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Post by zzz on Apr 20, 2007 5:58:59 GMT -5
After I posted I went to Mobygames to see if there was a box image. The back of it says 1987.
I'll be goddamned.
Discoalucard, the Karate write up with the appropriate alterations (as well as corrections for present tense):
"Developed by Froggo for Atari 2600, "Karate" is the lone fighter for the console. The playing field is more like a beat-em-up, though, and allows the players to move in and out of the screen, as well as back and forth. There are four attacks that are each performed by holding any of the four directions and tapping the lone button. Keeping the joystick in neutral will perform the "up" attack. Matches are timed and each of the four available attacks is worth varying point totals. The competitor with the most points after the timer ran out would be declared the winner. Karate, disapointingly, really is a terrible game. The worst part is the hit detection, which almost seems to be randomized. Controls are horribly poorly responsive, and the characters' movement "feels" extremely awkward, sluggish, and stiff. It might be novel and campy to play a fighter with generic Atari 2600 graphics and audio, but the hit detection and game physics kill it's chances of offering any other appeal."
Also, a few comments are going to need to be inserted into the writing for a couple other games.
"was the first fighter where the characters were viewed from the side"
The above should go in Attack of the Phantom Karate Devils.
"Lastly it is noteworthy that this game has the first ever judge character."
The above should go in Karate Champ.
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CRV
Full Member
Posts: 222
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Post by CRV on Apr 20, 2007 6:48:59 GMT -5
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Post by zzz on Apr 20, 2007 8:30:41 GMT -5
Fatal Fury was developed before SFII, as well. Both of those games were excluded because they were released after SFII.
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Post by Discoalucard on Jun 27, 2007 22:36:00 GMT -5
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Post by Haz on Jun 27, 2007 22:57:08 GMT -5
On page 4, you have 2 pictures of that fist instead of one, and 2 screens of Street Fighter are incorrectly marked as Shanghai Kid, and a screen of the C64 version is incorrectly marked as the Amiga version.
Ka -Ge-Ki:
Double negative. Using one of those words would just do it.
And also, 5 images of Pit Fighter aren't showing, and most of them are the same picture.
Also in Pit Fighter:
Missing word.
That's all I can say for now.
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Post by zzz on Jun 27, 2007 23:09:34 GMT -5
Are Kinnikuman and NES Trojan going to be included?
Nice to see most of this go up.
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Post by Haz on Jun 27, 2007 23:21:58 GMT -5
Are Kinnikuman and NES Trojan going to be included? Nice to see most of this go up. For the sake of random facts, Kinnikuman was called MUSCLE in the American NES version, and that's a wrestling game.
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Post by vysethebold on Jun 27, 2007 23:37:31 GMT -5
On page 4, you have 2 pictures of that fist instead of one, and 2 screens of Street Fighter are incorrectly marked as Shanghai Kid, and a screen of the C64 version is incorrectly marked as the Amiga version. Ka -Ge-Ki: Double negative. Using one of those words would just do it. And also, 5 images of Pit Fighter aren't showing, and most of them are the same picture. Also in Pit Fighter: Missing word. That's all I can say for now. Thanks, I should have caught most of that stuff. Kurt should I edit that and send it to you or do you want to do it real quick?
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Post by zzz on Jun 27, 2007 23:39:27 GMT -5
Kinnikuman for MSX is a fighter. If you did not notice, I wrote this. The NES versions of Double Dragon and Trojan, and Kinnikuman for MSX were each written a while after the rest of this. I had completely forgotten about those and sent them in much later. I was asking because NES DD is there, but the others are not. The fighter mode for NES Trojan is technically the first Capcom fighter, and MSX Kinnikuman is the first fighter with air throws, as well as having a recognizable license, so both seem like they need to be included.
