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Post by spanky on Nov 26, 2022 21:28:07 GMT -5
I've been watching Street Fighter: The Movie on Tubi. I know the movie has been clowned on ever since it's release but you know what? It's a pretty damn solid and very fun B-tier Van Damme movie. It's a lot of things but it's certainly not boring. I would actually argue that the Street Fighter: The Movie: The Game isn't as bad as it's reputation either. At least the home versions which are basically a reskinned Super Turbo. Welp, finished Untitled Goose Game. A harmless little diversion, but certainly not worth $20. $5, tops. I also started taking a look at Hyrule Warriors Legends, but it's a little intimidating – there's so many different moving parts and it's unclear which particular mechanics are integral to the gameplay and which are just harmless fluff. Is there some kind of spoiler-free two-minute guide available for this game somewhere? (I can readily imagine many people advising just to stay away from the whole horrendous timesink in general.) I have the game and played it quite a bit. It's in my top 5 most played Switch games and in all honesty I would struggle to tell you anything about it except it's a Dynasty Warriors ripoff and there's a mode that has a map that is laid out like the overworld in the original Zelda with each screen being it's own stage. It was probably the most addicting and time consuming game I've ever played that left me with the littlest satisfaction. It's entirely, like you said, a time sink.
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Post by JDarkside on Nov 27, 2022 6:53:59 GMT -5
Just chiming in that while twenty bucks for Untitled Goose Game is definitely a bit much, five bucks is just an insulting price. That game took a good deal of work to make and polish to the level it's at, and it's not really built to be played like a traditional progression focused game, but meant to be a goofy sandbox you can replay to find new shenanigans to do with your own creativity.
I think that seriously devalues just how much games cost to make in terms of time and money, and it's become a serious problem in the indie scene due to so many newcomers severely undervaluing their work, pricing them too low, and creating the effect that people just think games priced that low aren't worth trying, even if they look otherwise good, because they think it must be priced low for a reason. It's bad for the medium and the indie scene in particular.
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Post by excelsior on Nov 27, 2022 7:39:29 GMT -5
I'm glad I didn't have to be the one to make this point again. We need to be able to upvote a post here. I will add in the case of Untitled Goose Game the added for free two player mode greatly enhances the games concept and allows for new approaches to puzzle solving. The basis of the game being built around how we can create emergent interactive humour and gamify it is an inventive one that absolutely stands on its own as having value both for itself as well as adding value to the industry as a whole. I think it's very important to differentiate between product value and your own personal perception. Stating that you'd pick up a game at discount price only is quite reasonable I think, but statements that devalue a piece of work in a generalised sense can be harmful. On Hyrule Warriors, jorpho, I'm guessing you are talking about all the different modes on offer? My suggestion if you want to experience the game without the time sink is simply to play the story mode. It'll take 10-12 hours to my recollection. The Nintendo Warriors spinoffs (sorry spanky, I have to be pedantic here, rip offs was a poor choice of words) don't require any real level of strategy to beat as opposed to the main Dynasty Warriors series of games. Theres usually a few tasks popping up to be dealt with at once, but it's mostly a case of prioritising.
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Post by windfisch on Nov 27, 2022 9:38:22 GMT -5
I've been watching Street Fighter: The Movie on Tubi. I know the movie has been clowned on ever since it's release but you know what? It's a pretty damn solid and very fun B-tier Van Damme movie. It's a lot of things but it's certainly not boring. I would actually argue that the Street Fighter: The Movie: The Game isn't as bad as it's reputation either. At least the home versions which are basically a reskinned Super Turbo. I've got very mixed feelings about SF: The Movie. There is a scene in which Ryu and Vega are about to start a fight and Guile comes crashing through the wall with a tank, bringing everything to a halt. Back then the tonal discrepancy used to drive me crazy. Nowadays I can accept this as trolling the audience ("And you thought this was going to be about martial arts, didn't you?"), but it still highlights my main issue with the film: the blatant Hollywood militarism overdose.
That said, there are lots of enjoyable scenes and memorable performances here: Julia is genuinely delightful, Van Damme, on the other hand, is so detached and unlikeable, that he becomes a parody of himself. You can similarly laugh with and at the movie. It's a mess, but a highly fascinating one, just like Super Mario Bros from a year earlier. In hindsight, that's arguably for the better. Had those been just competent, they probably would've been long forgotten by now. I mean, who even remembers there being an Uncharted movie? You know, the one from this year?
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Post by jorpho on Nov 27, 2022 10:26:53 GMT -5
On Hyrule Warriors, jorpho, I'm guessing you are talking about all the different modes on offer? My suggestion if you want to experience the game without the time sink is simply to play the story mode. It'll take 10-12 hours to my recollection. I was thinking more of all the different gameplay elements. There just seems to be a whole lot of different things to track of between shop items and meters and sidequests and fairies and difficulty levels and so on. Like, do you really need to use the touchscreen much to tell the computer-controlled characters where to go? It all feels like the sort of thing where you can easily waste even more time by doing things all wrong and then find out after ten hours that you were supposed to be doing things a completely different way that would have made things much less tedious. (Is every level really supposed to take 20 minutes?)
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Post by dsparil on Nov 27, 2022 10:30:21 GMT -5
Meddling from Capcom is a big source of the problems with the Street Fighter movie. The insisted on Van Damme, and they also wanted every character to make some kind of appearance. It probably would have still been a mess anyway though. Guile is just a weird character to base a movie around, and I really don't like the fundamental changes a lot of the characters got.
