Haruka
Junior Member
Posts: 69
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Post by Haruka on Nov 3, 2017 8:37:57 GMT -5
Who left all the film types around the haunted locations from the Fatal Frame games? Are they supposed to have belonged to the people who used to live there?
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Post by GamerL on Nov 3, 2017 17:53:51 GMT -5
Who left all the film types around the haunted locations from the Fatal Frame games? Are they supposed to have belonged to the people who used to live there? I think it's supposed to but the guy who invented the camera obscura, who I believe is said to have visited these locations beforehand, left all that film.
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Post by uninspiredcup on Nov 5, 2017 10:37:30 GMT -5
Cinematic walking's one of them. Resident Evil 6/Evil Within decides to randomly hobble you whenever it wants some story-telling done.
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Post by Weasel on Nov 5, 2017 13:52:18 GMT -5
Cinematic walking's one of them. Resident Evil 6/Evil Within decides to randomly hobble you whenever it wants some story-telling done. Ah. The "talky hallway" problem. Worse whenever the game deliberately puts a checkpoint before it but not after it.
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Post by Elvin Atombender on Nov 5, 2017 16:41:02 GMT -5
Bad AI, especially in two instances:
- the escort mission characters who try their best to get themselves killed no matter how hard you try to protect them from harm.
- elastic AI in racing games: you are leading the race, but suddenly you make a minor mistake, the AI racers overtake you and it's impossible to catch up due to how fast they are.
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Post by Owlman on Nov 8, 2017 5:43:17 GMT -5
Bad AI, especially in two instances: - elastic AI in racing games: you are leading the race, but suddenly you make a minor mistake, the AI racers overtake you and it's impossible to catch up due to how fast they are. This is so bad in Sleeping Dogs. I remember that one race. I had the objectively fasted car in the game, and was going at maximum speed on the final stretch, which is just a straight road. And then the guy in second place overtakes me at double speed. Double speed. I have the fasted car in the game and he just casually drives past me.
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Post by eatersthemanfool on Nov 10, 2017 23:35:05 GMT -5
Overall I really liked Sleeping Dogs, but the racing sections were absolute bullshit.
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cacao
Junior Member
Posts: 69
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Post by cacao on Nov 13, 2017 22:44:47 GMT -5
Nothing kills my immersion faster than bad controls.
A close second is when characters fall into water and immediately die. If it's a cartoonish game it doesn't bother me as much but when it's supposed to be an otherwise realistic game it just annoys me. One terrible example of this is GTA: Vice City. It made me roll my eyes that you played a hardened criminal but if you took one too many steps into water you'd just give up and die.
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Post by GamerL on Nov 13, 2017 23:20:06 GMT -5
Nothing kills my immersion faster than bad controls. A close second is when characters fall into water and immediately die. If it's a cartoonish game it doesn't bother me as much but when it's supposed to be an otherwise realistic game it just annoys me. One terrible example of this is GTA: Vice City. It made me roll my eyes that you played a hardened criminal but if you took one too many steps into water you'd just give up and die. It was especially odd in Vice City given the game's Florida setting, I mean you'd think you'd be able to swim when there are so many beaches.
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cacao
Junior Member
Posts: 69
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Post by cacao on Nov 13, 2017 23:35:50 GMT -5
Nothing kills my immersion faster than bad controls. A close second is when characters fall into water and immediately die. If it's a cartoonish game it doesn't bother me as much but when it's supposed to be an otherwise realistic game it just annoys me. One terrible example of this is GTA: Vice City. It made me roll my eyes that you played a hardened criminal but if you took one too many steps into water you'd just give up and die. It was especially odd in Vice City given the game's Florida setting, I mean you'd think you'd be able to swim when there are so many beaches. Hilariously, I think the official ("official"?) excuse floating around at the time was that he died in the water because of sharks.
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Post by GamerL on Nov 14, 2017 8:09:59 GMT -5
It was especially odd in Vice City given the game's Florida setting, I mean you'd think you'd be able to swim when there are so many beaches. Hilariously, I think the official ("official"?) excuse floating around at the time was that he died in the water because of sharks. But that's dumb because he clearly drowns in the game itself. The Scarface game let you swim but had you get eaten by a shark if you went out too far, which almost seemed like a Scarface/Jaws crossover (both are Universal movies)
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Post by dsparil on Nov 14, 2017 9:31:15 GMT -5
Yeah, the shark thing in Vice City is pretty dumb especially since they didn't animate a shark. Maybe that got cut?
Speaking of GTA, I hate how railroaded during missions they can be. I tried replaying San Andreas not too long ago and dropped it almost immediately. It was an early mission when you're chasing someone in vehicle; I tried to take a shortcut that I always took in that area of town and failed the mission for straying off the intended path.
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Post by Owlman on Nov 14, 2017 18:27:02 GMT -5
Yeah, the shark thing in Vice City is pretty dumb especially since they didn't animate a shark. Maybe that got cut? Speaking of GTA, I hate how railroaded during missions they can be. I tried replaying San Andreas not too long ago and dropped it almost immediately. It was an early mission when you're chasing someone in vehicle; I tried to take a shortcut that I always took in that area of town and failed the mission for straying off the intended path. That's even worse than invisible walls. I don't mind insurmountable obstacles (you need to limit the game area in one way or another unless you want to include the entire world), but YOU ARE LEAVING THE MISSION AREA with a countdown is just the worst.
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Post by GamerL on Nov 14, 2017 18:46:00 GMT -5
Yeah, the shark thing in Vice City is pretty dumb especially since they didn't animate a shark. Maybe that got cut? You can see sharks swimming out in the water, but they certainly didn't animate a shark attack.
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Post by ResidentTsundere on Nov 15, 2017 23:18:12 GMT -5
Who left all the film types around the haunted locations from the Fatal Frame games? Are they supposed to have belonged to the people who used to live there? Good point, I never thought about that before. Invisible walls. Especially when they're not justified. Why put a tower in the distance if I can't reach it?
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