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Post by eatersthemanfool on Oct 26, 2017 22:20:00 GMT -5
I stopped playing after 4 but I don't remember anything being quite that bad. IIRC the whole memory encoding DNA thing is still considered a possibility by some geneticists.
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Post by Bumpyroad on Oct 27, 2017 1:03:54 GMT -5
my personal preference is the hood cam. Basically, whatever camera looks closest to being 'the same as the windshield'. Yup, that's the one i'm used to, or the bumper one.
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Post by Bumpyroad on Oct 27, 2017 2:14:00 GMT -5
I like how Ed Boon explains character appearance in the next game after its death in the previous: Ehm..you know, it's Mortal Kombat, no one really dies here
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Post by Gamgam on Oct 27, 2017 2:26:49 GMT -5
Usually in RPGs that have zones with specific level ranges there's some sort of local story where the villain of the village/forest/whatever seems really strong and menacing and powerful side characters tell you how this particular dude is dangerous and how you will have to save everyone from him. so you get to the end of that dungeon/whatever and fight him. When you move on to the next zone and a regular boar or something over there is stronger than the end boss of the last zone, it ruins my immersion completely.
Also, on the opposite end, level scaling usually breaks it for me too.
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Post by elektrolurch on Oct 27, 2017 6:44:08 GMT -5
Also, on the opposite end, level scaling usually breaks it for me too. Uh, yeah thanks, now I remember one time in an RPG were the immersion broke completely for me: Fable. A game that tries so hard to be immersive, but only has a few monster types that scale up with you..........totally annoyed me and kinda defeated the purpose of exploring, grinding, backtracking etc for me because whats the point when you fight basically the same enemies all the time?
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Post by lurker on Oct 29, 2017 20:54:49 GMT -5
Had one recently in a mobile game called Chaos Chronicle. Ever see a character that you're immediately drawn to, but as soon as you unlock them and see their animations, you kind of change your mind? I had this happen with the game's centaur character. Did anyone on the game's staff even attempt to observe how horses move?
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aaa
Banned
BANNED
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Post by aaa on Oct 30, 2017 2:48:17 GMT -5
And how do you deal with it? The other day I was playing an RPG and I suddenly wondered why the characters where able to carry huge amounts of money, food, and various pieces of weapons and armor without any trouble. Of course, this is such a widely accepted trope in gaming that it feels silly being bothered by this all of a sudden. However, at that moment it took me out of the game and it felt like the "magic" of the game had been lost a little bit. As a result, I ended up inventing a reason for why this was possible (the main character owns a magical bag which acts like a pocket dimension which can be used for storing large amounts of items). After that my immersion was restored. There are countless other examples of things that could break one's suspension of disbelief. When you come across such a moment in a game, does it bother you? Or do you just think: "It's just a game" and continue playing? RPGs are full of such things. Raiding people's houses to find and steal a "herb" or "100 gold". Oftentimes right in front of them. 50 Cent Bulletproof suspended my belief in legitimate game companies producing legitimate games.
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raph
New Member
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Post by raph on Oct 30, 2017 5:22:55 GMT -5
(this post contains some spoilers for half-life)
I can do some pretty advanced mental gymnastics when it comes to game logic but I really hate it when a characters personality goes completely against the gameplay and/story. Gordon Freeman in Half-Life 2 is my favorite example. The character works in Half-Life because the side-characters are more generic. In Half-Life 2 you are supposed to have this deep relationships with the other characters. It actually broke my brain a bit when Eli tries to set Gordon and Alyx up.
The mute guy that hasn´t aged for seven years? The guy who was an adult while Alyx was a child? The guy whose every interactions with another human being in this and the first game has been "Hey you, go to X and do Y"?
I just want to mention that I really like the games themselves, the gameplay, the setting and pretty much everything else, not just Gordon Freeman as a character as he is presented in Half-Life 2.
---
Another example is Mei from Overwatch. She is supposed to be the friendly and sorta timid character that protects her team-mates but her role in the game is s-l-o-w-l-y freezing people to death and then driving an icicle through their brain.
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Post by magic89 on Oct 30, 2017 7:26:53 GMT -5
looks like another road accident if you ask me.
