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Post by drpepperfan on Oct 30, 2013 10:47:05 GMT -5
Oh man, I had this as a kid. It's honestly a gorgeous game, absolutely beautiful, with so many wonderful touches like the black and white world of Steamboat Willie transforming into colour as you progress....
But I never finished it. Not once. I played this game frequently for months and months, and I just couldn't finish it. Thank god for this thread, as it reveals that I didn't just suck, it really was that impossibly hard.
FUCK THE SKELETONS.
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Post by apachacha on Oct 30, 2013 13:48:31 GMT -5
Oh man, I had this as a kid. It's honestly a gorgeous game, absolutely beautiful, with so many wonderful touches like the black and white world of Steamboat Willie transforming into colour as you progress.... But I never finished it. Not once. I played this game frequently for months and months, and I just couldn't finish it. Thank god for this thread, as it reveals that I didn't just suck, it really was that impossibly hard. FUCK THE SKELETONS. I learned those guys' pattern eventually. Was annoying but I did so. Can I take it most people here don't respond to my derision at the Prince and the Pauper level because they never got that far ?
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Post by Malev on Oct 30, 2013 17:00:28 GMT -5
Can I take it most people here don't respond to my derision at the Prince and the Pauper level because they never got that far ? Having owned the Sega CD game, I believe a lot of the time I had to stage select to reach most of the P&P levels. I'll probably post minor tinkering to remove the US PSN release mention and add a sentence about the Marble weapons.
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Post by Ace Whatever on Oct 31, 2013 1:45:52 GMT -5
I finished the Genesis version start to finish and yeah, those P&P levels were a pain in the ass. IIRC you couldn't actually kill the weasel guards by jumping on them on those swinging chandeliers took forever to get moving.
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-Mirthbound-
New Member
The world is full of happy Ness!
Posts: 12
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Post by -Mirthbound- on Nov 2, 2013 22:47:59 GMT -5
I actually juuuuuust got a Japanese SFC copy of this because it had the Capcom logo on it (I thought it was another Capcom-made Disney game, boy was I wrong). I never knew until a week ago that Capcom published this in Japan. Although they did publish the Pinocchio game there too. This game just isn't very good on the SFC IMO. Heard there was a PSX and a Genesis version. Never saw either of those in person. Animation is awesome, but as said before, controls are very shoddy.
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Post by Malev on Nov 3, 2013 3:56:46 GMT -5
Here's the fixes to the article, highlighted in Bold in relation to their placement:
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Post by TΛPETRVE on Nov 3, 2013 23:37:15 GMT -5
It's a pretty game, but similarly to Capcom's Magical Quest series I always found it to be very sterile design-wise; it just never reaches the dense atmosphere of SEGA's World of Illusion, which almost feels like a product conceived in the glory days of Disney himself to me, whereas Mickey Mania as well as Capcom's efforts have more the touch of contemporary TV specials trying emulating the old style.
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Post by Discoalucard on Nov 4, 2013 0:14:27 GMT -5
Speaking of old Mickey Mouse games, I remember renting Fantasia for the Genesis because it got high marks in the magazine I subscribed to, VG&CE. I also remember it being quite bad. Tonight I dug out the cartridge, put it on and found out why - it was developed by a European company, Infogrames in this case, much like Mickey Mania was developed by Travelers Tales, instead of one of the Japanese development team. It definitely shows as far as weak mechanics and level design, though it is quite nice looking.
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Post by TΛPETRVE on Nov 4, 2013 0:38:26 GMT -5
Yeah, back in the early 90s European (and generally western) companies weren't exactly up to snuff when it came to console games. Many developed for home computers and we all know how many mediocre to downright terrible platformers and other arcade-style games were on the Amiga and consorts, the odd gems notwithstanding.
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Post by Snarboo on Nov 4, 2013 0:43:09 GMT -5
I wouldn't say European games weren't up to snuff or bad exactly, they were just different. If you come in expecting a Japanese style platformer or action game, you're going to be very confused and disappointed.
That said, they did love their cheap bullshit.
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Post by bakudon on Nov 4, 2013 1:03:26 GMT -5
I think many European (and American) action games usually had trouble with level design – when Japanese games usually had tightly designed and thought-out levels, in many western platformers the levels were just kinda thrown together, with little features or points of interest but often with blind jumps and stuff like that.
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Post by TΛPETRVE on Nov 4, 2013 7:36:33 GMT -5
Sadly the interesting titles from Europe as usual were overlooked in favour of the technically impressive or "edgy" ones; that is not a feat exclusive to the Call of Duty generation. Just look at Psygnosis: Shadow of the Beast was utter filth and yet it was successful as fuck (and granted, it definitely had atmosphere in abundance). Who on the other hand remembers Wiz 'n' Liz or Puggsy?
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Post by Discoalucard on Nov 4, 2013 10:39:30 GMT -5
Beyond just the typically haphazard level design, there are numerous other things that just feel off if you've played lots of Japanese platformers, particularly things like the viewpoint not following the characters correctly or not being smooth, or the priority of animation over snappy controls. Some games had these problems but still ended up being pretty okay - the Dave Perry games (Global Gladiators, Cool Spot, Aladdin, the Earthworm Jims) were decent, as were the later Turricans. But in general, the Japanese were generally just much better at producing platformers back in this era.
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Post by Joseph Joestar on Nov 4, 2013 12:39:43 GMT -5
Beyond just the typically haphazard level design, there are numerous other things that just feel off if you've played lots of Japanese platformers, particularly things like the viewpoint not following the characters correctly or not being smooth, or the priority of animation over snappy controls. Some games had these problems but still ended up being pretty okay - the Dave Perry games (Global Gladiators, Cool Spot, Aladdin, the Earthworm Jims) were decent, as were the later Turricans. But in general, the Japanese were generally just much better at producing platformers back in this era. GameFan was really riding Dave Perry's junk the whole way. They overhyped shit all the time but when it came to Shiny, damn...
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Post by Weasel on Nov 4, 2013 12:45:27 GMT -5
Puggsy was pretty impressive, I got to admit.
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