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Post by GamerL on Aug 3, 2015 9:21:26 GMT -5
As infamous as the Ninja Gaiden dialogue header is, I looked up the Japanese original line and noticed it was softer due to an added sentence that was cut and the lack of a exclamation point. The Japanese original can be translated as "Just a woman. This matter doesn't concern you. Now go.", which I believe meant Ryu didn't want what he thought was an innocent bystander butting in after he killed the axe-wielding boss. I understand space constraints with old translations, but not sure why they made the change more aggressive. The surrounding dialogue was left intact okay with no omissions, but that one change made that line stick out. And even with the American line, it's all in how you look at it, Ryu could simply be using to the term "girl" to refer that she's just an average woman, not solely that she's female, I mean if a kunoichi had stepped in don't you think he would be like "hey, can you give me a hand here?" instead of "LOL GIRLS CAN'T BE NINJAS YOU SILLY LASS GET OUTTA HERE AND MAKE ME AN ONIGIRI WHY DON'T YA?" I wouldn't really know myself since I'm not into indie gaming, though the fact that a more underground form of gaming has to be turned to for representation all the more emphasizes that games with female leads are viewed as some kind of "Other" and not as "normal" games. I kind of disagree, mostly because I don't see indie gaming as "underground" anymore. Indie gaming is basically the AAA gaming of the future -- these are the developers who are going to rule the industry in 5-10 years' time. AAA budgets are getting too big to manage and AAA game sales are dropping, while indie game budgets are razor thin and are seeing a huge boost in sales, with some titles (Shovel Knight, Retro City Rampage, etc.) basically making as much if not more money than a lot of AAA games. -Tom I think you are absolutely right about this, like it or not the current AAA approach is unwieldy, the next five years are probably going to be the last hurrah for AAA games as we know it, or at least how the 7th gen defined it. I just hope that indie devs step up their game a bit and start making more 3D games, even if at first they're only about PS2 level technology wise, well I'd be ok with that I guess, if the "indie revolution" can lead to a return to a more pre-7th gen attitude where it's less about maximizing your audience and more about making the best game you can, well I'm all for it. Let's face it, video games as we know it we're never gonna quite be on the level of say Hollywood movies, the average Joe is too busy wasting money on cell phone games to worry about playing Halo 5 or whatever. What's a shame though is it's pretty fucking amazing what they're doing with graphics during this gen, but if that's as good as graphics will ever get, well that's a bummer.
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Post by Deleted on Aug 3, 2015 14:12:26 GMT -5
Come now, surely Yume Kojo: Doki Doki Panic doesn't qualify on account of the characters being mascots for a "festival".
It's also a shame there's no known copies of Mrs. Dynamite in the wild. It was a product of Universal at the top of their game. Maybe we should get the Lostlevels.org folk on the case.
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Post by wyrdwad on Aug 4, 2015 2:51:33 GMT -5
So I mentioned "Fire Hawk: Thexder The Second Contact" on Facebook as a game worth including in this list during the next update (it's seriously one of the most progressive games I've seen in terms of female character representation, and exponentially so for the '80s), but also recently discovered another 1989 title that seems worth mentioning: an obscure Pack-In Video game for the MSX2 called "Silviana," starring the titular Silviana as a very '80s moe version of Adol Christin. Haven't played the game yet, but it seems to depict its main character Silviana in a fairly favorable light (she's literally going on a quest to defeat evil in order to get medicine to save her sick mother), and while it definitely plays up the cuteness to 11, it at least seems to avoid any sort of overt sexualization. And you gotta love that art style -- I really miss the days when every hero and heroine and villain in every game and anime wore tremendously oversized (and completely impractical) spaulders at all times. Spaulders are the best! Anyway, just figured I'd drop that in here! -Tom
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Post by derboo on Aug 4, 2015 3:20:51 GMT -5
Oh, that's a neat one. I actually knew and should have thought of that. It's actually a port of a Famicom Disk System game from a year earlier.
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Post by Deleted on Aug 4, 2015 4:42:05 GMT -5
Hey, Silviana. I don't know how the FDS version is like, but the MSX2 version plays unfairly with its random enemy placements, especially in dungeons. You often enter the next screen and die *instantly* with no time to react. Interestingly, enemies can't harm you when they're on the right edge of the screen. That being said, I did really enjoy the game's premise, music and graphics. It's too bad that the game is coded badly.
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Post by wyrdwad on Aug 4, 2015 11:28:35 GMT -5
Hey, Silviana. I don't know how the FDS version is like, but the MSX2 version plays unfairly with its random enemy placements, especially in dungeons. You often enter the next screen and die *instantly* with no time to react. Interestingly, enemies can't harm you when they're on the right edge of the screen. That being said, I did really enjoy the game's premise, music and graphics. It's too bad that the game is coded badly. Yeah, I think you're the one who told me about the game in the first place. I watched a little bit of a playthrough, and from the looks of it (assuming the guy playing wasn't just bad at the game, which he may have been), I guess you *always* take damage when you're attacking enemies, regardless of how well lined up you are? If that's the case, I think that's a much greater concern here. Either way, it looks manageable, so I'll probably still give it a try sometime. -Tom
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Post by Deleted on Aug 4, 2015 15:10:32 GMT -5
You're always taking damage no matter what, and you can't heal yourself by standing still like in Ys games. The gameplay is manageable, but it could have been so much better. Pack-In-Video isn't really known for great games. I think that they're actually worse than Casio. Definitely give the game a try, though! It does have some merits.
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Post by apachacha on Aug 4, 2015 15:15:02 GMT -5
Did I bring up how the ending for the Valkyrie in "Times of Lore" still reffers to the character as male ?
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Post by blackdrazon on Aug 10, 2015 0:02:27 GMT -5
Typo: on page 3, the subtitle of Saboteur 2 is written as "Avenging Angle." Not that that doesn't sound hilarious.
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Post by Deleted on Aug 10, 2015 0:09:29 GMT -5
Typo: on page 3, the subtitle of Saboteur 2 is written as "Avenging Angle." Not that that doesn't sound hilarious. The most ancient and feared of all ninja techniques: GEOMETRY.
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Post by derboo on Mar 1, 2016 6:01:41 GMT -5
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Post by magic89 on Mar 1, 2016 17:28:14 GMT -5
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Post by Discoalucard on Mar 1, 2016 21:25:40 GMT -5
Wow this must be really rare, I can't find it as ever listed on Suruga-ya. I did find the Sharp X1 version listed...which also seems to be undumped. :\
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Post by Elvin Atombender on Mar 2, 2016 6:56:24 GMT -5
This is interesting. One of the sequels and some remakes of Impossible Mission had female characters, but I never thought this was also true for the original! Nice find!
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Post by vetus on Mar 2, 2016 11:44:48 GMT -5
Replacing male heroes with female ones before it was cool.
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