Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 27, 2020 9:40:41 GMT -5
Marvel movies peaked with The Punisher (2004) 1989 I actually logged on to post exactly this, you beat me to it. A Dolph Lundgren classic. I did actually see Spawn at the cinema when it came out. Painful memories. To be serious I do actually think some of the Marvel films are pretty fun, but as a whole, most are average. At least there's usually something to look at in them
|
|
|
Post by windfisch on Nov 27, 2020 10:13:57 GMT -5
I did enjoy Thor Ragnarok, that was genuinely fun. The same goes for Venom, which is gloriously over the top (it's a "Marvel" movie, so it counts ).
|
|
|
Post by dsparil on Nov 27, 2020 10:15:10 GMT -5
Also, to speak of an actual game, Dark Heart of Uukrul. I very eagerly snatched this up when it showed up on GOG recently as I remember liking it as a kid. I'm not really sure how I encountered it in the 90s anymore since it was a gigantic flop when it was originally released in 1989; did I somehow know one of the two people that bought the DOS version? It has somewhat of a cult following these days although I remember it still being totally obscure 15 years ago. What sticks out to me now is that this has without question the absolute worst combat of any RPG on any platform. It's so bad that I tried the original Apple II version to see if they aren't bugs that got added in the port, and they sadly are not.
On the surface, this could be a nice battle system. It's presented as a first person dungeon crawler that switches to a top down tactical mode when you hit a random or fixed encounter. The field exactly mimics the surrounding dungeon. Where it completely and utterly falls apart is that you have separate movement and action turns, and who gets a turn and of what type seems 100% random with absolute no correlation to stats. You can only move a single square in eight directions, but enemies can move up to three and seemingly pick directions at random. Sometimes they just run away if they happen to be at the edge of the field and wander out including "bosses" on their first turn. It ends up being completely non-tactical since you are literally not given the chance for any. I'm sure how many misspent hours I put into this, at least eight across two restarts, before I got utterly frustrated.
I'm really struggling to figure out what I even saw in this in the first place. The dungeon graphics are spartan, but the pre-encounter images can look nice at times. There's also some good text descriptions of areas. I may also have simply cared less about spending 15 minutes fighting a boring battle or didn't actually end up playing that much. It makes a good impression at the beginning with a question based character generator. The four members of your party have fixed classes although the priest is nearly useless; unlike standard fantasy games, the mage doubles as your main healer leaving the priest for various invocations to the gods that never work or leave them smitten with damage. Combats at the beginning are fairly quick since most enemies go down in just one or two hits and only move a single square. It's when combats start to get longer and no one can even get the chance to do anything at all most of the time that things really get infuriating.
|
|
|
Post by windfisch on Nov 27, 2020 10:21:13 GMT -5
Also, the speak of an actual game Yeah, I know. Sorry
edit:
So going from campy movies to campy games: I'm super happy about finally having found an emulator to play Game Boy multicarts by Sachen/ThinChen/Commin. They've made a lot of craptastic games, but also some decent and even a few good ones. Being a fan of their Anteater/Oil's Well clone Popo Team (NES and Watara Supervision), I'm exited to be able to play its spiritual successor Suleiman's Treasure on the Game Boy (also released for the Mega Duck, best gaming system name ever)! It lacks the charming presentation of Popo Team, but it still is pretty good. There's even a helpful step by step retreat button, previously missing. It's slightly buggy, though that might very well be the emulator's fault.
Fun fact: "Popo" in German means "heini" or "bum".
|
|
|
Post by retr0gamer on Nov 27, 2020 11:04:30 GMT -5
MCU movies and comic book movies have never risen above 'entertaining' for me except Spider Verse which was genuinely brilliant. retr0gamer - a lack of coverage aside Sakuna has been a huge success, which is wonderful to see. I believe the game was made by 2 people? I'm assuming you either picked this up or plan to. Bought it, even played up to my first rice harvest and really like it. It also looks gorgeous, it's amazing how Edelwiess can make such gorgeous games with such a small team.
|
|
|
Post by lurker on Nov 28, 2020 22:59:54 GMT -5
|
|
|
Post by dsparil on Nov 29, 2020 4:05:18 GMT -5
I was going to sarcastically ask if they're going to finish it this time, but apparently they are!
