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Post by phediuk on Feb 3, 2019 10:29:20 GMT -5
See title.
Dynamic lighting in Ranger X (Genesis, 1993)
T. rex chase sequence in The Lost World Jurassic Park (Genesis, 1997)
Vector cutscenes in Flashback (Amiga, 1992)
Pretty much everything in The Adventures of Batman and Robin (Genesis, 1995)
Shadow of the Beast parallax scrolling (Amiga, 1989)
Thunder Force IV lake level (Genesis, 1992)
Comix Zone water (Genesis, 1995)
Faux-3D interiors in Red Zone (Genesis, 1994)
Flickering lights in Clock Tower (SNES, 1995)
Round overworld in Treasure Hunter G (SNES, 1996)
3D chase sequence from Mickey Mania (Genesis, 1994)
Sandworm in Super Turrican 2 (SNES, 1995)
3D tunnel sequences in Super Stardust (Amiga, 1994)
more coming up.
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Post by phediuk on Feb 3, 2019 11:10:19 GMT -5
Squash and stretch in Alien Soldier (Genesis, 1995)
Undulating water in Agony (Amiga, 1992)
Smooth scaling and texture mapping in Toy Story (Genesis, 1995)
Dictator intro in Red Zone (Genesis, 1994)
Squishy flesh boss in Shinobi 3 (Genesis, 1993)
Rotating backgrounds in Brian the Lion (Amiga, 1994)
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Post by eatersthemanfool on Feb 3, 2019 22:58:33 GMT -5
These are all neat as hell but some are flat out amazing on the hardware.
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Post by ommadawnyawn2 on Feb 3, 2019 23:56:43 GMT -5
Good to see the MD love there.
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Post by jorpho on Feb 4, 2019 0:11:37 GMT -5
So swanky. Anything from Skyblazer or Run Saber, maybe?
GameHut has a nice video on exactly how that "3D" Mickey Mouse chase was achieved. All clever visual trickery, and not a hardware strain at all!
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Post by phediuk on Feb 4, 2019 9:54:15 GMT -5
Flower field parallax in Toejam & Earl: Panic on Funkotron (Genesis, 1993) Multi-jointed bosses in Flink (Genesis, 1994) 3D polygons in I Robot (arcade, 1984) Dragon boss in Gaiares (Genesis, 1990) Rotating tower in Nebulus (C64, 1987) 3D gameplay in Speed Freak (arcade, 1979) (long gif, crashes twice) Falling snow in Creatures 2 (C64, 1992)
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Post by Bumpyroad on Feb 4, 2019 10:55:05 GMT -5
Here's some more rotating backgrounds love from Super Castlevania (SNES, 1991) and Metamor Jupiter (PCE, 1993)
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Post by phediuk on Feb 4, 2019 12:53:18 GMT -5
Inside a dead rat in Apidya (Amiga, 1992) Sprite scaling in Panorama Cotton (Genesis, 1994) Waterfall lighting effects in Vectorman (Genesis, 1995) Mohawk and Headphone Jack end credits (SNES, 1996)
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Post by magic89 on Feb 5, 2019 8:14:14 GMT -5
Lawnmover man olso had not bad visual effects
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Post by phediuk on Feb 7, 2019 10:36:25 GMT -5
Shadow of the Beast 2 intro (Amiga, 1990)
3D spaceship in the intro of Puggsy (Genesis, 1993)
Intro to Zero Tolerance (Genesis, 1994)
Parallax scrolling in X-Men 2: The Clone Wars (Genesis, 1995)
Distortion effect in Pulseman (Genesis, 1994)
Talking tree in Legend of Mana (PS1, 1999)
Seamless shifting between parallel worlds in Soul Reaver (PS1, 1999)
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Napoli
Junior Member
Posts: 71
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Post by Napoli on Feb 8, 2019 8:48:20 GMT -5
This is a really fantastic thread. Thank you for posting all of these gifs.
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Post by phediuk on Feb 8, 2019 17:38:28 GMT -5
Voxel landscapes in Comanche (DOS, 1992) Pretty much everything in Stun Runner (arcade, 1989) Polygon shading and TV-footage effect in Winter Gold (SNES, 1996) 3D spaceship model in the ending of Subterrania (Genesis, 1994) Building depth effect in Aladdin (Master System, 1993) 3D polygonal environments in The Colony (Macintosh, 1988)
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Post by eatersthemanfool on Feb 8, 2019 23:17:38 GMT -5
I used to love STUN Runner in the arcade. Big sit-down hooded cabinet.
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Post by ommadawnyawn2 on Feb 9, 2019 4:23:39 GMT -5
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Post by phediuk on Feb 16, 2019 11:43:25 GMT -5
Reflective floors in MDK (Windows, 1997)
Digitized head boss in Skullmonkeys (PS1, 1998)
3D platforming in Alpha Waves (Atari ST, 1990)
3D racing in Kawasaki Superbike Challenge (Genesis, 1994)
Live-action / animation blend in cutscenes in Thief (Windows, 1998)
3D gameplay and procedural landscapes in Zarch (Acorn Archimedes, 1987)
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