Post by retr0gamer on Apr 23, 2013 18:46:17 GMT -5
I know how the controls work but every so often Reinhart just plain won't grapple a ledge and twice he just fell off while I was grappling a ledge despite the fact I had jump firmly held down. Then there's the times he just makes a piss poor attempt at a jump, now this is down to not having enough momentum or else doing a dodge command by accident but it's still a pain in the ass. Anyway I'm finally past that bit. Tower of Execution is a cakewalk in comparison.
I got Castlevania: Legacy of Darkness years ago, but gave up on it during the first stage, when the game expected me to jump up these wooden planks sticking out of a pole on a ship. I don't remember how the controls were exactly; I just remember being frustrated with them, enough to where I haven't felt like picking the game up since then
I received the first part of a three-part Amazon shipment yesterday. I had ordered three games and one book, and so far have received the first game, which is Rocket: Robot on Wheels for the N64. Ubisoft must have had a thing for funny-colored N64 cartridges, because this is the second colored cartridge I've owned, and both of them so far have been from Ubisoft (Rayman 2's was green, Rocket's is bright red).
Rocket is actually a pretty competent Mario 64-style platformer. While the usual complaints of shitty camera have come up during my brief playtime with it (it tends to not swing where you want it to, as it collides with walls and makes loud noises when you press the buttons), it at least handles better than similar platformers like Gex: Enter the Gecko. I'm actually pretty impressed with the tech level behind this game, as there's actually a reasonably complex physics system in the game, enabling you to pick up and throw things like trash cans and crates using Rocket's gravity beam (hah, beat ya to the punch, Half-Life 2!). Unfortunately, this does not weaponize them (not initially, anyway), but in the first stage there are actually short little carnival diversions that entail picking up and throwing things at targets, and the throwing controls actually don't suck that much.
I'm actually quite surprised that this game didn't get more recognition; the same dev team behind it went on to make the Sly Cooper games, and are unfortunately now stuck doing the Infamous games which I didn't really like at all. Damn snipers ruin everything.
Love love love LOVE Rocket. That game is fantastic and one of the high points of the N64 library imo. Lots of really interesting and innovative level designs thanks to that ahead-of-its-time physics action. The roller coaster was pretty sweetsauce, too. You'll get used to manually adjusting the hell out of the camera on the fly and grow to hate the little sound of the camera adjusting far more than the act of adjusting it.
I wish 4J Studios would get a chance to port it to XBLA
Post by TheGunheart on Apr 26, 2013 14:02:26 GMT -5
And it's a good thing I decided not to wait for the Deadly Premonition Director's Cut; apparently, it doesn't add all that much and the frame rate maxes around 15fps.
Also, still loving the game. Just unlocked York's car, I've got unlimited versions of the SMG and Magnum, a legendary guitar, and even a flame thrower. The only two problems I have with the game total are that melee attacks often won't seem to connect and the fact that a particular side quest giver seems to let you do a sidequest chain a couple of times per chapter, even if you wait 24 hours.
I beat Duke Nukem Forever's The Doctor Who Cloned Me DLC. I enjoyed this more than the main game. It's still not great, but it had a better sense of pacing, and was more fun to play. The writing also seemed (slightly) better.
I picked up a copy of Duke Nukem Forever a while back for 3 bucks. I suspect I may have overpaid.
Disregard the hatahs and just give it a shot. It's not a bad game and even with the turret sections, it's still light years better than the overrated Manhattan Project (a dire attempt at putting Duke back in a sidescroller that should have died in obscurity). A lot of the hate the game gets is from butt hurt fanboys that like to wax nostalgic about how Gearbox ruined the game / lol the game took forever to make / only two weapons / DNF SUCKS / etc without any actual perspective on the game, developer, franchise, or even the genre's evolution (spoiler alert: Gearbox didn't have any influence on the game design, was hands off, and mainly just provided the team with office space, paychecks, and handled the ports to the consoles).
PC version is obviously the best (it was always the intended version), though the PS3 version is pretty ok and the 360 version became playable after a patch (initially the load times were pure crap).
You know what really hurt Duke Nukem Forever more than anything? It was no Bulletstorm. Bulletstorm out Duke Nukem'd the shit out of Duke Nukem Forever the way that Duke Caribbean blew the pants off of the Plutonium Pak (third party expansion that's greatly superior to the official expansion? No way!) and the Blood dominated Shadow Warrior (in retrospect, it's a good thing Blood continued development outside of 3DR's influence).
The rapid evolution of the genre since 2004 really left the game feeling antiquated since it was designed around playing with the design conventions of Halo / Half Life 2. A good litmus test is: How do you feel about Star Wars:Republic Commando and Darkwatch? Did you enjoy them? If so, you'll have a good time with Duke Nukem Forever. If not, then you'll probably be better off playing Hard Reset, Bulletstorm, Syndicate and Far Cry...which are pretty much my favorite modern pure action first person shooters (that I've played so far).[/quote]
Last Edit: Apr 29, 2013 22:01:25 GMT -5 by roushimsx