BdR
Junior Member
Posts: 94
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Post by BdR on Jan 6, 2014 15:38:25 GMT -5
No Exit was also released for MSDOS. I remember because it supported LPT DAC sound. Parallel DAC was a hobbyist "soundcard" consisting of relatively simple electrical components. My dad soldered one together and we connected it to the printer port and a cassette boombox. It gave pretty cool sound with MOD players and such. The game No Exit wasn't that great though.. Btw about VS fighting games; I also remember playing "Bop'N Wrestle" which was, for the time (1986), a pretty good msdos VS fighter. It even played some digitized sounds through the pc-speaker.
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Post by TΛPETRVE on Jan 17, 2014 6:40:27 GMT -5
One game I am missing in the collection is Datamost's The Bilestoad for the Apple II, which is to some extent based on Warrior, only with more features and a damage model that takes body parts into account. Also, it's nigh-unplayable, playing at maybe 2 frames per second .
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Post by derboo on Jan 17, 2014 6:59:20 GMT -5
Oh, I've seen The Bilestoad mentioned in a magazine, but somehow I thought it was a strategy game. Maybe it was the rectangles on the playing field... EDIT: Wow, I've forgotten entirely, but Weasel even covered the Mac remake demo in his Mac Game Marathon thread: hg101.proboards.com/thread/7046Totally snatching those screenshots and info...
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Post by derboo on Jan 17, 2014 19:25:48 GMT -5
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Post by Narushima on Jan 18, 2014 1:15:46 GMT -5
The John Romero link there is 404. Also, "the large arena's" should be "the large arenas".
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BdR
Junior Member
Posts: 94
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Post by BdR on Jan 19, 2014 11:19:46 GMT -5
About IK+ aka Chop'N drop. It actually has two types of bonus games. The article mentions the deflecting balls with a shield, but there's also a bomb surviving bonus game.
Random bombs appear and the player has to kick them off screen before they explode for 100 points each, or avoid being hit by the debris if they do explode. Survive all bombs (I think max. 32) to win the round.
The bonus rounds appear after every 2 normal rounds and alternate between the two types, so round 3=deflect, round 6=bombs, round 9=deflect, round 12=bombs etc.
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Post by blackdrazon on Jan 19, 2014 17:10:03 GMT -5
Just wanted to say it's confusing to read so many parts of the article say "This game plays like Pit-Fighter" when Pit-Fighter is on the last page chronologically! Easy to fix by just jumping ahead, but still confusing. I don't remember the old layout, did Pit-Fighter used to be earlier thanks to its infamy?
This raises an interesting hypothetical. What's worse? Designing your game off of an infamous pile of crap like Pit-Figther, or designing a soon-to-be infamous pile of crap like Pit-Fighter from other older piles of crap and expecting any other result?
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Post by derboo on Jan 21, 2014 17:54:54 GMT -5
Just wanted to say it's confusing to read so many parts of the article say "This game plays like Pit-Fighter" when Pit-Fighter is on the last page chronologically! Easy to fix by just jumping ahead, but still confusing. I don't remember the old layout, did Pit-Fighter used to be earlier thanks to its infamy? No, it was like that all the time. Knowing Pit-Fighter beforehand, I didn't become aware of the issue while editing. Will have another look over it to try and fix it.
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Post by drpepperfan on Feb 15, 2014 10:20:28 GMT -5
On the Tongue of the Fatman section: "The the biggest problem is with the game are the controls." Should be The biggest problem with the game are the controls.
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anotheroldgamer
New Member
I'm an old dude who's been video gaming since the 70's.
Posts: 4
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Post by anotheroldgamer on Feb 25, 2014 10:44:59 GMT -5
One title worth mentioning is a 1976 Sega standup called Heavyweight Champ. It was a two player boxing game that I remember playing at a traveling carnival that came to my hometown in about 1978 or so. Extremely primitive by today's standards, it was essentially a video game version of Rock 'Em Sock 'Em Robots. I distinctly remember the controller, which was a flexible handle sort of affair that you would lift up for a high punch and drop down low for a low punch. To punch you would push the handle forward into the cabinet. If there's a fighting game that predates this one I have yet to see or hear about it. www.arcade-museum.com/game_detail.php?game_id=8099
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Post by derboo on Feb 25, 2014 11:48:06 GMT -5
Haha, I actually know about that, although only because Sega had some very odd choices to bring back their really old IPs later on (this, Monaco GP and Manx TT).
We've excluded boxing and wrestling games from the article, though. It's kind of silly, but they're usually grouped as separate genres. But I would like to write an article about Sega's boxing games some time.
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anotheroldgamer
New Member
I'm an old dude who's been video gaming since the 70's.
Posts: 4
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Post by anotheroldgamer on Feb 25, 2014 12:59:39 GMT -5
That makes sense to me, otherwise you would have to open the article up to such a plethora of titles it would probably gain its own event horizon. I can share my memories of playing Heavyweight Champ if it's of interest, but that was ~36 years ago and my recollections could generously be described as hazy.
The article was definitely a blast, though. I remember a ton of those titles. I played the hell out of Yie Ar Kung Fu and Gladiator back in the day. (I never beat Blues in Yie Ar Kung Fu, but I did occasionally manage a win over the nasty skeleton boss in Gladiator. It was always luck when I did...I never knew anyone who could beat him consistently.) My local arcade later got a copy of the giant button version of Street Fighter, but I never got to play it because a pair of hulking steroid dudes came in and smashed the controls right out of the cabinet. The same arcade had an aging copy of Shanghai Kid, which everybody agreed was a cool concept but difficult to the point of absurdity. (Flying Dragon on the NES, however, was eminently playable.)
Of the old arcade fighters, I'd pick Karate Champ, Yie Ar Kung Fu, and Gladiator as the best, but that's just based on my experience and preferences.
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Post by wxbryant on Feb 25, 2014 13:40:56 GMT -5
A few years back, when I still worked at a store that carried retro games, I had put Karate Champ in our NES demo station at one point. I remember overhearing some kids that couldn't figure out how to pull off "special moves" in it.
Ah, good times.
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Post by derboo on Feb 26, 2014 21:05:18 GMT -5
I can share my memories of playing Heavyweight Champ if it's of interest, but that was ~36 years ago and my recollections could generously be described as hazy. Definitely. If or when I get around to write that article, I'll gladly use whatever you write in here. My local arcade later got a copy of the giant button version of Street Fighter, but I never got to play it because a pair of hulking steroid dudes came in and smashed the controls right out of the cabinet. Haha, I bet it was like that in almost every arcade that cabinet was delivered to.
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Post by derboo on May 26, 2014 18:18:49 GMT -5
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