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Post by Malev on Jun 24, 2014 5:39:26 GMT -5
Are you sure the quick boomerang doesn’t use weapon energy when missed? I could have sworn it does, just very little. Maybe it's tied to the energy exploit the weapon has. I'm not certain if the same applies to Metal Blades, but since the boomerangs use a fraction of an energy bar (wiki states 1/8th per shot), you could count the rapid shots to not go over the bar amount, pause, then shoot some more and not waste energy. If done correctly, you'll never deplete any weapon energy at all. I think hitting enemies with it messes with the trick though, unless you carefully go one boomerang at a time and/or the enemy dies after one hit. Not me though. I use the rangs like semi-auto/burst fire or full auto on enemies weak to it. It's the Top Spin that I learned to gently tap B to use, according to that one SA Let's Play technique. The only other major weapon trick off the top of my head is the Pharaoh Shot charge trick of letting something hit the floating ball over your head then launching the orb for twice the attack for one charge.
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Post by Dee Liteyears on Jun 24, 2014 6:15:12 GMT -5
While I agree that the GG MegaMan is flawed, it's not a bad as people always say. The graphics and the PSG renditions of the tunes are pretty cool imo. I also prefer it way over MM and MM II for GameBoy, gameplay-wise. My biggest problem with it is the blurryness of my GGs screen, making it hard to recognize certain projectiles and obstacles in time, when moving forward (same problem as with GG Aleste) BTW any fans of the EU boxarts of MM3 and upward and the GB titles? In my opinion they strike the perfect balance between the original animesque designs and western badass boxarts. They get way to less attention compared to the original artworks and the worst offenders like MM1 and 2. The assface design on the planned US Wily Wars (also used on the covers for MM4 US and MMIV) always makes me cringe^^ Anyway, very good read, I'm really looking forward to the next parts
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Post by alphex on Jun 24, 2014 9:12:12 GMT -5
While I agree that the GG MegaMan is flawed, it's not a bad as people always say. The graphics and the PSG renditions of the tunes are pretty cool imo. I also prefer it way over MM and MM II for GameBoy, gameplay-wise. No effing way. MM1 for the Game Boy has some of the most well designed levels in the whole series. The GG Mega Man has recycled levels that are barely playable since the screen only shows a fraction of the original viewpoint.
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Post by Dee Liteyears on Jun 25, 2014 8:06:43 GMT -5
Still, I suck more at the MM I and II than at the GG game^^" On the GB I prefer III and IV, though Quint was really awesome
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Post by zerker on Jun 25, 2014 17:15:35 GMT -5
Are you sure the quick boomerang doesn’t use weapon energy when missed? I could have sworn it does, just very little. I thought so too. I thought it was the boomerang in Mega Man X that gives you your energy back. I'm surprised the Mega Man 1 article had so little information on Powered up, aside from vulnerability differences and a few throwaway lines. Is the intent to list powered up separately later in the article, or to edit more of it into the Mega Man 1 section in a later revision?
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Post by Malev on Jun 25, 2014 17:45:33 GMT -5
Are you sure the quick boomerang doesn’t use weapon energy when missed? I could have sworn it does, just very little. I thought so too. I thought it was the boomerang in Mega Man X that gives you your energy back. I'm surprised the Mega Man 1 article had so little information on Powered up, aside from vulnerability differences and a few throwaway lines. Is the intent to list powered up separately later in the article, or to edit more of it into the Mega Man 1 section in a later revision? All remake/compilations have their own section, mostly since the remakes are so varied and plentiful across the board.
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Post by fanofsmbx on Jun 26, 2014 17:08:24 GMT -5
Please forgive me for asking, but around what date could I, expect the full article to be up? I was wondering so I could know how long to resist temptation to not wait to read the whole thing.
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Post by Malev on Jun 26, 2014 18:18:07 GMT -5
Please forgive me for asking, but around what date could I, expect the full article to be up? I was wondering so I could know how long to resist temptation to not wait to read the whole thing. Might be waiting a while. This thing's going to be huge. Considering the amount of titles just deemed the "core" is large enough. If I did the entire Mega Man franchise, I'd still be writing. Here's a breakdown on the article: -16 "core" games (1-10; GB 1-5, MM&Bass) -2 arcade games -6 remakes/compilations/etc. (Wily Wars, Complete Works, Powered Up, etc.) -4 spinoffs -7 licensed/non-Capcom titles (DOS, Wonderswan, Chinese PC games...) -15 Mobile games (mostly done in one or two sentence blurbs with at least one screenshot each) -5 miscellaneous/cancelled titles -The Krion Conquest for the Ripoff section -Cameos* -Cartoons, Comics, etc. -And section about the many branch-off series * Capcom's added at least 2 more cameos to mention or have a pic of since submitting article: Street Fighter x All Capcom, and the S-Tank in the Dead Rising 3 Super Ultra DLC mode.
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Post by Discoalucard on Jun 26, 2014 23:07:54 GMT -5
So far we've been planning to post a page a week, with a page consisting of 2-3 games, but we might speed that up as it goes along.
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Post by benoitren on Jun 27, 2014 9:28:36 GMT -5
There are some differences between the Japanese and English versions, which the author seems to be aware of, but (s)he doesn't mention that in the Japanese version, Dr. Light and Dr. Wily were not colleagues at all. The first one flopped, because no one really likes the first Mega Man all that much, so that line was canned. Then again, everyone loves Mega Man X and that Maverick Hunter remake never got any sequels either... That's because you got it wrong. The reason they flopped was because they were on the PlayStation Portable, which sold poorly at the start of its lifespan.
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Post by Malev on Jun 30, 2014 1:38:01 GMT -5
Funny thing mentioned on Mato's twitter: Famitsu gave Mega Man 2 a 28/40 score back in 1988.
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Post by bakudon on Jun 30, 2014 2:39:57 GMT -5
Funny how all the reviewer’s complain about the game being difficult, though not so much as Mega Man 1. I wonder if it’s just practice speaking, but I never though that MM2 was especially hard compared to contemporary NES games. You even have a pretty generous HP bar!
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Post by Discoalucard on Jun 30, 2014 8:29:49 GMT -5
Keep in mind that in Japan, there's only one difficulty level. When it was brought to the US/EU, that became the harder difficulty level, whereas an easier version became the standard level.
I remember playing through that one since that was the only option on the Mega Man Anniversary Collection for the PS2. It's definitely quite a bit harder! I had a lot more trouble on the final boss than I ever had before.
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Post by benoitren on Jun 30, 2014 10:19:18 GMT -5
Even at the original difficulty level, Mega Man 2 is a cakewalk to me. Especially with the Metal Blades.
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Post by Échalote on Jun 30, 2014 17:07:22 GMT -5
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