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Post by xerxes on May 15, 2010 10:19:32 GMT -5
How many people can play Slimeworld at once? Is there any way to MacGuvyer up something over the interblogs?
The hard-on some people have for Slimeworld, you might be able to talk about the Lynx for an extra thirty minutes. Assuming it didn't already figure into the one hour figure.
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Post by Jave on May 15, 2010 13:35:52 GMT -5
Okay, so you've got about fifteen minutes for the history of the lynx, which is actually pretty interesting, I'd say conservatively slot in fifteen minutes for Slimeworld, but allow space for overflow, then I guess you can push about a half-hour to look at whatever other highlight games you might want to discuss, again allowing for things to run a bit longish.
I'd say an hour to an hour and fifteen, maybe an hour and a half if there's enough anecdotes to go around... plus music breaks.
These numbers are all completely out my ass, of course.
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Post by Discoalucard on May 15, 2010 22:31:07 GMT -5
Fun fact - I have never actually held a Lynx in my hands and am probably insanely unqualified to talk about such things.
I guess we could all bone up on it though!
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Post by Shellshock on May 16, 2010 0:55:45 GMT -5
Let's derail the thread a little more. I went through the entire Lynx library months ago to see if I could gather up something to write about and also buy for myself. These are the games I thought were decent and up:
-Toki (great port) -Klax (good port) -Pac Land (great port) -STUN Runner (excellent port, my favorite Lynx game) -Battlezone 2000 (great classic) -Battle Wheels (great looking multiplayer shooter) -Blue Lightning (technically impressive, but decent overall) -Super Asteroids and Missile Command (great) -Tod's Adventure In Slime World (very interesting) -Xybots (interesting yet clunky)
Of course, when you take out non-exclusive games you can find better versions of on other platforms, you end up with almost nothing. Still, Pac Land, Toki, and STUN Runner are most likely the best ports of those games for any console of the time.
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Post by Jave on May 16, 2010 9:09:45 GMT -5
It's really cool to hear that STUN Runner was good. I didn't have a Lynx either, but that was the game that made me want one back in the day.
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Post by Weasel on May 16, 2010 20:57:48 GMT -5
Gauntlet III was interesting, I thought, and Crystal Mines 2 kept me occupied on a long road trip (then again, any port in a storm...)
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Post by xerxes on May 16, 2010 21:32:29 GMT -5
I knew a kid in grade school who had one (he was one of those kids who had one of everything). It blew my mind how thin the game carts were. I thought that was cooler than the games themselves.
And hey, maybe it's not a three hour podcast, but it'd be worth learning/talking about for a little while, right?
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Post by susanismyalias on May 16, 2010 23:28:45 GMT -5
Gauntlet III was interesting, I thought, and Crystal Mines 2 kept me occupied on a long road trip (then again, any port in a storm...) ANY port? What about FEAR for ps3? Or Doom for Snes or 32x? I saw puntential here and I ran with it; I'm sorry.
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Post by cj iwakura on May 17, 2010 0:28:15 GMT -5
Finally listening to this, I love the bits on Phantasy Star 1. It's an amazing game, especially for the era.
I'm proud to have finished that game without any maps at all. (GBA version, and a lot of patience, trial, and error.
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Post by Shellshock on May 17, 2010 14:52:09 GMT -5
I'm proud to have finished that game without any maps at all. (GBA version, and a lot of patience, trial, and error. Wow. The GBA version doesn't come with maps, right? If so, I'm glad I sold it a long time ago. I have no patience for that.
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Post by ryochan on May 17, 2010 18:23:46 GMT -5
Phantasy Star has never had a visible map-screen, not until PSO.
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Post by Shellshock on May 18, 2010 20:33:43 GMT -5
Phantasy Star has never had a visible map-screen, not until PSO. I'm talking about hard copy maps. I heard you better use them in Phantasy Star 2 if you don't want to lose your mind.
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Post by xerxes on May 18, 2010 23:50:42 GMT -5
Huh? You mean wandering around gigantic empty warehouses frustrates you?
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Post by ryochan on May 19, 2010 8:53:56 GMT -5
I'm talking about hard copy maps. I heard you better use them in Phantasy Star 2 if you don't want to lose your mind. Oh, okay. I believe games 2 and 3 were released with some form of map, though I don't have either sadly. Took me a while to even manage to get a copy of the manual for the first game.
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Post by dominoslayer on May 22, 2010 18:44:43 GMT -5
In regards to "Nintendo didn't advertise properly in Europe" I don't understand the reason why Americans feel the need to make up excuses for the NES not taking over Europe. Europe's market was normal, it was the US and Japanese markets which were lopsided, NES may be better, but its not 90% monopoly of the market better, the Master System's better graphics and arcade ports alone should've given it at least a reasonable market share.
In Britain the two systems were released around the same time, the Master System's graphics kicked the crap out of the NES which looked dated by comparison, the hardware was cheaper, Sega were a massive video game name, and there were a bunch of extremely popular arcade games ported to it so its hardly surprising that it took off.
Sonic the Hedgehog 1 and 2 were made for the Master System, then ported to the Game Gear, not vice versa, they were released on Master System in Europe before the worldwide releases of the Game Gear versions, heck the Game Gear versions of those games didn't even play properly, the boss fights were confined, you could never see oncoming spikes until too late, and the smaller screen meant you could defeat the first boss in the first game before it even started its attack!.
Sonic Chaos and onwards were made for Game Gear first (by 1993 the Master System market had dried up), and you can really tell as that game really suffered on Master System, with the game running with perpetual slowdown.
The Game Gear didn't become the absolute priority until like 1993, the Master System was still very popular in Europe during the early 90s, in fact it was probably still the most popular game console in many European countries up until 1992 when the Mega Drive sales really started to take off.
Fire and Ice is a port of the Amiga game, not the sequel to Solomons Key (which has the same name)
The Dynamite Dux character is in Fighters Megamix on Saturn
Operation Wolf is lightgun compatible and was easily the best port of the game at the time.
I'm sorry, but Double Dragon on the Master System is atrocious, the 2-player mode in it is pretty much the only good aspect of the entire thing, the game has bad hit detection, the combos and throws don't work properly at all, and most of the level elements are missing. The game is basically a case of walking forwards hitting the punch button from start to finish and is very repetitive.
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