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Post by Woody Alien on Jan 27, 2018 6:49:32 GMT -5
I could have put this in the Indie Game topic, but since nobody reads that, and it's not really an indie anymore, I decided to open a new topic. Yume Nikki, the notorious 2004 free RPG Maker arthouse game that inspired a slew of fangames, tributes, theories and what have you, is finally having an actual sequel made with the approval of the original creator. Even though a few don't believe it, since this Kikiyama person who made the game is completely reclusive and not even their gender is known. It all started with a countdown that lasted two weeks, and finished a couple of days ago. Now the official site finally shows some screens and explains that the new game is made in collaboration with Kikiyama and features stuff from his old design documents that was never implemented before. The description states it's a "diverging follow-up" so it's not a remake, even if from the screenshots it looks like a 3D (or even 2.5D) remake of the original. On the site there are two teasers that show precisely nothing apart from some weird imagery and music/sounds from the original, a link to the Steam Store and to the Playism store, and some nice concept art. To be honest I was more fascinated with what the game has become than the game itself, having played more its fangames ( Yume 2kki and .flow specifically), but I'm playing it now that it has been released on Steam for free. I'm curious about this sequel anyway. One thing that has me worried, however, is how the description says that this sequel is inspired by "recent indie game juggernauts" and that makes it sound like a rip-off of some sort... Not to mention that in this span of time since the original's creation (2004), "walking simulators" have gone all the way from a curiosity to gaming press critical darlings to object of mockery, so maybe it's a bit late to follow this particular trend. But then again, we know nothing about the actual game so it could be not a "walking simulator" after all. Has anyone here played Yume Nikki? What do you think of this?
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Post by GamerL on Jan 27, 2018 7:13:22 GMT -5
I'm only vaguely aware of Yume Nikki, what's the deal with it? What it's about?
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Post by Ike on Jan 27, 2018 9:16:16 GMT -5
Yume 2kki is better than the first by miles and it’s been around for years.
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Post by Amelia on Jan 27, 2018 13:18:22 GMT -5
I'm only vaguely aware of Yume Nikki, what's the deal with it? What it's about? Mostly it's just about wandering through bizarre dreamscapes. Kind of similar to LSD: Dream Emulator.
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Post by 1upsuper on Jan 27, 2018 15:20:36 GMT -5
Yume Nikki is one of my all time favorite games and might just be my favorite open world game. I am so happy it's getting a sequel, and I sincerely hope it's at least half as good as the first. This is really exciting!
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Post by ZenithianHero on Jan 27, 2018 19:02:54 GMT -5
Loved Yume Nikki I hope this turn out good. Not sure what to think of it as a sequel, because well... if you played the game you know why. "Diverging follow up" is interesting way to put it. I wonder what is happening.
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Post by Woody Alien on Jan 28, 2018 16:39:57 GMT -5
Yume 2kki is better than the first by miles and it’s been around for years. The major difference is that 2kki was a collaborative effort among several Japanese BBS users, and completely unofficial and unauthorized, while YN was made by only one person. This sequel or whatever is interesting in that nobody would've thought that the creator was still around and interested in having a follow-up after all this time. I'm only vaguely aware of Yume Nikki, what's the deal with it? What it's about? It's a RPG Maker "game" featuring a girl who travels through her mental landscapes in order to find 24 "effects" that modify her appearance and abilities and then escape the dream world. I put "game" into quotes because it's mostly exploration of these surreal and bizarre landscapes, with no plot, dialogue or anything. Basically it was the "walking simulator" of the early 2000s.
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Post by nerdybat on Jan 28, 2018 17:04:42 GMT -5
I'm only vaguely aware of Yume Nikki, what's the deal with it? What it's about? I's more or less something like LSD: Dream Emulator, only in 2D and with a bit more interactivity. Creator is an interesting person too - he's an enigmatic recluse with no known appearances on the Internet aside of one short interview and a couple of laconic e-mails. HG101 has a good article on the game, actually - you should give it a read. I would add that it's a very "love it or get bored to death by it" experience - there's tons of easter eggs and crazy randomized things that will make your jaw drop, but for 90% of the game or so, you'll be walking around huge looping areas and confuzing mazes trying to find a door to other huge looping areas and confuzing mazes. The best time to play this game was during the rise of its popularity, back when people collectively searched for all the secrets and shared their progress between each other on forums and imageboards. Nowadays, pretty much everything has been found and explored to hell and back - your only two choices are either trying to go solo (and getting confused and frustrated by the whole experience) or finding a walkthrough somewhere (and spoiling all the surprises to yourself). Unlike LSD, it actually has an ending, but believe me, you're never going to achieve it on your own.
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Post by Arale on Jan 28, 2018 17:09:10 GMT -5
LSD has an ending too, though. It triggers after playing for 365 in-game days.
