CRV
Full Member
Posts: 222
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Post by CRV on Jun 20, 2009 7:02:26 GMT -5
Sorry to bump such an old thread, but I recently thought of a game that should be included - Alpharoid for the MSX. Part shooter, part fighter.
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Post by zzz on Jun 20, 2009 7:27:47 GMT -5
Well, I didn't think it should be included, so I didn't include it.
Keep in mind that not every pre-SFII fighter is actually discussed in this article.
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Post by stefanl on Jun 20, 2009 9:27:33 GMT -5
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Post by zzz on Jun 20, 2009 20:32:15 GMT -5
The article is done, dude.
I think I mentioned this in the article, but there are so many pre-SFII fighters that I had to leave like 20-30 games out for it to be a managable length (Disco agreed that I should do this, and that 20-30 more games would be too long). So when I was writing this I played nothing but these games for a month and a half, and picked only the ones that I thought were necessary to include. Being as immersed in these titles as I was at the time, I think that gave me a good perspective of what exactly was essential and what wasn't, and those games that you guys have mentioned just didn't seem all that essential at the time.
I really think that the article should be left alone. It was meant to be a general overview, not a "complete" history.
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CRV
Full Member
Posts: 222
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Post by CRV on Sept 2, 2009 6:17:58 GMT -5
Turns out 2600 Karate was originally released in 1982 by Ultravision. According to this old newsletter, it was designed by Joseph Amelio, a black belt.
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Post by zzz on Sept 2, 2009 6:33:05 GMT -5
That needs to be moved then. There might need to be a few revisions to the text as well. I'll figure that all out later today.
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Post by apachacha on May 7, 2012 15:36:48 GMT -5
(I tried searching with google and proboards search, but couldn't find the apropriate thread, so please forgive me if it already exists).
About Tongue of the Fatman, I actualy found out that, at least fort he first 4 guys, buying anything then extra health and hit power is a waste of time, and that you can actualy beat most enemies by using the jump kick and jumping back and forth.
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Post by Sac (a.k.a Icaras) on May 7, 2012 19:28:32 GMT -5
I think you'll find many fighting games from this era are pretty similar, simply because they just weren't really that well made.
I played Tongue of the Fatman alot back in the day and found that, upgardes to make matches quicker asidce, it really did come down to discovering which move was the best one to just spam every match.
But given the lack of altervates (at the time) available for PC fighting games fans, we didn't really notice it (much, heh)
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Post by apachacha on May 11, 2012 3:39:09 GMT -5
I just beat the game, finaly, but I had to resort to playing it from start to finish with Mondu, simply because I ran out of money to counter the later opponent's magic.
Maybe we could elaborate on this in the Kusoge section ?
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Post by derboo on Jan 6, 2014 10:06:23 GMT -5
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Post by megamoronx on Jan 6, 2014 10:37:12 GMT -5
Balls yeah! One of my favorite articles on this site!
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Post by starscream on Jan 6, 2014 13:27:56 GMT -5
About the first: Dragon's Eye screenshots are mislabled (they're Atari shots). Also, the game was not officially released for the C64, but the PET. Swashbuckler isn't exlusive on the Apple II platform, it was converted for Japanese oomputers (at least PC-88 and FM7), AND there is another very rare western conversion for the Panasonic JR-200. You can read about it here armchairarcade.com/neo/node/1630Unfortunately, there don't seem to be any screenshots of this version online.
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Post by Narushima on Jan 6, 2014 13:44:17 GMT -5
Page 1, Swordfight article: "those who evaluated it game" > probably "those who evaluated the game".
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Post by TheChosen on Jan 6, 2014 13:50:18 GMT -5
Excellent! Huge improvement over the original article.
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Post by derboo on Jan 6, 2014 15:25:36 GMT -5
Made the fixes for page 1. I'll also see if I can get comparison screenshots for Dragon's Eye.
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