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Post by ommadawnyawn2 on Jun 30, 2020 15:11:17 GMT -5
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Post by ommadawnyawn2 on Jul 6, 2020 3:03:20 GMT -5
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Post by ommadawnyawn2 on Aug 4, 2020 13:00:15 GMT -5
Rank your fave retro Action Adventure & ARPG games here (tier lists, 1986-1999) tierlists.com/search?q=top+aa+%26+arpgThe lists must go on. I mainly went with games structured like the early Zeldas, so no Last Ninja, D/Generation or Tomb Raider (with maybe a few exceptions as I haven't played all of these games yet). The other exclusion was sidescrolling games (platform adventure or metroidvania), besides hybrid ones like Rygar. I have made separate templates for those earlier. Basic definition (a game should meet most if not all of these criteria): -Exploration of an interconnected world (including ones with a hub area or hub map) with some persistent elements like unlocked doors staying open. If level-based there should be a reason to backtrack to previous ones at some point -Some degree of non-linearity -Character upgrades. In ARPGs, there's experience point or use-based leveling of the player char or their gear -Puzzle and/or tactical combat elements -Some degree of story focus, be it interactive or not, environmental or narrated -Non-key tool/ability gating. See for example the hookshot, boots, feather, ladder or bombs in Zelda. I know bombs are basically keys but they're also weapons and there tends to be an exploration aspect to where you use them Text lists for reference. worldsunraveled.weebly.com/list-format-td--iso.htmlworldsunraveled.weebly.com/list-format-fp--tp.html
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Post by ommadawnyawn2 on Aug 7, 2020 4:01:36 GMT -5
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