|
Post by Purple Moss on Jan 28, 2018 21:32:58 GMT -5
I've always been curious about this game. I first found out about it back in late 2010, when a friend praised it in a forum I frequented then. I only played a few minutes, stuff happened, forgot about it and never played it again ): Ugh, I remember I watched a video of the ending, unfortunately.
This is my new Earthbound. That indie-inspiring cult classic I hear about here and there but haven't played yet, heh. Might give it a try soon as well.
|
|
|
Post by Purple Moss on Feb 19, 2018 11:32:28 GMT -5
Hey, it turns you can play this on your Android phone using EasyRPG! Would you have imagined this 14 years ago? Steps: 1. Download Yume Nikki into a Windows PC. 2. Install the game on Windows. To avoid issues with gibberish in the file names, run the installer with AppLocale*. Locale Emulator might help. 3. Copy the complete installation directory into your Android (SD card or internal storage, I think it doesn't matter). 4. Install the EasyRPG for RPG Maker 2000 app. 5. On the app, go to Settings and add the Yume Nikki directory. 6. Start the game! 7. (A) is Z (confirm), (B) is X (cancel). Add the buttons (1), (3), (5) and (9) for the other controls. 8. Enjoy! Edit: 9. Add a .nomedia file to the Yume Nikki directory so your gallery isn't flooded with stock RPG Maker sprites I wonder if OFF works with this... * I used HF pAppLoc, simply because I've had for it ages. Beware if you google it, as originally it comes from a highly NSFW site. I started the game yesterday and got 5 effects so far. I'll try to do as you guys say and simply explore the world for as long as I can, ere my frustration wins over me and I look at a FAQ .
|
|
|
Post by Woody Alien on Feb 21, 2018 9:30:06 GMT -5
So the game gets released in 2 days, meanwhile a short trailer has been released. It however only shows the real world, or so it seems.
Madotsuki runs in a goofy way, but she never was an athlete anyway. The atmosphere is interesting, I'm curious to see where they are going with this.
Edit: oh and there's also this:
*rub rub rub rub*
|
|
|
Post by Woody Alien on Feb 23, 2018 7:17:30 GMT -5
The game came out today. Here's the final trailer: As many already noted, instead of being eerie and disorienting now the game seems to be more overtly horrorific, a la Silent Hill in certain respects, and among the new things/characters there are even some very Silent Hill-esque female mannequins. One thing I don't like is how they proclaimed that at one point there's a collaboration with another important RPG Maker horror game, Ao Oni. I don't really see the point and maybe they should have collaborated with makers of games that resemble more YN, such as "Ib". But who knows really, I never cared for Ao Oni so maybe they have found a clever way to blend the two franchises. Also, I think that 20$ for such a game is kind of a steep price, but maybe it's just that with Steam I'm used to buy just very low-priced stuff and it is a reasonable price. Also also, if you're really curious to know what the game looks like in motion, here's a Japanese gameplay video that covers the very beginning and the start of one of the mental worlds. That part in the previous post that looked like the "real world" is just another dream. And the playable minigame NASU now has become Super NASU, which is a PANG clone. Seriously!
|
|
|
Post by ZenithianHero on Feb 23, 2018 11:16:48 GMT -5
Glad to see the Japanese footage, looks cool enough and I like the expanded town idea. But if there's Playstation button icons in-game I am going to wait for a PS4 version. I just know if I buy it now NISA will announce it because they have a partnership with Kadokawa.
|
|
|
Post by 1upsuper on Feb 23, 2018 18:36:57 GMT -5
Lots of people seem to dislike the new game, but I'm having a great time so far. It's VERY different, but I get a big kick out of seeing Madotsuki's room in 3D, and there are some similar environments and set pieces. It's absolutely not on the level of the original, but I think it's pretty cool. The linearity of it is the main drawback and it completely changes the way the game plays.
|
|
|
Post by edmonddantes on Feb 23, 2018 20:26:38 GMT -5
I tried Yume Nikki. I remember being interested but then getting kinda bored.
