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Post by Discoalucard on Nov 4, 2013 13:14:26 GMT -5
GameFan was really riding Dave Perry's junk the whole way. They overhyped shit all the time but when it came to Shiny, damn... I remember getting caught up in that! That's how I knew his name, the manual actually listed credits. Ditto Tommy Tallarico. He did some fine work back in the Genesis days. In retrospect their failings are more evident, but at least at the time they looked and sounded really great (and they still do). Puggsy I remember being pretty okay too, I've got the Sega CD version around here somewhere. And Wiz n Liz, for referring to specific examples mentioned in this thread, is at least substantially from typical platformers, even though it's probably correct that not many people care about it nowadays.
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Post by TΛPETRVE on Nov 4, 2013 13:37:22 GMT -5
I'm a big fan of Wiz 'n' Liz. Granted, it's not exactly a typical platformer and generally very arcadey in nature, but it's addictive as hell and I bet my hairy arse that with today's "retro" craze it might actually find quite a few new fans if given the necessary word of mouth.
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Post by Discoalucard on Nov 4, 2013 13:52:35 GMT -5
Bobinator wrote an article for it several months back. It's one of those games I always skipped over because the title and cover art was really weird, but got introduced to it due to the soundtrack. It's one of those things that's so atypical that it's not immediately clear how to play it - I remember having to reread the article when I actually got a copy to understand what the hell I was supposed to be doing. It's a neat little game though.
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Post by Bobinator on Nov 4, 2013 14:21:22 GMT -5
It's pretty weird for a platformer, I have to admit. You'd be hard pressed to find a platformer with no level design, no walls and no enemies that wouldn't be awful, but somehow, they actually managed to make it work.
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Post by zerker on Nov 4, 2013 18:36:28 GMT -5
I too remember renting the SNES version. And I think I got stuck on the bull chase stage or something.
I also remember being very disappointed it wasn't nearly as good as the Magical Quest games.
As for Magical Quest: I'm thinking a SNES Capcom Disney Game article would be more appropriate, considering we already have the NES one.
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Post by TΛPETRVE on Nov 4, 2013 20:11:11 GMT -5
I concur, and so does the rest of SEGA's Illusion series; after all we have a special dedicated exclusively to Donald Duck, which naturally covers the glorious World of Illusion, but that leaves out the Mickey-specific games in the series.
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Post by Joseph Joestar on Nov 4, 2013 21:09:09 GMT -5
GameFan was really riding Dave Perry's junk the whole way. They overhyped shit all the time but when it came to Shiny, damn... I remember getting caught up in that! That's how I knew his name, the manual actually listed credits. Ditto Tommy Tallarico. He did some fine work back in the Genesis days. In retrospect their failings are more evident, but at least at the time they looked and sounded really great (and they still do). Puggsy I remember being pretty okay too, I've got the Sega CD version around here somewhere. And Wiz n Liz, for referring to specific examples mentioned in this thread, is at least substantially from typical platformers, even though it's probably correct that not many people care about it nowadays. Yeah, I remember being highly susceptible to their opinions since they had the nicest pictures of all of the magazines, and covered import games ;p. Big mistake. Puggsy was an ok game for what it was, but its strongest points were the graphics and the FMV (sorta) intro. It would have been cool if a more non-British games did tricks like that - as shitty as the game design was, games like Adventures of Batman and Robin, Sub-Terrania, and whatever the Helicopter game was that team did all looked and sounded like a million bucks.
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Post by TΛPETRVE on Nov 4, 2013 23:10:50 GMT -5
...whatever the Helicopter game was that team did... We're talking Red Zone, made by Zyrinx.
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Post by Weasel on Nov 4, 2013 23:14:47 GMT -5
Sub-Terrania is still a pretty amazing game, even if it is harder than Wolverine's...uh...I'm not going to finish that sentence. =P
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Post by Snarboo on Nov 4, 2013 23:27:59 GMT -5
Adventures of Batman & Robin is a solid game in terms of mechanics and feel, it's just way too hard.
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Post by Joseph Joestar on Nov 5, 2013 6:38:54 GMT -5
Adventures of Batman & Robin is a solid game in terms of mechanics and feel, it's just way too hard. Yeah, saying "shitty design" wasn't quite accurate, I enjoyed AB&R a lot. It's just that they had the "hard for the sake of being hard" aspect that Eurogames adhered to.
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Post by tbb on Nov 9, 2013 18:59:26 GMT -5
Judging by the comparison shots, they colorized the backgrounds of the "B/W" level when they redid them for the PSX version? Why?
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Post by TheChosen on Nov 9, 2013 19:15:04 GMT -5
Judging by the comparison shots, they colorized the backgrounds of the "B/W" level when they redid them for the PSX version? Why? Naw, its still just like in the original version where the level gradually gets colors when you progress.
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Post by Malev on Nov 9, 2013 21:17:47 GMT -5
Judging by the comparison shots, they colorized the backgrounds of the "B/W" level when they redid them for the PSX version? Why? Naw, its still just like in the original version where the level gradually gets colors when you progress. Playing through, the versions shift to color at different times/places by the time you reach Pete, which made matching the shots difficult since I wanted to try to match them while still in B&W. You had to rings 4 bells to lower the bridge, which would trigger the major color shift, while others changed as you approached the bridge.
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