|
|
|
Post by retr0gamer on Nov 29, 2020 5:20:48 GMT -5
Looks like they have added the protagonist they cut from the original and a load of cut content
|
|
|
Post by jackcaeylin on Nov 29, 2020 6:04:59 GMT -5
I finished Resident Evil 3 Remake
I remember that the game got lot of hate. I can understand to a certain degree. I kinda liked the game. I do think that the game is very short. I reached the platinum trophy and to do literally everything just took me 11 hours. The story is kinda a weak version of Chris campaign from Resident Evil 6. Apparently, Jill has PTSD, thus you see a mirror scene and tons of drugs in the beginning room and these 5 minutes were her entire story. There is nothing else. There is no set up, learning curve for the MC or something else. Now to the fun part. The game has a great arcade experience. You have a special dodge move, thus it is possible to finish the game without killing a zombie, if you manage the master the dodge move, which was interesting. This game is meant to play with reruns, but it has kinda the same problem like Resident Evil 2. There is nothing interesting to unlock. You can unlock ingame figurines and some concept art. I like the concept art, but I never was the figurine person. I don't know, why they could not even import the headgear stuff from RE 2 Ghost survivor, thus you can play the game as a skull or something else. I guess, they didn't do it, because of the cutscenes. Something that I can understand, but it still feels like missed potential. Besides, I want to know the diet plan as well as training programm of Jill. She must be a cyborg or something similar. This ist not meant as criticism. It was interesting to see, because she survives lots of explosions and other stuff. The game has a similarity to the Sam Raimi movie with the name "drag me to hell." There are some weird mouth related scenes. It is kinda entertaining, but never thought I would see that old cliche again where monster put their long tongues into the body of a person. That was weird. They even made interesting details regarding the difficulty. Between veteran and nightmare difficulty, they changed enemy placement. When you play nightmare for the first time, you will be surprised about the placement. I was like, "wait, there were at least 3 zombies, what happened to them", then one moment later, a zombie is surprising you from the ceiling, which was cute. Sadly, they haven't changed much from nightmare to inferno difficulty, nevertheless I really appreciate the details. I honour that decision, because it was a refreshing choice and not just "give them more lifepoints". They make references to other Capcom IP's, for example Dead Rising and Darkstalkers. Sadly, the game doesn't have postgame stuff. You unlock shop. In the shop, you can unlock infinity weapons, belt pouches and other convenient things. If you don't like to replay games, then the game can be disappointing.
When you buy Resident Evil 3, you also purchase Resident Evil Resistance as a separate download. I didn't play it, because it is online only and I am not interesting in Playstation Plus, just to play an online mode. I guess, if you play Resistance mode, then your game will be much longer. There is one thing that I need to defend. People said, that they removed key locations. I think people forgot that some locations were really small in the PSX version of Resident Evil 3. They enhanced some locations, thus it is not really the same thing and they needed to do more stuff with the surroundings. If you keep that in mind, then the game is kinda fair to its root. I remember that lots of people complained about the last two boss fights. They were okay. I do understand the issue, but if you manage to understand the dodge mechanic, then Nemesis is not really a problem. You can unlock an item in the shop that makes dodging easier and it is fairly cheap with ingame currency (but you need to finished it at least once), thus the issue can easily be dismissed and you get even the possibility to save before the boss fight in the room prior. It is not really long, thus his instant kill moves weren't really a huge issue to me. I defend gamey game stuff in games. They even made lots of save points in the game. To do S Rank is kinda easy, especially if you have recovery coins, infinity bazooka, extra pouches etc,. For s rank, you only need to manage it within 1 hour 45 minutes or within 2 hours. You are only allowed to safe 5 times. It sounds hardcore, but if you unlock the important stuff at the ingame shop, then you will probably know the map by heart and you will finish them between 60 - 80 minutes.
Overall, Resident Evil 3 Remake is a mixed experience. I would not buy for full price. It feels like a DLC, but that was the same issue with the original game during its release. I would recommend to play the game at veteran difficulty. Normal feels like easy and you still have automatic save in veteran difficulty. You need to learn the dodge mechanic, because the shop can only be unlocked when you finished the game at least once or you try to find the magnum and you play in normal difficulty. I was surprised that lots of stuff could be found without an issue. Would I recommend it? I don't know. If it is discounted, then I would recommend it, otherwise I don't think so. Only, if you are thirsty for a Resident Evil experience.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 30, 2020 3:47:13 GMT -5
I finished Resident Evil 3 Remake
The game has a similarity to the Sam Raimi movie with the name "drag me to hell." There are some weird mouth related scenes. It is kinda entertaining, but never thought I would see that old cliche again where monster put their long tongues into the body of a person. That was weird.
