
|
|
|
Post by windfisch on Jul 3, 2020 17:27:55 GMT -5
And Sonic Blast is having a Tingle event. Big deal.. Honestly, I've got no idea what any of the above post means and I take pride in that. It's more fun this way, because it most likely is just about some mobile pay to win crap or something like that.
|
|
|
Post by lurker on Jul 3, 2020 18:01:31 GMT -5
And Sonic Blast is having a Tingle event. Big deal.. Honestly, I've got no idea what any of the above post means and I take pride in that. It's more fun this way, because it most likely is just about some mobile pay to win crap or something like that. You're half right, though. I hesitate to call it pay to win since there's no actual multiplayer and the stuff you can pay for, you can get in the game through normal means. It's basically Sega's answer to infinite runners like Temple Run, but with the Sonic franchise. The reason she's a big deal, is that she was previously a character exclusive to the IDW comic.
|
|
|
Post by chronotigger65 on Jul 4, 2020 0:34:12 GMT -5
|
|
|
Post by windfisch on Jul 4, 2020 5:35:03 GMT -5
The reason she's a big deal, is that she was previously a character exclusive to the IDW comic. Ahh, so that's what a "Tangle" is then.
|
|