Interesting to note that this new Yume Nikki game is being developed by Active Gaming Media, who also co-devved the Silver Case remakes with Grasshopper. I guess revivals of strange cult classic adventure games is their thing now or something, which is great by me.
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Post by GamerL on Jan 28, 2018 17:13:59 GMT -5
I'm only vaguely aware of Yume Nikki, what's the deal with it? What it's about? HG101 has a good article on the game, actually - you should give it a try. I would add that it's a very "love it or get bored to death by it" experience - there's tons of easter eggs and crazy randomized things that will make your jaw drop, but for 90% of the game or so, you'll be walking around huge looping areas and confuzing mazes trying to find a door to other huge looping areas and confuzing mazes. The best time to play this game was during the rise of its popularity, back when people collectively searched for all the secrets and shared their progress between each other on forums and imageboards. Nowadays, pretty much everything has been found and explored to hell and back - your only two choices are either trying to go solo (and getting confused and frustrated by the whole experience) or finding a walkthrough somewhere (and spoiling all the surprises to yourself). Unlike LSD, it actually has an ending, but believe me, you're never going to achieve it on your own. This was game is from early 2004, right? That was a full two years before I had internet access myself, so yeah, that totally passed me by. Why would they make the game's ending impossible to achieve without a guide? Not really a fan of stuff that is that obtuse, but we'll see, maybe I'll give it a try, I love web culture of the 00s so I'm certainly curious.
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Post by nerdybat on Jan 28, 2018 17:25:38 GMT -5
LSD has an ending too, though. It triggers after playing for 365 in-game days. I wouldn't really call it an ending, though - it's a short 30-second cutscene that resets the number of days passed, but it doesn't give you any kind of closure (not to mention it eventually triggers automatically, no matter what you do). Yume Nikki, on the other side, has a "winning condition" (if you can call it that), along with final cutscene that actually ends the story of the game, as well as a credit roll. HG101 has a good article on the game, actually - you should give it a try. I would add that it's a very "love it or get bored to death by it" experience - there's tons of easter eggs and crazy randomized things that will make your jaw drop, but for 90% of the game or so, you'll be walking around huge looping areas and confuzing mazes trying to find a door to other huge looping areas and confuzing mazes. The best time to play this game was during the rise of its popularity, back when people collectively searched for all the secrets and shared their progress between each other on forums and imageboards. Nowadays, pretty much everything has been found and explored to hell and back - your only two choices are either trying to go solo (and getting confused and frustrated by the whole experience) or finding a walkthrough somewhere (and spoiling all the surprises to yourself). Unlike LSD, it actually has an ending, but believe me, you're never going to achieve it on your own. Why would they make the game's ending impossible to achieve without a guide? Not really a fan of stuff that is that obtuse, but we'll see, maybe I'll give it a try, I love web culture of the 00s so I'm certainly curious. It's probably due to the fact that the game itself is more about exploring the world and finding different fun things to interact with, rather than trying to achieve the ending. I guess developer just added it as a reward for those who already explored most of the game. To get said ending, you need to collect all the "effects" (items/transformation features you can apply to your character), half of which are so interestingly hidden, you'll probably stumble on them by pure luck (which was most likely the intent).
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Post by nerdybat on Jan 28, 2018 17:37:18 GMT -5
maybe I'll give it a try, I love web culture of the 00s so I'm certainly curious. ...oh, and I should probably warn you that the game can be pretty freakin' terrifying when it wants to be. The infamous "Uboa" event, for example - an elaborate screamer that has a 1/64 chance of occuring if you flick a particular switch in a particular room. So, proceed with caution
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Post by Bumpyroad on Jan 28, 2018 17:41:32 GMT -5
Maybe it has something to do with 'trolleys'(shopping ones)? I like those, but, believe me, i never met a person who invented 'em.
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Post by GamerL on Jan 28, 2018 17:50:42 GMT -5
maybe I'll give it a try, I love web culture of the 00s so I'm certainly curious. ...oh, and I should probably warn you that the game can be pretty freakin' terrifying when it wants to be. The infamous "Uboa" event, for example - an elaborate screamer that has a 1/64 chance of occuring if you flick a particular switch in a particular room. So, proceed with caution Oh yeah, I'm aware the game is meant to be scary at times.
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Post by 1upsuper on Jan 28, 2018 21:06:32 GMT -5
You don't play Yume Nikki with the goal of beating it. You play to immerse yourself in the world and explore all the surreal, scary, wonderful, and sometimes fragile moments in the game. The end is there just to wrap up all your experiences and make the whole thing feel complete. You can put tons of hours enjoying the game without getting anywhere near the ending. Don't stress about it as a traditional game. Just see where it takes you, and where you take it.
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