My main problem is that for a game that's supposed to be about a dream world... its a little too predictable. Door X always leads you to Location Y, doing thing A always has a chance of either doing nothing or leading to B. By comparison, LSD has a lot of randomness so it really feels like a dream (what I was able to play of it, anyway). Yume Nikki quickly gave me the feeling I knew it too well, which is not what dreams should do.
|
|
|
Post by Gendo Ikari on Feb 24, 2018 3:19:32 GMT -5
Lots of people seem to dislike the new game, but I'm having a great time so far. It's VERY different, but I get a big kick out of seeing Madotsuki's room in 3D, and there are some similar environments and set pieces. It's absolutely not on the level of the original, but I think it's pretty cool. The linearity of it is the main drawback and it completely changes the way the game plays. I'm noticing how is it already divisive from the Steam reviews. Beside some who don't like it for other reasons, it mostly boils down to people who wanted just a 3D remake VS people who appreciate that it doesn't just ape itself.
|
|
|
Post by Arale on Feb 24, 2018 10:27:27 GMT -5
Mixed feelings...
It's a really enjoyable game, but it doesn't feel like Yume Nikki in any way. And the horror stuff almost always falls really flat.
|
|
|
Post by 1upsuper on Feb 27, 2018 4:04:18 GMT -5
Hey, it turns you can play this on your Android phone using EasyRPG! Would you have imagined this 14 years ago? Steps: 1. Download Yume Nikki into a Windows PC. 2. Install the game on Windows. To avoid issues with gibberish in the file names, run the installer with AppLocale*. Locale Emulator might help. 3. Copy the complete installation directory into your Android (SD card or internal storage, I think it doesn't matter). 4. Install the EasyRPG for RPG Maker 2000 app. 5. On the app, go to Settings and add the Yume Nikki directory. 6. Start the game! 7. (A) is Z (confirm), (B) is X (cancel). Add the buttons (1), (3), (5) and (9) for the other controls. 8. Enjoy! Edit: 9. Add a .nomedia file to the Yume Nikki directory so your gallery isn't flooded with stock RPG Maker sprites I wonder if OFF works with this... * I used HF pAppLoc, simply because I've had for it ages. Beware if you google it, as originally it comes from a highly NSFW site. I started the game yesterday and got 5 effects so far. I'll try to do as you guys say and simply explore the world for as long as I can, ere my frustration wins over me and I look at a FAQ . I decided to add YN and a couple fan games to my phone thanks to your post. The only issue I'm having so far is that the button for ESC ("B") doesn't actually seem to work, so I can't quit playing Nasu without actually closing the whole game. Also, what do you mean by adding a .nomedia file? Like a blank .txt file with that name?
|
|
|
Post by Purple Moss on Feb 27, 2018 19:01:44 GMT -5
I decided to add YN and a couple fan games to my phone thanks to your post. The only issue I'm having so far is that the button for ESC ("B") doesn't actually seem to work, so I can't quit playing Nasu without actually closing the whole game. Also, what do you mean by adding a .nomedia file? Like a blank .txt file with that name? I'm glad to hear that! And yeah, "B" seems to work only like an X key, I also didn't find a way to exit the minigame normally. A .nomedia file has a blank name and a .nomedia extension. This site tells you how to make one (scroll down to ii), or you can simply copy it from another folder in your phone, if you find one (some apps use it). -- I "beat" the game about two days ago, with some FAQ use after all (but I did get a fair amount of effects without it!). In the end it wasn't as obfuscated as I thought, and with some minor changes it could easily be made more accesible. Anyway, the game is a unique and unsettling experience (I can imagine moreso when it first came out), and I particularly like its large "non-functional" areas, as I like to call it. Basically, stuff that doesn't directly directly contribute to the game's objective (gathering effects), but is all part of the atmosphere (the monochrome area, the pink sea). I don't really see that many games "taking their time", so to speak. I haven't played this new reimagining, but it's weird, because the devs could have had a real gem on their hands, but instead decided to take a very conventional route...
