Golgo 13:Top Secret Episode/Twilight of the Gods - Lots of shifts, pauses, breaks, and such in the gameplay style!
Side-scrolling platform jumping, kicking, gun shooting. POV - Shooting sequences Helicopter side scrolling shooter Cut-scenes and hotel love making Scuba adventure shooter Dungeon crawling. Rinse and repeat till the final battle!
Yeah it's pretty crazy. The dungeon crawling is in first-person and has real-time gunfights, so it's basically a FPS sequence running on the NES. Unfortunately none of it feels very polished. Even the side-scrolling is pretty bad.
The same game designer made Wurm, which I think has a few different genres, too.
Post by Woody Alien on May 6, 2021 16:58:10 GMT -5
Currently I'm playing Jimmy and the Pulsating Mass, which -besides being really quite good- is a partial example of this topic. It is a RPG game made in RPG Maker, but it employs several programming and graphic tricks to emulate other genres, or just imitates them, in several of its side dungeons. For example one part is made up as a sugoroku/board game where you have to roll the dice to go around the board, another part imitates the style of visual novels (without choices though, so kinetic ones), another is structured like a point-and-click adventure where you have to pick up stuff, combine them and solve puzzles etc. Okay maybe it's not enough to be a part of this topic, but still I thought it was kind of cool and goes a long way to avoid the repetitivity that invades most of RPG Maker games.