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Post by eatersthemanfool on Apr 12, 2018 21:11:07 GMT -5
I think Arkham Knight got fixed at least. It ran fine for me.
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Deleted
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Post by Deleted on Apr 13, 2018 4:19:15 GMT -5
I’d hoped die hard fans might patch Deadly Premonition but I think at this stage it won’t happen. Shame- it didn’t have the cripple slowdown pf the PS3 version from what I could tell. Amazing that the Xbox version remains the most playable port despite being locked to 480p
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Post by Owlman on Apr 13, 2018 4:25:07 GMT -5
I’d hoped die hard fans might patch Deadly Premonition but I think at this stage it won’t happen. Shame- it didn’t have the cripple slowdown pf the PS3 version from what I could tell. Amazing that the Xbox version remains the most playable port despite being locked to 480p The low resolution could help - it makes the game look worse, but probably increases performance.
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Preki
Junior Member
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Post by Preki on Apr 14, 2018 4:56:43 GMT -5
Two words - Metal Gear. How could they screw it up is beyond me. Why did they change lots of things in the game instead of just porting it from MSX2 to NES? Maybe it's because Kojima himself wasn't involved in this particular port and guys at Konami could do whatever they wanted to.
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Post by blackdrazon on Apr 15, 2018 14:42:02 GMT -5
Batman Arkham Knight for PC, which was a port so bad they had to remove it from Steam and offer full refunds. Which is precisely the reason why I still haven't played it almost 3 years after it's release despite being hyped for it. It's bizarre because the PC ports of the other two games were flawless. Not- ah, quite. The PC ports of the first two games were flawless. The PC port of Arkahm Origins was handled by a different porting team and was nearly as atrocious as Arkham Knight's would prove to be. Guess what porting team they let handle Arkham Knight? But eatersthemanfool is right, the port (in fact, both ports!) does work now.
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Post by magic89 on Apr 15, 2018 16:40:57 GMT -5
Lotus 3 MS-DOS www.youtube.com/watch?v=-zEdt5EAfYYWhat they done to cult-classic amiga game? Sega Genesis port are more playable than this. Mercenaries 2 World in flames (PS2) AH HELL NO! Everything are nuts! -Fog! Everytime i fly helicopter fog reduce my field of view! -Stupid invisible walls. Ive managed take over first time tank after Prologue mission. Great! time to save up in villa for later use I just crossing briedge....and Why my tank stoping near birdge exit? I can cross that with normal car but not tank? OK ive got great idea to lift over with helicopter . OK heavy tank cant be lifted for great height but still that minimal height are enough to cross by and.....again! some stupid invisible wall blocking tank to cross it. -Unkillable civilains. You cant harm them but everytime you fire at them they drain your money. -Limited content Next gen and PC port have fine sellection of vehicles but PS2 are very small choice. Even roads are empty like some post-apo scennery.
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Post by GamerL on Apr 15, 2018 17:20:38 GMT -5
Which is precisely the reason why I still haven't played it almost 3 years after it's release despite being hyped for it. It's bizarre because the PC ports of the other two games were flawless. Not- ah, quite. The PC ports of the first two games were flawless. The PC port of Arkahm Origins was handled by a different porting team and was nearly as atrocious as Arkham Knight's would prove to be. Guess what porting team they let handle Arkham Knight? But eatersthemanfool is right, the port (in fact, both ports!) does work now. I had no trouble at all with the PC port of Arkham Origins (but it's funny that I totally forgot about it) Tell me, even if the Arkham Knight PC port has been "fixed" I heard it's still missing graphics features and that the PS4 version is still the one to play, is that correct?
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Post by condroid on Apr 16, 2018 10:10:31 GMT -5
Lotus 3 for DOS is actually a pretty good port. Why use the beeper sound when this version had very decent Adlib and MT-32 music? The video is also way too fast in some parts (emulation?) and whoever played it had no idea how the game works: "I've overtaken many cars so why am I still 5th?" That's the gear display, you dimwit. All the other complaints would apply to the Amiga version as well.
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Post by Discoalucard on Apr 16, 2018 10:25:34 GMT -5
Two words - Metal Gear. How could they screw it up is beyond me. Why did they change lots of things in the game instead of just porting it from MSX2 to NES? Maybe it's because Kojima himself wasn't involved in this particular port and guys at Konami could do whatever they wanted to. I could be misremembering, but I think I heard it was done in an extremely short amount of time, like three months. The worst parts of the game are the stuff they added in, so maybe they just got too ambitious with that and just didn't have time to adjust it properly. There were apparently some technical issues to get the Metal Gear in the game, but I don't remember what they were...it doesn't speak highly of the porting team that they weren't able to get something THAT essential into it regardless. Other than that...I think it's a pretty okay port. It's perfectly playable, and people only found out what was missing way after the fact, that when opinion of it largely swayed. I prefer the NES soundtrack too.