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Haruka
Junior Member
Posts: 69
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Post by Haruka on Oct 30, 2017 13:17:09 GMT -5
Usually in RPGs that have zones with specific level ranges there's some sort of local story where the villain of the village/forest/whatever seems really strong and menacing and powerful side characters tell you how this particular dude is dangerous and how you will have to save everyone from him. so you get to the end of that dungeon/whatever and fight him. When you move on to the next zone and a regular boar or something over there is stronger than the end boss of the last zone, it ruins my immersion completely. Also, on the opposite end, level scaling usually breaks it for me too. Reconciling characters stats with story in RPGs is such a pain that it's probably best to ignore to purely treat it as an abstraction for the sake of gameplay. Actually, you could apply that way of thinking to game mechanics in general. For example, the inventory problem I talked about at the beginning of this thread. I suppose you could also say that "in reality" the party didn't carry 99 potions, 50 antidotes, 20 swords, 10 sets of armor, a dozen quest items and 57485646 gold with them into the dungeon. That's just done for gameplay convenience. That's also the approach authors take whenever an RPG is adapted into a novel, manga, etc. Adaptations tend to ignore gameplay mechanics entirely (and for good reason).
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Post by Owlman on Oct 30, 2017 14:02:10 GMT -5
Also, on the opposite end, level scaling usually breaks it for me too. Uh, yeah thanks, now I remember one time in an RPG were the immersion broke completely for me: Fable. A game that tries so hard to be immersive, but only has a few monster types that scale up with you..........totally annoyed me and kinda defeated the purpose of exploring, grinding, backtracking etc for me because whats the point when you fight basically the same enemies all the time? It's even worse when a level up weakens you. In Dead Island, gaining a level means that all the zombies gain a level too... but your weapon doesn't. So unless you find a better weapon or happen to get one of the few perks that actually make you stronger (e.g. more weapon damage), you only get weaker.
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Post by GamerL on Oct 30, 2017 20:17:27 GMT -5
(this post contains some spoilers for half-life) I can do some pretty advanced mental gymnastics when it comes to game logic but I really hate it when a characters personality goes completely against the gameplay and/story. Gordon Freeman in Half-Life 2 is my favorite example. The character works in Half-Life because the side-characters are more generic. In Half-Life 2 you are supposed to have this deep relationships with the other characters. It actually broke my brain a bit when Eli tries to set Gordon and Alyx up. The mute guy that hasn´t aged for seven years? The guy who was an adult while Alyx was a child? The guy whose every interactions with another human being in this and the first game has been "Hey you, go to X and do Y"? I just want to mention that I really like the games themselves, the gameplay, the setting and pretty much everything else, not just Gordon Freeman as a character as he is presented in Half-Life 2. --- Another example is Mei from Overwatch. She is supposed to be the friendly and sorta timid character that protects her team-mates but her role in the game is s-l-o-w-l-y freezing people to death and then driving an icicle through their brain. My theory about Half-Life is that Gordon is possessed by some sort of alien intelligence, which is why he has such fighting skills that he can take on a huge military force and win despite being just an "average Joe" Prior to the events of the first game he was probably a talkative guy with a great personality, which is what Eli remember hims as, which is why he's eager to hook him up with his daughter, I don't think he always mute basically and there's a big unspoken history between him and the other team members of Black Mesa. Basically Gordon is just a pawn between alien forces that are playing the long game in taking down the Combine, one of which is the G-Man and the other is whatever's controlling Gordon and in case you think I'm pulling it out of thin air, there's a Vortigaunt in 2 that makes cryptic statements to the effect that others are "peeking through the eyes of Gordon"
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Post by Exhuminator on Oct 30, 2017 20:49:23 GMT -5
Invisible walls can really kill my immersion.
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Post by JoeQ on Oct 31, 2017 4:05:09 GMT -5
Invisible walls can really kill my immersion. Yeah, they're the worst. Complete failure of level design, at least try to make the limitations believable somehow.
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Post by Woody Alien on Oct 31, 2017 4:52:49 GMT -5
Not sure if this counts since it's more with the instruction manual, but the main character in Eternal Ring is referred to as being "allergic to water". At least a game like Psychonauts justified the danger of water with the gypsy curse placed on the Aquato family, which also makes sense in the context of the story.
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