|
|
|
Post by 1upsuper on Feb 27, 2018 20:26:39 GMT -5
A .nomedia file has a blank name and a .nomedia extension. This site tells you how to make one (scroll down to ii), or you can simply copy it from another folder in your phone, if you find one (some apps use it). -- I "beat" the game about two days ago, with some FAQ use after all (but I did get a fair amount of effects without it!). In the end it wasn't as obfuscated as I thought, and with some minor changes it could easily be made more accesible. Anyway, the game is a unique and unsettling experience (I can imagine moreso when it first came out), and I particularly like it's large "non-functional" areas, as I like to call it. Basically, stuff that doesn't directly directly contribute to the game's objective (gathering effects), but is all part of the atmosphere (the monochrome area, the pink sea). I don't really see that many games "taking their time", so to speak. I haven't played this new reimagining, but it's weird, because the devs could have had a real gem on their hands, but instead decided to take a very conventional route... Cool, thanks! And yeah, the reason I primarily play indie and old games is because I crave unique, weird experiences like YN. It seems almost paradoxical, but the bigger the budget, the "safer" the game usually is.
|
|
|
Post by jackcaeylin on Mar 26, 2018 8:46:36 GMT -5
I finished the game with the secret ending and I have mixed feelings.
It has some great ideas, but they scrapped almost every "sock puppet"-hell dungeon from the original version. Some of the interesting worlds were not in this new interpretation. Honestly, it felt unfinished to me. In certain ways, it tries to be many japanese/korean horror games at once. Lots of iconic scenes weren't well used. Although, the atmosphere, graphics and music were awesome. It is not a bad game, but it had potential to be much more. I thought, they would go crazy with the new graphics like Yume Nikki in the initial verison with its questionable scenes, but it wasn't really used. Many parts worked as a 2D game. I kinda asked myself, why this "new interpretation" is a thing.
regarding Ao Oni: It was okay. I don't really like repetitive arcade games, but it worked in this game as a nice minigame. I still prefer Witch House, IB and Toilet in Wonderland. I never really understood the appeal of Ao Oni. I think even Killer Bear is better as Ao Oni.
Yours sincerely
Jack Caeylin
|
|
|
Post by 1upsuper on Mar 27, 2018 20:08:06 GMT -5
I finished the game with the secret ending and I have mixed feelings. It has some great ideas, but they scrapped almost every "sock puppet"-hell dungeon from the original version. Some of the interesting worlds were not in this new interpretation. Honestly, it felt unfinished to me. In certain ways, it tries to be many japanese/korean horror games at once. Lots of iconic scenes weren't well used. Although, the atmosphere, graphics and music were awesome. It is not a bad game, but it had potential to be much more. I thought, they would go crazy with the new graphics like Yume Nikki in the initial verison with its questionable scenes, but it wasn't really used. Many parts worked as a 2D game. I kinda asked myself, why this "new interpretation" is a thing. regarding Ao Oni: It was okay. I don't really like repetitive arcade games, but it worked in this game as a nice minigame. I still prefer Witch House, IB and Toilet in Wonderland. I never really understood the appeal of Ao Oni. I think even Killer Bear is better as Ao Oni. Yours sincerely Jack Caeylin I agree on Ao Oni. It's...fine, I guess, but how in the hell did it get its own movie? It always seemed decently popular as far as RPG Maker projects go, but a live action movie?
|
|
|
Post by jackcaeylin on Mar 28, 2018 5:28:51 GMT -5
I agree on Ao Oni. It's...fine, I guess, but how in the hell did it get its own movie? It always seemed decently popular as far as RPG Maker projects go, but a live action movie? Like Slenderman, the power of online videos websites like youtube, but Japan has its own youtube. The name is NicoNico. Lots of games got their reputation due to video streaming. Ao Oni kinda works with this "style youtube-gamer thing" like Slenderman. Slenderman also gets a live adaption movie. Due to the popularity, Japan tends to make it into a movie similar to Attack on Titan and Death Note. It also happened at Corpse Party, which is much weirder, because the games bombed hardcorely in Japan. This is kinda the reason why Corpse Party 2 was delayed at least 6 times. It still doesn't have a release window, but I should get back to topic. As I wrote, Japan likes to make movie adaptions from famous manga or books due to popularity, thus we have Ao Oni movie, a sequel and a animation. I guess, it is also easier to get the rights, since rpgmaker guys don't have much capacities and they are just happy, if people know their stuff. I can imagine that Yume Nikki didn't get a movie version, since Kikiyama is really strict with his property. We have globalisation, but the invisible wall regarding Japan (Edit: I should kinda say Asia) and the western world still exist, if we talk about popularity and trends. Yours sincerely Jack Caeylin
|
|