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Post by Null0x00 on Nov 25, 2017 23:04:49 GMT -5
This is why I can’t bring myself to play Overwatch, I dig the characters as much as the next guy but it has lootbox type stuff as well, right? Yeah, and to be perfectly frank after playing for over 200 hours, my conclusion is that it's a pretty mediocre game. Lootboxes notwithstanding, the game is built around broken mechanics, poor balance and the characters being hard-counters to each other. TF2 and Paladins are both better and free-to-play, so the microtransactions in those can at least be excused somewhat. At least neither of those games is pay-to-win like Battlefront 2 is.
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Post by Bumpyroad on Nov 26, 2017 4:25:40 GMT -5
This is why I can’t bring myself to play Overwatch, I dig the characters as much as the next guy but it has lootbox type stuff as well, right? the game is built around broken mechanics, poor balance and the characters being hard-counters to each other. Hmm.. it clearly is against Blizzard standards. Industry crisis is near
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Post by Null0x00 on Nov 26, 2017 5:39:07 GMT -5
Hate to break it to you, but Blizzard is historically pretty terrible when it comes to balancing their games. See the Mercy changes, or Hearthstone for further examples. For the record, I'm in favor of the Valve way of just making everything stupidly broken e.g. Dota 2 and Team Fortress 2.
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Post by Bumpyroad on Nov 26, 2017 6:17:39 GMT -5
Hate to break it to you, but Blizzard is historically pretty terrible when it comes to balancing their games. See the Mercy changes, or Hearthstone for further examples. Having only played some of their older titles, like Warcraft 3 and Diablo 2, i'd say they were pretty good at it. But yeah, good things don't last forever, new staff members probably brought a whole set of new problems as well
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Post by Gendo Ikari on Nov 26, 2017 8:04:24 GMT -5
Overwatch's biggest sin is how it wastes all its lore. With all the extra material they release, like those CG shorts, I can't help but shake the feeling it was conceived years ago (considering how cautious and conservative have been about launching a new IP for so many years, they must have taken their sweet time) as a setting for single-player games and stayed so for a long time, but eventually it shifted towards the multiplayer-centered game we have.
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Post by GamerL on Nov 26, 2017 19:02:23 GMT -5
This is why I can’t bring myself to play Overwatch, I dig the characters as much as the next guy but it has lootbox type stuff as well, right? Yeah, and to be perfectly frank after playing for over 200 hours, my conclusion is that it's a pretty mediocre game. Lootboxes notwithstanding, the game is built around broken mechanics, poor balance and the characters being hard-counters to each other. TF2 and Paladins are both better and free-to-play, so the microtransactions in those can at least be excused somewhat. At least neither of those games is pay-to-win like Battlefront 2 is. The ironic thing is I really don't care about that since I just accept the fact that if I do play a multiplayer game I'm going to just get killed constantly, so stuff like balance doesn't really matter to me when they all all boil down to "see another player, die within 5 seconds." I confess that's probably the number 1 reason why I never got much into multiplayer, because I'm so terrible at it, only one I was ever decent at was Gears of War 1 and 2 since the cover mechanics gave you some options to tackle things more tactically than twitch based shoot 'em ups, but almost anything in first person? Half the fucking time I don't even know who's shooting me before I'm dead. This is also why I liked Team Fortress 2 since you could do other things like build sentry guns rather than just shoot guys. But the fact that multiplayer has been the forefront for so many scummy business practises makes matters way worse and motivates me even less to play something, I can deal with sucking since at the end of the day the novelty of playing with real people can be fun, but supporting scummy business practises is no good. Overwatch's biggest sin is how it wastes all its lore. With all the extra material they release, like those CG shorts, I can't help but shake the feeling it was conceived years ago (considering how cautious and conservative have been about launching a new IP for so many years, they must have taken their sweet time) as a setting for single-player games and stayed so for a long time, but eventually it shifted towards the multiplayer-centered game we have. That's what bums me about it, the interesting characters and world could make for a great single player game, it seems like a real waste. Maybe an Overwatch 2 would have single player, sort of like Titanfall 2?
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Post by backgroundnoise on Nov 26, 2017 20:52:12 GMT -5
Gendo Ikari: The story goes that Overwatch was based on a cancelled MMO project known as Titan. Also, I imagine the setting for Overwatch was easy to conceive on a foundation of already established science fiction concepts and national stereotypes for characters.
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Post by GamerL on Nov 26, 2017 21:22:30 GMT -5
Gendo Ikari : The story goes that Overwatch was based on a cancelled MMO project known as Titan. Also, I imagine the setting for Overwatch was easy to conceive on a foundation of already established science fiction concepts and national stereotypes for characters. They may be stereotypes but are still kinda groundbreaking for games, I mean how many chubby Asian cuties do you know of in games?
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Post by Gendo Ikari on Nov 26, 2017 23:44:16 GMT -5
Gendo Ikari: The story goes that Overwatch was based on a cancelled MMO project known as Titan. Also, I imagine the setting for Overwatch was easy to conceive on a foundation of already established science fiction concepts and national stereotypes for characters. That explains a lot. Funny thought that Overwatch may have been a fallback plan, after they failed to produce a MMO good enough for them to succeed WoW. As for the tropes and stereotypes, it doesn't matter if there are but how they are used, and I'd say they succeeded. After all, Blizzard has rarely if ever been known for being a pinnacle of innovation, but rather of polish (to the point of boredom at times, but don't tell the fans).
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Post by GamerL on Nov 26, 2017 23:52:45 GMT -5
I wonder if Titan itself actually started life as "World of Starcraft", I mean come on, you know they had to at least entertain the idea.
Funny how after 13 years their follow up to World of Warcraft is..... more World of Warcraft expansions, not even a full blown World of Warcraft 2.
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Post by backgroundnoise on Nov 27, 2017 16:49:04 GMT -5
GamerL, Gendo Ikari: I'm not denying that it was well executed. I imagine that a potential WoW sequel might be more difficult to make than improving on top of an existing framework. There is also the risk of alienating your player base if the sequel isn't similar enough to its predecessor. At least, it seems to be a bigger issue for these types of long term service games. Believe it or not, I've seen complaints leveled against Destiny 2 for not being exactly the same as the first.
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Post by GamerL on Nov 28, 2017 4:17:01 GMT -5
But the more time goes on, the more archaic the graphics in WoW get.
I mean they have their own charm, sure, but in another decade? There's got to be a sequel eventually or else people are going to get bored by and large.
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Post by backgroundnoise on Nov 28, 2017 21:35:00 GMT -5
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Post by Deleted on Nov 28, 2017 21:41:41 GMT -5
This has to be a joke...right? Guess they learned from the Sims. The real money is in the hands of the people who don't give a shit about playing the PC hardware arms race.
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Post by GamerL on Nov 29, 2017 3:14:38 GMT -5
That's a bigger graphical difference than I thought, very interesting, I thought things basically stayed the same since 2004. Just to be clear though, I personally think the game looks great, I love that era of 3D PC gaming and WoW's cartoony style compliments those graphics well, but I'm just making an observation that for a general audience it can't last forever until they want a full on sequel. But maybe I'm wrong.
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