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Post by Feynman on Nov 8, 2010 17:56:18 GMT -5
Critics seem incapable of playing a game on its own terms, and reviewing it for what it is... and as a result, they've kind of divided the playing field in half, unintentionally. This has always kind of annoyed me about RPG reviews. jRPGs and wRPGs may have the same roots, but they diverged a long, long time ago. They are now two distinctly different genres, and need to be reviewed a such.
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Post by Jave on Nov 8, 2010 18:00:28 GMT -5
3. That something being a "clone" of something else automatically makes it inferior, regardless of whether or not it actually brings new, wonderful things to the table. "Darksiders? I don't want to play it. Looks like a cheap God of War clone." "Did you like God of War?" "Yeah, it was awesome." "... okay." This this this! Albeit, it doesn't really bug me so much as make me laugh. I really love this game, and this other game is just like it, therefore I hate it.
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Post by Ryu the Grappler on Nov 8, 2010 18:00:39 GMT -5
10. That Koji Igarashi made Symphony of the Night. I get even more annoyed when people refer to IGA as the creator of the series. Same thing with Nobuya Nakazato and the Contra series, as well as Inafune and the Mega Man series. Does anyone knows how much creative input a game's producer has compared to a director/planner?
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Post by wyrdwad on Nov 8, 2010 18:06:32 GMT -5
Actually, yeah, that's another thing that bugs me: People confusing developer and publisher. Do you know how many people think XSEED actually *made* Lunar PSP, Ys Seven, Ivy the Kiwi, etc.? (:
...Though really, I don't find it THAT annoying, as it's sometimes an easy mistake to make (people saying Enix made Dragon Quest VIII, for example, when it was actually... Chunsoft and Level-5, I believe?), but it seems far, FAR too prevalent...
-Tom
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Deleted
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Post by Deleted on Nov 8, 2010 18:20:19 GMT -5
I think the system is set up that way on purpose. EA wants you to associate quality with their brand name, which would encourage you to buy more of their products. The development houses themselves are irrelevant. It's a pretty sad state of affairs, but money talks.
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Deleted
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Post by Deleted on Nov 8, 2010 18:22:03 GMT -5
This this this! Albeit, it doesn't really bug me so much as make me laugh. I really love this game, and this other game is just like it, therefore I hate it. I love Vagrant Story, but I don't want to play 4 games with the same basic gameplay and interchangeable plotlines. Also, this thread is no longer about gaming misconceptions. It's become more of a list of complaints about gaming in general.
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Post by Ike on Nov 8, 2010 18:30:02 GMT -5
Mario is so on the PS2, I played it at my friend's house.
They made Halo for the Gamecube, right?
Oh damn dawg! A throwback Nintendo! I used to play Sonic the Hedgehog all the tiiiiiiime
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Post by munchy on Nov 8, 2010 18:37:11 GMT -5
Mario is so on the PS2, I played it at my friend's house. They made Halo for the Gamecube, right? Oh damn dawg! A throwback Nintendo! I used to play Sonic the Hedgehog all the tiiiiiiimeBoy these sound familiar. One big one that I'm finding a hell of a lot (probably thanks to Hideo Kojima) is that the more plot twists a game has, no matter how ludicrous, the better its plot is. COUGH COUGH LORDS OF SHADOW HAAAAACK CHOKE
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Post by wyrdwad on Nov 8, 2010 18:38:10 GMT -5
Ah, the M. Night Shyamalan school of writing. -Tom
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Post by kobushi on Nov 8, 2010 19:15:32 GMT -5
Actually, yeah, that's another thing that bugs me: People confusing developer and publisher It's understandable. Publishers are stabler entities that cultivate particular brands. Development houses form and reform all the time. I see it on these forums all the time, especially with regards to Atlus.
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Post by Revolver Ocelot on Nov 9, 2010 1:20:38 GMT -5
Mario is so on the PS2, I played it at my friend's house. They made Halo for the Gamecube, right? Oh damn dawg! A throwback Nintendo! I used to play Sonic the Hedgehog all the tiiiiiiimeFunny story: I worked part time at Blockbuster back when Halo 3 came out, and when people lined up at midnight to pick it up, this one guy in a NASCAR cap came up to pick up a copy for Wii. "Whaddya mean, it's not on the Wii?" "Well, it's a Microsoft exclusive, sir. They own the rights, so it's only on X-Box." "That's bullshit, man. You guys don't know what you're talking about. Back in the day, Sonic was only on Genesis, and now my kids are playing a Wii game with him and Mario doing Olympics and shit."
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Post by Ryu the Grappler on Nov 9, 2010 1:45:10 GMT -5
Well, you said the guy was wearing a NASCAR cap, so you can't expect much in the way of intelligence.
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Post by America Young Fusion on Nov 9, 2010 9:11:23 GMT -5
5. That zombies are inherently awesome and their shoehorned insertion into something that would be mediocre without zombies makes that thing awesome. Why? Is it b/c of publicity or do they really ruin a game?
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jp
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Post by jp on Nov 9, 2010 14:00:29 GMT -5
10. That Koji Igarashi made Symphony of the Night. I get even more annoyed when people refer to IGA as the creator of the series. Same thing with Nobuya Nakazato and the Contra series, as well as Inafune and the Mega Man series. Does anyone knows how much creative input a game's producer has compared to a director/planner? With Konami games, the producer is actually the de facto director. They use some odd terminology for their creative roles.
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Post by Ryu the Grappler on Nov 9, 2010 14:11:50 GMT -5
That sort of makes sense, seeing how Kojima claims that he came up with the gameplay concept of the Boktai series, even though he was only the producer of the games. I believe he was going to do a similar with Snake Eater (he wrote the basic outline of the game with the intend of handing the development to someone else), but was pressured to direct that as well.
I'm more curious to know how much creative input Yoshio Sakamoto had compared to Gumpei Yokoi in the original Metroid games. The only game in the series Sakmoto wasn't involved with was Metroid II.
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