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Post by aggroger on Jun 28, 2007 7:45:23 GMT -5
Since you mentioned Track'N Field 2 with the fencing event,another multi event sports game featuring this event is Summer Games 2,although I think the Epyx "Games" series deserve an article on their own,just for World Games. As for Barbarian... "Lack of moveset"? You can perform different moves holding the joystick in a direction with or without the joystick,and distance plays its role,otherwise the beheading move would be impossible. This statement is also false: "The only nice detail is that when characters are defeated they are decapitated, another example of early fatalities." A character don't lose his head if defeated,but with a specific move,which means you can kill your foe even when it has full energy. Sorry,but I think the Barbarian article should be rewritten,there are too many factual errors in it.
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Deleted
Deleted Member
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Post by Deleted on Jun 28, 2007 10:46:24 GMT -5
As for Barbarian... "Lack of moveset"? You can perform different moves holding the joystick in a direction with or without the joystick,and distance plays its role,otherwise the beheading move would be impossible. This statement is also false: "The only nice detail is that when characters are defeated they are decapitated, another example of early fatalities." A character don't lose his head if defeated,but with a specific move,which means you can kill your foe even when it has full energy. Sorry,but I think the Barbarian article should be rewritten,there are too many factual errors in it. I agree with you. Way too many factual errors. And the thing about graphics being crap: I surely hope he's talking about the ZX Spectrum version of Barbarian. Personally, I find the graphics looking okay (especially the C64 version's as it works the best as a whole), but it depends how you look at it. At least give us a more detailed explanation why the graphics look like crap. Just saying the graphics looks like crap won't do, unless you want to piss off people. The same thing I ask about your comment about the music. Anyway, here's couple of things possibly worth mentioning in the Barbarian article: * The game is known as "Death Sword" in USA. * Those who owned the game for real, can't forget the game's posters/front covers that features Maria Whittaker (former glamour model and Page three girl) and Michael Van Wijk (a professional sportsman, bodybuilder, actor and TV presenter).
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Post by zzz on Jun 28, 2007 12:22:39 GMT -5
Nothing that was stated is factually incorrect. Those comments could be changed too make them more descriptive, but that would risk eliminating conveying how that game is a horrid piece of shit. Yes there are technically other moves, but they might as well be the same damn move. You really do just repeated whack your opponent with a sword. There is absolutely nothing else to that game. As far as distance control, that is a factor in every damn video game ever made. As I see it, when compared to other fighters it is more or less irrelevant in Barbarian. Yes that game has its fans. I am obviously not among them. For me that game was nothing more than "Whack, whack whack, whack, whack, whack, repeat", so I stand by my comments. If there is something that is irefutably inacurate then that can be corrected. Barbarian being a absolute piece of shit with no redeeming value whatsoever is a legitamate statement.
OOPS! Spoke too soon! I just took a look at the thing. "aren't any movesets" is not how I worded it. My original wording was similar, but different.
Oh, also, Summer Games (or SG2, whichever) was left out because it is a piece of shit with absolutely nothing worth noting about it. I had high hopes for it and was disappointed.
Oh, and Discoalucard...
Did you not get NES Trojan and Kinnikuman, or is that among the things that still need to be added?
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Post by Discoalucard on Jun 28, 2007 12:55:26 GMT -5
Well, I was finishing up formatting the Pit Fighter part and realized I desperately needed some sleep, so I uploaded it and posted to get some feedback. I'm definitely gonna add the other two before it goes live.
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Post by Shellshock on Jun 28, 2007 14:27:35 GMT -5
Nice job. Are you going to include a table of contents? Also double check Street Smart arcade's gameplay vs. Street Smart Genesis and you'll find the later much more playable (and new moves).
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Post by morzas on Jun 28, 2007 15:22:00 GMT -5
Try posting the first few paragraphs on the Fighting Games board at GameFAQs to see how many people you piss off. Those people hate SSBM. Personally, I can see where they're coming from, but what you've said is also sort of true, despite the fact that SSBM, by NCL's definition, is an 'action' game.
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