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Post by excelsior on Nov 27, 2022 11:34:05 GMT -5
I was thinking more of all the different gameplay elements. There just seems to be a whole lot of different things to track of between shop items and meters and sidequests and fairies and difficulty levels and so on. Like, do you really need to use the touchscreen much to tell the computer-controlled characters where to go? It all feels like the sort of thing where you can easily waste even more time by doing things all wrong and then find out after ten hours that you were supposed to be doing things a completely different way that would have made things much less tedious. (Is every level really supposed to take 20 minutes?) To my recollection... and we're going back a while here so please forgive me if I'm mistaken - you can ignore a lot of it. Characters will level up at around the correct rate for the story if you stick to the same ones as much as you can. There was more need to level on the side content I think. It is beneficial to direct computer controlled characters, yes - although the AI isn't perfect so you may find them getting lost along the way in another combat or something at times. The stages are long, yes. They get significantly longer than 20 minutes I think? But there aren't many stages in the story. --- Also, all of you seem to have a common misapprehension as to whom the star of the Street Fighter movie was. You know what I'm talking about!!!
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Post by JDarkside on Nov 27, 2022 12:10:49 GMT -5
Finished Viola: The Heroine's Melody, an input RPG slash platformer about a girl learning life lessons in another world (forget if I have brought it up here before).
Made by two people, one doing the great music and the other doing literally everything else, has some weird bugs, but I think the ambition shined through by the end. Really sweet story about dealing with loss and empathizing with others mixed with solid Paper Mario style battle system and cute sprite art. Also liked how varied the cast was and how that felt like it added to those themes of empathy and connects all the more. Kind of nice just seeing a game where characters can be gay, trans, disabled, or whatever, and it isn't like some huge twist or deal or anything, but also is an important part of who they are as people. It strikes a good balance, and the writing was quite funny to boot.
I think my personal highlight was a skeleton who used to be a writer. One of the last fireside dialogs with him has Viola teasing him by reading one of his old books aloud and he just gets annoyed by how much of a hack his old self was. As someone who has had this exact same back and forth with my own work, it was refreshing to see it vocalized here.
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Post by spanky on Nov 27, 2022 15:24:47 GMT -5
RE: SF The movie talk.
Yeah, instead of going for the obvious setting (a worldwide martial arts tournament), they basically turned this into a GI Joe movie which seems very Hollywood. Maybe it was not the worst decision for the market at the time. Though the Mortal Kombat movie more or less pulled off a tournament setting a year later I guess.
While I'm sure it's mainly because the execs and writers thought an American military man would make the most fitting protagonist, Guile, along with Chun Li probably make the most sense as protagonists here as they actual beefs against the villain which is easy motivation for the writers. Ryu and Ken being reduced to Those Two Guys really bugged me as a kid but it's probably the only way you could incorporate them in this setting. And yes, Raul Julia's performance is amazing, he really steals the show.. The "Tuesday" speech is an all time action movie quote. It's a bit of a mess, but it's probably more enjoyable than something that would be a bit more slavish to the source material. It's not the bomb that you would think it would be either. It made a lot of money at the box office and it sold well on VHS. Per Wikipedia, it made Capcom something in the neighborhood of 165 million bucks.
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Post by windfisch on Nov 27, 2022 18:11:52 GMT -5
Also, all of you seem to have a common misapprehension as to whom the star of the Street Fighter movie was. You know what I'm talking about!!! Amen, we sure do. World famous pop icon Andrew Bryniarsk delivering an outstanding Zangief performance didn't go unnoticed ("You got paid?!").
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Post by vnisanian2001 on Nov 27, 2022 19:08:02 GMT -5
I think it's Kylie Minogue, since excelsior has had her for an avatar.
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Post by windfisch on Nov 27, 2022 19:40:48 GMT -5
Oh I Love Kylie McNogue, surprisingly good actor. Didn't realize he had a role in Street Fighter, though. But he was great in that Twin Mountains show.
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Post by JDarkside on Nov 28, 2022 6:24:37 GMT -5
Started Hypnagogia, three shards in and loving it.
It's an adventure game about traveling through strange dream worlds to find magical dream shards. The plot is mostly an excuse for a lot of varied gimmick worlds that explore various ideas or just moods, all rendered in PS1 style chunky pixel 3D. Amazing screenshot game, but there's a lot of surprises to find in the main game, and even more hidden around. Hard to talk about because it's a game where you really benefit from going in blind, just recommend you use a guide to know where the hidden dreams are because they're wild.
One thing I can say is that yes, there are gameplay changes, it's not just walking around and talking with weird things or using weird things. I just can't go into detail on what those changes are or when.
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Post by excelsior on Nov 28, 2022 12:41:56 GMT -5
I think it's Kylie Minogue, since excelsior has had her for an avatar. I'm afraid he's trying to wind me up. Well, it's not going to work! You hear that, windfisch! IT WON'T!!! (slams door on way out)
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Post by 🧀Son of Suzy Creamcheese🧀 on Nov 28, 2022 17:08:53 GMT -5
Yeah, docked only. I never tried the proper multiplayer just surprise trading a little when I first started. I wonder if more issues crop up in that mode. I think it's supposed to lag quite a bit if you're running around the same area with 4 people, but I've only tried it with just 2 and it didn't really have any effect on the framerate or anything else it seemed. You can actually see your friends from quite far (though their animations will be very low-fps) and Pokémon are consistent for all players, so it's fine from my experience. You can even catch exclusives this way. But me and my brother mostly went our own separate ways. It's just nice to see some updates on what they're catching and see where they are on the map. It doesn't really introduce any new issues as far as I can tell.
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