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Post by Owlman on Apr 19, 2018 9:16:38 GMT -5
Looking at late MSX/MSX2 games, they seem to be halfway between Master System and Mega Drive. Some look very Game Gear-ish, and they all look like they are playable on a 16-bit console.
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Post by starscream on Apr 19, 2018 9:24:47 GMT -5
Yes, they have very nice graphical capabilities compared to the common western 8bits, but the standard MSX2 still lacks hardware horizontal scroll. That was introduced on the + models. AFAIK those weren't released in Europe, unlike the standard machines.
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Post by kingmike on Apr 19, 2018 22:09:37 GMT -5
Two words - Metal Gear. How could they screw it up is beyond me. Why did they change lots of things in the game instead of just porting it from MSX2 to NES? Maybe it's because Kojima himself wasn't involved in this particular port and guys at Konami could do whatever they wanted to. I could be misremembering, but I think I heard it was done in an extremely short amount of time, like three months. The worst parts of the game are the stuff they added in, so maybe they just got too ambitious with that and just didn't have time to adjust it properly. There were apparently some technical issues to get the Metal Gear in the game, but I don't remember what they were...it doesn't speak highly of the porting team that they weren't able to get something THAT essential into it regardless. Other than that...I think it's a pretty okay port. It's perfectly playable, and people only found out what was missing way after the fact, that when opinion of it largely swayed. I prefer the NES soundtrack too. I think they said they would've needed VRC2/4 which weren't around when the port was written. But even then that would've only helped the Japanese release. Nintendo wasn't very fond of third-party mappers in NES carts. (I think Sunsoft's FME-7 was the only third-party mapper to make it into a licensed NES board, for Batman: Return of the Joker. And that near the end of the NES' lifespan.) Then again, Konami was one of the few third-parties given permission to make NES PCBs. I've opened my Castlevania before to find it's a Konami-produced copy, and I think Metal Gear was also produced on both Nintendo and Konami PCBs. And of all the companies Nintendo could've granted permission to for NES cart production, Acclaim was another.
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Post by eatersthemanfool on Apr 19, 2018 22:39:51 GMT -5
Mercenaries 2 World in flames (PS2) AH HELL NO! Everything are nuts! -Fog! Everytime i fly helicopter fog reduce my field of view! -Stupid invisible walls. Ive managed take over first time tank after Prologue mission. Great! time to save up in villa for later use I just crossing briedge....and Why my tank stoping near birdge exit? I can cross that with normal car but not tank? OK ive got great idea to lift over with helicopter . OK heavy tank cant be lifted for great height but still that minimal height are enough to cross by and.....again! some stupid invisible wall blocking tank to cross it. -Unkillable civilains. You cant harm them but everytime you fire at them they drain your money. -Limited content Next gen and PC port have fine sellection of vehicles but PS2 are very small choice. Even roads are empty like some post-apo scennery. Considering the original Mercenaries was a PS2 game that did pretty much everything Mercs 2 did (and some of it better), it amazes me that they could screw up the Mercs 2 port that badly.
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Post by ResidentTsundere on Apr 20, 2018 2:11:38 GMT -5
Mercs 2 is a janky game anyway. The first one was actually playable
The Silent Hill HD Collection was probably the moment I realized that Konami didn't give a flying crap about the series. The PS3 port got patched, but the Xbox 360 version didn't.
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