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Post by dartagnan1803 on Mar 29, 2006 14:35:09 GMT -5
Solar Jetman a random robot hurls you into the sun
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Post by megamoronx on Mar 29, 2006 19:43:14 GMT -5
I always thought the ending to doom was kinda lame. Not the worst ever, just really lame. All you see is each enemy one by one, push a button and you kill them! Other games do similar things(minus the killing part) but this just really felt no frills.
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Post by Malroth on Apr 3, 2006 0:13:52 GMT -5
Hah, I remember that. I think I prefer it to the N64's "You're a badass! You're going to stay in hell!!" ending.
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wilson
New Member
el pollo diablo
Posts: 8
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Post by wilson on Apr 4, 2006 9:39:48 GMT -5
From the current console generation, HALO 2 got the worst ending - nothing but a short movie (about 15 seconds maybe?), leaving the story open-ended: of course, we all know the reason behind that...
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Post by dartagnan1803 on Apr 4, 2006 17:32:35 GMT -5
yeah. . . Bungie spent their time practicing for Team-Slayer matches instead of writing an ending or coding the A.I.
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Post by Discoalucard on Apr 4, 2006 17:41:46 GMT -5
Or playing volleyball, if the bonus DVD is to be believed.
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Post by Neo Rasa on Apr 4, 2006 18:35:25 GMT -5
I always thought the ending to doom was kinda lame. Not the worst ever, just really lame. All you see is each enemy one by one, push a button and you kill them! Other games do similar things(minus the killing part) but this just really felt no frills. But that's not at all the ending to Doom, Doom ends with the final text blurb about you destroying the Spider Master mind and then shows the awesome pan from peaceful earth artwork to ruined hell earth artwork with the rabbit's head on a stake (YOUR pet rabbit that go back into hell to get revenge for in Episode IV: Thy Flesh Consumed). Doom II just has the enemy parade. Outside of that I agree though. Quake started a REALLLY bad trend with FPS endings (even Doom II at least gave you a text blurb related to the story at the end before the enemy list) and the Unreal franchise basically perfected the shitty FPS ending.
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Post by Sac (a.k.a Icaras) on Apr 5, 2006 9:08:55 GMT -5
Eye of the Beholder would have to be the worst:
You don't get ANYTHING, the game just exits to the operating system.
The story goes that Westwood actually did make an ending, but it took up a whole floppy disk. Their publishers didn't wanna fork out for the game to have an extra disk in each copy, so the game shipped sans ending.
Also, I'd have to agree on how annoying the ending of Monkey Island 2 was.
I beat it back in the days before the 'net(so it took me a LONG time to finally get all the way through the game) and when it was "revealed" that Guybrush was just a kid at a theme park...it was a kick to the guts.
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Post by bioniccommando83 on Apr 8, 2006 0:47:24 GMT -5
Shadow of the Beast for the Genesis. My brother and I used to own that game before it, in some unlamented fashion, disappeared. The game was brutally, horribly hard, and it wasn't until an invincibility code appeared in GamePro that we were able to finish. After beating the last boss' toe into oblivion, we were treated to a simple "Congratulations" before heading back to the title. That was insult on top of injury.
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Post by megamoronx on Apr 8, 2006 9:55:41 GMT -5
I always thought the ending to doom was kinda lame. Not the worst ever, just really lame. All you see is each enemy one by one, push a button and you kill them! Other games do similar things(minus the killing part) but this just really felt no frills. But that's not at all the ending to Doom, Doom ends with the final text blurb about you destroying the Spider Master mind and then shows the awesome pan from peaceful earth artwork to ruined hell earth artwork with the rabbit's head on a stake (YOUR pet rabbit that go back into hell to get revenge for in Episode IV: Thy Flesh Consumed). Doom II just has the enemy parade. Really? That's weird, considering I never played Doom II. Myabe I'm thinking of the ending of the 32X version of Doom.
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