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Post by alphex on Dec 29, 2016 14:24:53 GMT -5
Is it just me or is this a single plane game? Even in the few levels where there seems to be space, you don't see anyone moving north or south or even standing anywhere besides right in front or behind the players. I cannot overemphasize how much this sucks. Freedom of movement is essential to a decent beat 'em up. Definitely not single plane, as the very first scene (Wild West-ish) has Billy and Jimmy on two very different Y planes. Could still be line switching, but not single plane. And yeah, 16 bit upwards would have been way more satisfying, especially given ArcSys track record.
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Post by moran on Dec 29, 2016 15:28:59 GMT -5
Its probably a mix like the NES versions of 1 and 2 were. There parts of levels that had them walk on a single plane, like the girders before fighting Chin, the Catacombs of level 4, or the rootops in DD 2.
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Post by Deleted on Dec 29, 2016 16:44:23 GMT -5
I'm thinking that their reasoning here is that Double Dragon II on the NES was the peak of the franchise's popularity. A lot of people might have played the arcade games, but DDII is what most people think of when they think of these games. I can live with that.
My main issue is how lackluster the environments look. I've come to expect a lot better from ASW. As it currently stands, this looks like a Flash game some kids threw together in college.
Even so, hopefully this will do well enough to warrant a few sequels that build upon it.
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Post by jongoo on Dec 29, 2016 21:45:57 GMT -5
I'm kind of annoyed with the idea of "Double Dragon 2 with Juggle Mechanics", as opposed to something more like the GBA game... Double Dragon Advance had juggle mechanics. The uppercut into flying knee all day; made the game pretty easy.
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Post by windfisch on Dec 30, 2016 10:43:49 GMT -5
Is it just me or is this a single plane game? Even in the few levels where there seems to be space, you don't see anyone moving north or south or even standing anywhere besides right in front or behind the players. I cannot overemphasize how much this sucks. Freedom of movement is essential to a decent beat 'em up. No love for The Ninja Warriors Again, then? I agree about the importance of freedom of movement. And in my opinion Ninja Warriors offers that - just in a different manner than most beat 'em ups do.
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Post by toei on Dec 30, 2016 11:27:45 GMT -5
Is it just me or is this a single plane game? Even in the few levels where there seems to be space, you don't see anyone moving north or south or even standing anywhere besides right in front or behind the players. I cannot overemphasize how much this sucks. Freedom of movement is essential to a decent beat 'em up. No love for The Ninja Warriors Again, then? I agree about the importance of freedom of movement. And in my opinion Ninja Warriors offers that - just in a different manner than most beat 'em ups do. Never could play it for more than 10 minutes or so. I tend to move a lot in beat 'em ups to avoid getting hit or trapped in corners; approaching enemies vertically is often a great way to get in range without getting hit. Especially in Technos' games, actually. Single plane ruins my game. Besides, I love beat 'em ups but they're already a limited genre; they can't really afford further limitations.
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Post by Deleted on Dec 30, 2016 12:02:59 GMT -5
Yeah, I like Ninja Warriors Again, but the lack of plane depth really does hurt the experience.
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Post by windfisch on Dec 30, 2016 13:16:33 GMT -5
No love for The Ninja Warriors Again, then? I agree about the importance of freedom of movement. And in my opinion Ninja Warriors offers that - just in a different manner than most beat 'em ups do. Never could play it for more than 10 minutes or so. I tend to move a lot in beat 'em ups to avoid getting hit or trapped in corners; approaching enemies vertically is often a great way to get in range without getting hit. Especially in Technos' games, actually. Single plane ruins my game. Besides, I love beat 'em ups but they're already a limited genre; they can't really afford further limitations. I understand and I use that tactic, too - though I tend to feel slightly cheap when doing so . Since I don't play that many beat 'em ups, I'm probably not the most qualified person to talk about them. Having said that, my favorite titles in the genre are Turtles in Time/Hyperstone Heist and Ninja Warriors Again. I like those games especially, because they move at a quicker pace than most other brawlers and the controls feel very responsive and intuitive. (I also may or may not have a weird fetish for brightly-colored Ninja...) In the case of Ninja Warriors I'd argue that being single plane could be seen as a limitation, sure. But this also adds a degree of precision, that is hard to achieve in multiplane brawlers : In the latter it's not always easy to judge whether or not you're on the same height as an enemy, especially when it comes to ones that are in the air. Not so in single plane games. To keep things interesting Ninja Warriors also offers a bunch of defensive and evasive maneuvers like different kinds of jumps, which can go rather high. So it still has a strong vertical component (just on a different axis). But, yeah, different tastes...
