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Post by The Great Klaid on Sept 9, 2014 16:58:47 GMT -5
Is it possible to expand the segment on the GBA Anniversary Collection more? Is there any more info on record from Atomic Planet on why the collection was cancelled? Disappointed me greatly when it was, and the bit about the source-code being lost is more than I've been able to dig up myself. I only remember reading about it in magazines at the time, which would've been about 10 years ago, saying about some kind of issues with the source code. Actually, that's something that's been kind of bugging me. Couldn't a company pull the source code from a ROM?
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Post by Deleted on Sept 9, 2014 17:01:52 GMT -5
What I find fascinating about The Krion Conquest is that Metroid/Kid Icarus (etc.) director Satoru Okada was a programmer for it (assuming MobyGames hasn't confused two people with the same name).
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Post by Discoalucard on Sept 9, 2014 18:43:32 GMT -5
I only remember reading about it in magazines at the time, which would've been about 10 years ago, saying about some kind of issues with the source code. Actually, that's something that's been kind of bugging me. Couldn't a company pull the source code from a ROM? Nope. You'd have to reverse engineer it at that point. Which is not impossible, case depending, but may have been more trouble than it was worth for what was just going to be.
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Post by strizzuth on Sept 10, 2014 10:09:09 GMT -5
I only remember reading about it in magazines at the time, which would've been about 10 years ago, saying about some kind of issues with the source code. Actually, that's something that's been kind of bugging me. Couldn't a company pull the source code from a ROM? The ROM is machine code. Moth priests have gone blind trying to read machine code.
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Post by dsparil on Sept 10, 2014 13:55:58 GMT -5
Actually, that's something that's been kind of bugging me. Couldn't a company pull the source code from a ROM? Nope. You'd have to reverse engineer it at that point. Which is not impossible, case depending, but may have been more trouble than it was worth for what was just going to be. Aren't Gameboy games written in z80 assembly though? Disassembling the ROM would give you close to the original code since assembly was the original language. It would lack certain niceties, but it'd be way more viable path than if it were originally written in a higher level language. I am not a professional assembly programmer, but it seems like it'd be doable if Capcom cared, but it's obvious that they didn't then and they certainly care less now.
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Post by Narushima on Sept 11, 2014 16:29:30 GMT -5
Don't know if it's been already pointed out but the link to the article on the front page leads directly to page 14.
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Post by Jungyin on Sept 11, 2014 18:56:16 GMT -5
All the links for the Mega Man article on the front page have lead to the newly uploaded content for the date shown. Made it convenient since I was following the article as it updated.
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Post by Narushima on Sept 12, 2014 17:11:21 GMT -5
Not sure it's a great idea for newcomers.
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Post by jokerone on Sept 14, 2014 13:05:07 GMT -5
Not sure it's a great idea for newcomers. I was reading here for the first time since ~ 5 years and I agree. It took me a while to recognize how huge the Megaman article in fact is because it did not start on page 1. Joker
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Post by Malev on Sept 15, 2014 4:13:28 GMT -5
Mega Man 7 has hit the Wii U eShop in Japan and US now (not sure on the Euro side), so time for a minor change to the article (last paragraph of the MM7 part):
MM8 still isn't on PSN or anything yet. It'd be very interesting if the Wii U got like the Saturn port to complete the series on the system, but I highly doubt it.
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Post by Magma MK-II on Sept 15, 2014 10:05:05 GMT -5
It's kinda like Capcom simply forgot that the Saturn version even exists.
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Post by Discoalucard on Sept 15, 2014 10:11:44 GMT -5
PS1 version is easy to port. Saturn code, not so much.
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Post by Deleted on Sept 15, 2014 16:49:13 GMT -5
I'm pretty sure that Atlus made (or commissioned) a working Saturn emulator for PSP. I know that the PSP version of Princess Crown uses emulation, because the source code was lost. It's not a 1:1 port though.
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Post by benoitren on Sept 24, 2014 16:56:58 GMT -5
I find the Mega Man 9 overview to be a bit sparse when it comes to discussing the game itself. It spends a lot of time putting the game in its historical context and then uses one small paragraph to say it's very good. Things to mention: [*]Lots of backgrounds are black for some reason, making for a less colourful game than the latest NES Mega Man games. [*]This game, along with its sequel, Mega Man 10, is one of the few WiiWare games to not support 480p. It's not even 240p like a NES game, but 480i, so there are interlacing artifacts you'd never have seen in the other NES entries. As for Mega Man 10, there is no mention of the NES flickering and slowdown options being removed. The on-the-fly weapon switching feature is mentioned, but nothing is said about the poor button placement on the Wii Remote. It wasn't uncommon for me to hit the B trigger by mistake in the heat of the fight, switching my current weapon.
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Post by Malev on Jun 8, 2015 14:51:00 GMT -5
Sooo.... this just got announced: An NES Mega Man collection for current gen systems PS4 & XBone, PC, and 3DS, the latter out-of-place especially since all the NES Mega Mans are on 3DS Virtual Console. Digital Eclipse is supposedly porting to make the games "HD" and have Challenge Modes, but no word of any extras from the PS1 versions. Plus the company's track record of emulation has be worried, even if the collection's planned to be cheap ($15) Oh, and this isn't the first official time the Mega Man NES games were ported to PC Gotta love slapdash Taiwanese collections
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