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Post by dsparil on Apr 16, 2018 10:50:18 GMT -5
From Wikipedia, I get the impression that MG NES was supposed to be a cheap port that ended up being very popular. They weren't give access to mapper hardware that would have allowed the Metal Gear to actually be in the game, and management insisted that the game be rearranged.
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Post by blackdrazon on Apr 16, 2018 20:06:43 GMT -5
Not- ah, quite. The PC ports of the first two games were flawless. The PC port of Arkahm Origins was handled by a different porting team and was nearly as atrocious as Arkham Knight's would prove to be. Guess what porting team they let handle Arkham Knight? But eatersthemanfool is right, the port (in fact, both ports!) does work now. I had no trouble at all with the PC port of Arkham Origins (but it's funny that I totally forgot about it) Tell me, even if the Arkham Knight PC port has been "fixed" I heard it's still missing graphics features and that the PS4 version is still the one to play, is that correct? Sorry, couldn't say. And with most internet discussion having fizzled out in the time it took WB to put out their PC tire fire, I can't find any solid information online, either. :/
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Post by GamerL on Apr 16, 2018 21:12:46 GMT -5
I wonder how a SNES port of Metal Gear 2: Solid Snake would have fared?
My gut tells me the game was too advanced to have been ported properly but I don't know any technical details of the SNES vs the MSX2, maybe someone who does could fill me in.
At any rate, it would have changed the history of the series as if MG2 came stateside then Kojima probably would have been less likely to make Metal Gear Solid follow a similar story structure to 2 (down to the whole "key that changes in hot and cold" detail) which means he probably wouldn't have gone meta with it in Metal Gear Solid 2.
So who knows how different things could have been, I think MG2 not coming stateside until later worked out well in the end.
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Post by KGRAMR on Apr 16, 2018 21:30:15 GMT -5
You know, I could go with some real low-hanging fruit here like ZX Spectrum Street Fighter 2 or Game.com Sonic Jam, but instead, but those ones at least have the excuse that they're on weak hardware that were being pushed way beyond their limits. Instead, I'm going to post a port that has no excuse: the GBA version of Marble Madness. They literally took out 3 of the 6 levels and just had the game cut to the title screen after level 3. And I mean, this is Marble Madness, already an extremely short game, and 20 years old by the time this version came out. One of the three levels remaining is the "Practice" level which takes, not exaggerating, 5 seconds to beat. Here's a longplay: Yes, 2 minutes to complete the entire game, and the first 30 seconds is just startup logos. GBA Marble Madness is.about as close to releasing literally nothing as I've ever seen in my life of playing video games. And just to add insult to injury, the sound emulation sucks too, AND it's missing animations, AND it's missing most of the level hazards too. As a huge Marble Madness fan, i find this port insulting
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Post by boomer on Apr 18, 2018 10:47:28 GMT -5
I think the recent Ys 8 PC port by NISA is a good contender. Not because it is bad from a technical standpoint, but because they delayed the release multiple times for 7 months and even supposedly hired an expert to help them out, yet still only managed to churn out something which regularly crashes, has very poor optimization, has questionable controller support, doesn't even change the internal resolution upon changing the resolution settings, and basically does not work as intended (unless you were very lucky with your choice of hardware which will let you to play the game with less crashing). And then there's the dubious quality of the translation itself.
If you know about NISA's track record with port quality, then you shouldn't be too surprised by this outcome, but it still remains baffling nonetheless that some core game-breaking bugs have not been fixed (or even found) in the seven additional months of supposed polishing, or that the game has been knowingly released in such a sorry state with some bugs knowingly present. If some of the bugs do wind up getting fixed quickly after launch, then NISA's bugtesting routines for before a game's launch must be incredibly questionable. If you delay a release for seven months and still end up with a buggy mess, just how? What must it have been like before the initial release date?
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Post by starscream on Apr 19, 2018 8:57:28 GMT -5
I wonder how a SNES port of Metal Gear 2: Solid Snake would have fared? My gut tells me the game was too advanced to have been ported properly but I don't know any technical details of the SNES vs the MSX2, maybe someone who does could fill me in. Standard MSX 2 computers are Z80 8bit computers from the mid 80s with capabilities below an Amiga for the most part, shouldn't be a problem to port something from them to the SNES without significant compromises.
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