This article will cover the classic NES series, its SNES sequels, the WiiWare revivals, and all those little spin-offs and licensed ports in between. Not included are the greater sub-series like Mega Man X, Mega Man Legends, etc.
Regardless of this limitation, it may well be the largest series article we ever had, so we're posting it in bite-sized increments. The first part includes the general introduction and character portraits, as well as reviews of the first two games.
The sub-series are large enough on their own, even if you merge some of them together like X/Zero/ZX and Battle Network/Star Force and their respective cameos. That said, the spinoff series I'm most fond of and would follow with would be Legends with its Miyazaki/Tatsunoko influences and sordid lifespan.
Post by Discoalucard on Jun 8, 2014 16:27:01 GMT -5
The first one flopped, because no one really likes the first Mega Man all that much, so that line was canned. Then again, everyone loves Mega Man X and that Maverick Hunter remake never got any sequels either...
Keiji Inafune is only credited as a character designer on the first two games. He appears as one of many sub-planners on MM3 and one of several planners on MM4.
Tokuro Fujiwara is one of those Capcom producers people attribute all kinds of games to, but somehow didn't appear in the credits for most of them. He himself said he only got involved with the series starting with Mega Man 2: www.glitterberri.com/developer-interviews/tokuro-fujiwara/ Anyway, we rarely list producers in the quick info box, unless we're fairly convinced that they got heavily involved in the actual design process.