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Post by derboo on Oct 20, 2010 8:40:29 GMT -5
A question about Legend of the Ancient Dragon Pursival-the english version has no music, only sound effects (as confirmed in the readme that you can find on the game cd). Does anyone know if that was true of the Korean version as well? The Credits text document does mention a "music composer"... I also find it pretty impressive that you can toggle random encounters on or off at any time by pressing F3... was that a feature of the original game? Interesting... I didn't notice the lack of music because when comparing the two versions I had the Korean CD in drive 1 while starting the English one from drive 2, and it would automatically use the correct audio tracks. That makes the English version even worse. The music was pretty cool too, by Choi Jongyeop, who worked on most Mirinae games. There's no such function for the F3 key in the Korean game, either. It seems Mirinae just gave JC research some debug test windows version for the game. Pretty embarassing. Definitely need to update the text for that game now. I only have a "Pocket Price" label german distribution of the English version, are the "bonus game" and demo missing from your disc, as well? Edit-In fact, does anyone know if the english version can even be finished at all? After playing it for an hour and half or so I've already hit a point where there doesn't seem to be any way to advance the story*, and it has to be the buggiest game I've ever played-for instance, there's this volcano dungeon you can go into from the very beginning. Enemies will hit you for about ten times your max HP, but if you turn the encounters off you can get to the end of the dungeon, which triggers a scene where you suddenly are accompanied by 5 other party members, most of whom you haven't met yet, despite the fact you were alone before reaching the room. Your party goes on to have the oddest conversation ever with some Red Dragon which doesn't appear on the screen at all. The game itself is rather cryptic and open (the lava dungeon is there in the Korean version, you just can't cheat your way through it here), but I didn't complete either version. I played the Korean game so far that I legitimately had 5 party members. If you have the time and will to further compare both versions, drop me a PM.
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mani
New Member
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Post by mani on Oct 20, 2010 20:28:26 GMT -5
\Interesting... I didn't notice the lack of music because when comparing the two versions I had the Korean CD in drive 1 while starting the English one from drive 2, and it would automatically use the correct audio tracks. That makes the English version even worse. The music was pretty cool too, by Choi Jongyeop, who worked on most Mirinae games. That would be an interesting trick to play the english game with the original music... There's something about oldschool, ridiculously obscure console-style RPGs that I find really attractive for some reasons. I had a similar interest for Lucienne's Quest on the 3DO. Anyway, PMed you as well.
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macaw
Junior Member
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Post by macaw on Oct 21, 2010 2:37:19 GMT -5
I also have the English version of Legend of the Ancient Dragon, the English pocket price version, which I found here in Australia years ago in a bargain bin.
I think I played it for about 10 minutes in total before never touching it again. Indeed no music at all, and I doubt whoever translated it even knew any Korean.
Back then I was still unsure as to the origin of the game. I thought perhaps it was some barely finished freeware or shareware game that was put in a budget package like so many other games around the time. I always had my suspicions though that it could have been an Asian rpg that was butchered when released in English.
Seriously I can at least understand an absolute trash 'translation', but what exactly did they gain from taking out the fuckn music?
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CRV
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Post by CRV on Oct 21, 2010 8:56:57 GMT -5
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Post by derboo on Oct 21, 2010 14:35:20 GMT -5
Cool. I was thinking of uploading more video stuff, but never get around to do it. Should have switched DOSBox to Hercules mode for Korean Dungeon Boy, though.
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Post by stefanl on Jan 23, 2011 15:57:39 GMT -5
The Sparkman video is on youtube now:
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jpark
New Member
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Post by jpark on Feb 22, 2011 0:55:27 GMT -5
What an amazing article!
I'm very surprised when I red it because I found it is very detailed and based on facts which are hardly to figure out these days. I worked for Hicom and Esofnet till 2004 and if you needed, just drop an email then I'll tell you what I know.
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Post by derboo on Feb 22, 2011 1:55:47 GMT -5
Awesome! PM sent.
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Post by bramsworth on Feb 22, 2011 5:52:59 GMT -5
It's a bit of work, but have you tried tracking down anyone who originally worked on some canceled games? Specifically City Heroes :x I've done it with a few people that worked on pirated games made in Taiwan, and sometimes they're actually out there. If I knew Korean I'd do it myself for City Heroes, though you may not have any actual names of people to search for I guess, and mailing the Samsung company would probably prove fruitless.
Just a shame to see stuff be permanently lost to time.
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Post by derboo on Feb 22, 2011 9:50:44 GMT -5
I've tried mailing about a dozen companies and old email adresses of persons that I don't know of if they're still used, among them the current companies of Lee Sanghun formerly of Open and also of the guy who I believe was the director for City Heroes, Kim Hwangi. Getting answers is not very likely, that's why I'm very excited about jpark posting here. Maybe I'll just try and call them (the companies, at least) next time I'm in Korea. Making phone calls in Korean is just so hard...
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CRV
Full Member
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Post by CRV on Feb 25, 2011 9:35:20 GMT -5
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Post by derboo on Mar 8, 2011 1:03:15 GMT -5
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Post by codeman38 on Mar 16, 2011 8:36:00 GMT -5
Ooh. Can't get the video to play either, but I did notice something rather interesting: the lead developers of this game are Kim Eul-suk and Koo Eun-joong, of Open Corp. fame! I'd thought the screenshots in the article looked very much in the same style of Buzz and Waldog despite the games having totally different publishers, but it's nice to have confirmation that I'm not just seeing things. Was this developed by Open for Zemina, I wonder?Edit: Erm, never mind; I'd forgotten they worked for Zemina before founding Open-- and this would've been developed right before the split. D'oh! Still, it's obvious that it's the same engine that they still used after leaving Zemina...
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Post by derboo on Mar 16, 2011 9:40:16 GMT -5
Yeah, the only mystery consonant is Super Boy 4, because that has been released well after the founding of Open as a Zemina game, While Kim Eulsuk and company took about everything else with them (like the Zemina-announced Wonsiin 2, which most likely was released as Adventure Kid).
Kim Eulsuk btw is one of the big unfindables among early Korean developers. I could imagine Koo Eunjoong still working somewhere in the gaming industry, but the last title I could trace him to was The Legend of Silkroad (1999 by Unico).
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Post by derboo on Mar 25, 2011 15:01:49 GMT -5
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