I don't understand why they'd put this sort of thing in? Perhaps as a reference? It doesn't seem very Resident Evil to me. ----------------------------- On another note, here's one perhaps windfisch will be interested in. Somebody has remde the Zelda CDi games in Game Maker. www.nintendolife.com/news/2020/11/random_amateur_dev_releases_reimagined_remakes_of_the_1993_zelda_cd-i_games
|
|
|
Post by jackcaeylin on Nov 30, 2020 8:32:43 GMT -5
I finished Resident Evil 3 Remake
The game has a similarity to the Sam Raimi movie with the name "drag me to hell." There are some weird mouth related scenes. It is kinda entertaining, but never thought I would see that old cliche again where monster put their long tongues into the body of a person. That was weird.
I don't understand why they'd put this sort of thing in? Perhaps as a reference? It doesn't seem very Resident Evil to me. -----------------------------
I was also surprised. I am not an expert in this field, thus it is just a thought/theory. I don't know the age group of the Capcom staff, but I remember that Japan had these weird girl squad zombie movie phase. Movies like" Kyonyou doragon: Onsen zonmbie 5" or the weird movies of the director Teruo Ishii. Maybe, someone was a fan of them and wanted to pay their tribute. I remember that some people or companies (Square Enix, Koei ) started also in the Visual Novel erotica industry. A former prolific guy from Atlus with the name Kazunari Suzuki ( ) or his twitter (https://twitter.com/baelzebub) went back to the VN industry after the SMT Imagine MMORPG and they were quite pervy. Maybe, they didn't have a choice. As far as I see, there are less japanese companies in comparison to the 2000's. I guess, they are affiliated with these entertainment realms, but hard to guess. Well, the Suzuki guy seams to be interested in occult stuff his picture at kickstarter seems religious and he has guns on his hands at his twitter picture. Maybe, the Capcom guy had a similar life or past. Who knows.
|
|
|
Post by Apollo Chungus on Nov 30, 2020 9:59:11 GMT -5
Bad news: the links have been removed by Dopply, who made the remakes. There wasn't any of the usual DMCA takedown nonsense that occurs with these kinds of projects, he simply choose to remove them as a gesture of good-faith. It was more for the learning experience of creating stuff within Game Maker than anything else. If anyone wants to try out these remakes, you'll have to find them through other means.
(I'm not sure whether to post a link any particular upload done by other folks or not.)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 1, 2020 4:33:22 GMT -5
Bad news: the links have been removed by Dopply, who made the remakes. There wasn't any of the usual DMCA takedown nonsense that occurs with these kinds of projects, he simply choose to remove them as a gesture of good-faith. It was more for the learning experience of creating stuff within Game Maker than anything else. If anyone wants to try out these remakes, you'll have to find them through other means.
(I'm not sure whether to post a link any particular upload done by other folks or not.)
Ah, I guess they got more attention than they wanted. Understandable that they would pull it. As a Game Maker learning experience, though, a 4 year multi-remake project is really ambitious, and pulling them off quite a feat. I always think that creating a remake adds an additional challenge of recreating the precise feel of another game. I think, if they have accomplished that, they have surely proven their capability. jackcaeylin - That was a lot of new information to me, and certainly took my internet browser to some new, and some a little unusual, places. It was interesting to learn about, thank you.
|
|
|
Post by windfisch on Dec 1, 2020 19:51:58 GMT -5
Bad news: the links have been removed by Dopply, who made the remakes. There wasn't any of the usual DMCA takedown nonsense that occurs with these kinds of projects, he simply choose to remove them as a gesture of good-faith. It was more for the learning experience of creating stuff within Game Maker than anything else. If anyone wants to try out these remakes, you'll have to find them through other means.
(I'm not sure whether to post a link any particular upload done by other folks or not.)
Ah, I guess they got more attention than they wanted. Understandable that they would pull it. As a Game Maker learning experience, though, a 4 year multi-remake project is really ambitious, and pulling them off quite a feat. I always think that creating a remake adds an additional challenge of recreating the precise feel of another game. I think, if they have accomplished that, they have surely proven their capability. This is so cool, thanks for bringing it to my attention! Found a download on the good old Internet Archive, but haven't had the time to actually play it yet.
|
|
|
Post by kaoru on Dec 3, 2020 5:09:32 GMT -5
Finished Trials of Mana. Unlike many, I have no strong feelings towards Seiken Densetsu 3 or Secret of Mana 2 or however they got to know it. I gave up on the original because the fights felt slow and "sticky" and I did not have a minute of fun with it. The remake's pretty fun tho, changing quite a lot of the systems a bit around, foremost the fighting to be a more fleshed out Action-RPG than the limited options of the original. It's a pretty straight forward charming little oldschool romp with nicely quick pacing - the game's over in about 20 hours. I wouldn't mind getting more b-tier JRPGs of the era remade like this.
|
|