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Post by toei on Dec 30, 2016 14:11:41 GMT -5
Never could play it for more than 10 minutes or so. I tend to move a lot in beat 'em ups to avoid getting hit or trapped in corners; approaching enemies vertically is often a great way to get in range without getting hit. Especially in Technos' games, actually. Single plane ruins my game. Besides, I love beat 'em ups but they're already a limited genre; they can't really afford further limitations. I understand and I use that tactic, too - though I tend to feel slightly cheap when doin so . Since I don't play that many beat 'em ups, I'm probably not the most qualified person to talk about them. Having said that, my favorite titles in the genre are Turtles in Time/Hyperstone Heist and Ninja Warriors Again. I like those games especially, because they move at a quicker pace than most other brawlers and the controls feel very responsive and intuitive. (I also may or may not have a weird fetish for brightly-colored Ninja...) In the case of Ninja Warriors I'd argue that being single plane could be seen as a limitation, sure. But this also adds a degree of precision, that is hard to achieve in multiplane brawlers : In the latter it's not always easy to judge whether or not you're on the same height as an enemy, especially when it comes to ones that are in the air. Not so in single plane games. To keep things interesting Ninja Warriors also offers a bunch of defensive and evasive maneuvers like different kinds of jumps, which can go rather high. So it still has a strong vertical component (just on a different axis). But, yeah, different tastes... Turtles in Time and Hyperstone Heist are both fine games, and brightly-colored ninjas are the height of good taste and refinement, so we don't disagree on everything. In fact, I'd go so far as to suggest that this country, by which I mean any country, would be a better place if it were governed by a parliament consisting of ninjas in different-colored suits, possibly lead by a shogun in a golden armor. With a magic thunder sword.
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Post by windfisch on Dec 30, 2016 14:26:06 GMT -5
In fact, I'd go so far as to suggest that this country, by which I mean any country, would be a better place if it were governed by a parliament consisting of ninjas in different-colored suits, possibly lead by a shogun in a golden armor. With a magic thunder sword. If only...*sigh*
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Post by alphex on Jan 4, 2017 11:20:46 GMT -5
Just checked, and the game is - according to the credits given on the official site - indeed directed by Yoshihisa Kishimoto, i.e. the series' original idea man. That's a good sign I guess. Also, the truck stage is now the one stage NOT from DD1 that's been in the most DD games. (Super, Advance, and now IV)
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Post by Bobinator on Jan 9, 2017 5:01:43 GMT -5
It looks like this might be cool, but we'll have to wait and see if that'll actually be the case. Also, I wouldn't mind seeing an 8-bit styled sequel to River City Ransom... Surprise!
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Post by Weasel on Jan 9, 2017 18:55:45 GMT -5
There's also River City Tokyo Rumble on the 3DS eShop, that I can vouch for being pretty cool (though it uses 3D backgrounds with the NES sprites).
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Post by Sac (a.k.a Icaras) on Feb 1, 2017 4:38:55 GMT -5
This came out today.
I ended up picking it up on Steam, as while I'd rather have gotten it for PS4, it wasn't on the Australian PSN store yet (Probably Sony Australia being lazy asses, they took ages to release Neon back in the day)
I'm still not really a big fan of the NES style sprites, but the game is cheap so I'm not TOO salty. If you plan to get the game on steam, don't forget to go into big picture mode and setup your controller, as otherwise it won't work properly. (And who wants to play a Beat 'em up with a keyboard? Bleh!)
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Post by alphex on Jun 17, 2017 8:31:09 GMT -5
So, what's the verdict on that one? Been meaning to give this one a shot, but the silence has me kinda skeptical. Would I be better off picking up River City Ransom Underground instead? Was gonna play with a buddy who's only okay-ish at the genre but enjoys it quite a bit, in case one of the two has super brutal difficulty.
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