|
Post by Discoalucard on Dec 10, 2007 18:32:18 GMT -5
|
|
|
Post by Ryu the Grappler on Dec 10, 2007 22:01:53 GMT -5
I'm surprised you of all people never heard of Wild Guns. It wasn't exactly a super hit, but I remember it got a bit of coverage when it came out, at least from GameFan and EGM. Not to mention its a Natsume action game, much like SCAT, Shadow of the Ninja and the SNES Ninja Warriors. There's no reason someone who runs a site called "Hardcore Gaming 101" hasn't at least heard about it.
|
|
|
Post by zzz on Dec 11, 2007 2:16:10 GMT -5
Awesome. Great game.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 11, 2007 7:54:09 GMT -5
I had never heard of this game before, until by accident, I played it on Zsnes a couple of years ago. Great game.
|
|
|
Post by Shellshock on Dec 11, 2007 9:57:45 GMT -5
Man, you guys disappoint me sometimes I can't believe nobody knows Wild Guns. I used to have a "Not For Sale" demo cart of it before it came out in the U.S. All the stages except for the final one were present, but you could only play the intro stage and one more stage at a time before the game reset itself.
|
|
|
Post by Gilder on Dec 11, 2007 10:39:17 GMT -5
|
|
|
Post by hashin on Dec 11, 2007 12:40:40 GMT -5
I thought you guys already had it covered. Awesome game. Sunset Riders next? ;P
Edit:
|
|
|
Post by daimakaimura on Dec 11, 2007 16:42:07 GMT -5
yeah this game always goes by for 30 or more on €bay nice hard game =)
|
|
|
Post by Discoalucard on Dec 11, 2007 19:55:22 GMT -5
Funny, I just caught the tail end of an auction and got it for $10 shipped...guess I got lucky.
|
|
|
Post by mondobelmondo on Dec 11, 2007 23:40:16 GMT -5
Actually the meter is charged by shooting bullets, I'm 100% certain that shooting enemies doesn't work at all... although it may look like it fills up if you shoot an enemy when hes firing bullets. I remember posting that exact comment in a review I did at gamefaqs, 7 1/2 years ago.
|
|
|
Post by Shellshock on Dec 11, 2007 23:46:47 GMT -5
The music is excellent in my opinion. Very catchy, fast-paced and with lots of cyber-cowboy attitude. Reminds me a lot of how damn good Capcom and Konami tunes used to be back in the early 90's. How come you guys didn't post a link to it?? Kurt, ZZZ, just get the mp3s off my site. If you want more tracks just get them at Galbadia Hotel.
ZZZ: kudos for finding all the obscure, great titles you have been writing about lately. But dude, what the hell is up with you? How can you write so many articles one after another? Are you trying to out-write everybody else on the site??
|
|
|
Post by Discoalucard on Dec 12, 2007 0:04:44 GMT -5
I'm having issues with Fileplanet at the moment, I can't login and I don't know why, so no MP3s for awhile. I'll check them out though.
I don't know how ZZZ does it either - I need a clear afternoon/evening/night and several cups of coffee to churn out stuff at the rate he does. There's still a bunch of stuff in the backlog too...
|
|
|
Post by zzz on Dec 12, 2007 2:49:53 GMT -5
Actually the meter is charged by shooting bullets, I'm 100% certain that shooting enemies doesn't work at all... although it may look like it fills up if you shoot an enemy when hes firing bullets. As far as I was able to tell, I was correct about this originally. Shooting bullets may fill it up as well, but I believe shooting enemies does that, too. I saw that same comment at practically every site that discussed the music in the game. I figured that if everybody on the internet seems to agree about that fact, then I should probably mention it.
|
|
|
Post by onoff456 on Dec 12, 2007 10:52:55 GMT -5
Wow! Excellent review! It covers pretty much everything there is to say about the game! Can't keep myself from ending my sentences with exclamation marks! Great job! ;D
I don't know why but I had the impression this game was reviewed previously at HG101.
If there is a game that falls into the categories of obscure, unlooked and unknown this it it. Wild Guns is truly a lost gem in the SNES library. You can tell the author digs the game and played it enough to notice the small details (which is what makes this game so great).
I discovered this game while playing online with the zbattle.net free zsnes match making client. It is very popular over there to the point most people play very well. The author makes a comment about the game's difficulty. The guys at zbattle make hard mode look like kid's play!
I admit though I am exaggerating the game's popularity a little bit. I still meet people there who have never played the game. Most users of kaillera-like emulation networks are too young to know and only care about 2D fighters. However most newbies I've had the chance to play with react very favorably to the game.
The most common complaint I hear from newbies is the controls. The stop and shoot, dual plane field mechanics are very alien to newgen gamers but they adjust to it very quickly. The second complain I hear (and my complaint as well) is the continue system. Like the article says, you can continue as many times as you like but it doesn't work so well in coop. A player who loses all of his lives must wait for the other player to lose his as well before coming back. So if you are playing with a buddy (specially one less skilled) you will often have to let yourself be killed. It's not a deal breaker but it certainly serves as an incentive for both players to stay alive and make it all the way through.
If I were to add anything to the article, it would be some minor details that happen when you actually get good at playing Wild Guns. For example, you can play the vs. mode levels as bonus levels on normal mode if you make it through a level without dying nor using one of those wipe all bombs. Depending on what level you cleared determines what bonus stage you get. To be honest I am not really sure what the requisites are to earn a bonus stage but I do know you must not die a single time during a whole level.
If you manage to beat the last stage without losing a life you get treated with an alternate ending. Another lesser detail is the fact you can actually shoot at what your are being shot with. Very hard to do!
This last one isn't advanced but since the article was so thorough I was a surprised it wasn't mentioned: Besides double jumping, you can do a barrel roll by pressing both fire and jump buttons simultaneously. This moves does many things. Obviously it takes you out of harms way without jumping. Sometimes your thumb is so firmly pressed against the fire button that it becomes quite heavy and slow to depress it for a jump. Barrel roll allows you to stand still a few more moments before finally dashing your way out of the fire. If you are playing with a buddy it also allows you to "pass through" them which is quicker than double jumping. While you are doing the roll you are immune to enemy fire. You can use the barrel roll technique to your advantage, specially against the boss tank's flame thrower and the giant crab's metal claws. Instead of jumping you barrel roll right through them.
Anyway I liked the game so much that after playing it on emulation I bought a copy on ebay. Like someone else here said, it is a very sought ebay item and goes for about a minimum of $30. Again great job on the article.
|
|
|
Post by daimakaimura on Dec 12, 2007 11:51:50 GMT -5
i think mr. Discoalucard got lucky
|
|