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Post by Warchief Onyx on Aug 18, 2011 18:53:35 GMT -5
They're doing that in ME3? That sounds pretty rockin'.
I wish more RPG makers would take a good, hard look at Alpha Protocol's dialog system. For all it did wrong (and boy did it do a lot wrong), AP's dialog system was done so, so, so right. DA2 sorta superficially copied it by using moods instead of entire lines for dialog options. But the complexity of AP's dialog trees and how they all connected was absurd and amazing. Every minor little conversation had some sort of impact on the overall game, whether it be major or subtle. And you couldn't go back and do the other options.
There was a diagram of the overarching dialog tree floating around on the internet and it's mind-blowing with how it's structured.
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Post by derboo on Aug 18, 2011 18:55:17 GMT -5
On the other hand, the dialog "role playing" portion was much much better in 2. Kitten said once that you could switch between the paragon and rogue choices and not come off as some kind of schizo. They still failed at making non-extremist characters work with the mechanics, though. From a power-playing standpoint you'd always want to max out either one of the bars as fast as possible.
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Post by kyouki on Aug 18, 2011 19:23:39 GMT -5
Every minor little conversation had some sort of impact on the overall game, whether it be major or subtle. And you couldn't go back and do the other options. I'd like to see more of this. Dialog/story based RPGs work best when your choices are permanent and have an affect on the rest of the game. I really liked the Way of the Samurai games (especially 1 and 3). Probably the best "role playing" games to come out of Japan. Short games you could play through in a few hours, but your choices were permanent and greatly changed the story.
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Post by Deleted on Aug 18, 2011 20:31:29 GMT -5
On the other hand, the dialog "role playing" portion was much much better in 2. Kitten said once that you could switch between the paragon and rogue choices and not come off as some kind of schizo. They still failed at making non-extremist characters work with the mechanics, though. From a power-playing standpoint you'd always want to max out either one of the bars as fast as possible. That's true. At the same time, I'd say it's punishment for being indecisive or not sticking with your convictions. At the same time, it's
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Post by Feynman on Aug 18, 2011 20:37:08 GMT -5
At the same time, it's...?
Don't leave us in suspense, man!
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Post by TheGunheart on Aug 18, 2011 21:14:25 GMT -5
Could Joseph Joestar be...
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Post by Warchief Onyx on Aug 18, 2011 23:21:23 GMT -5
Candlejack got him.
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Post by Sketcz-1000 on Aug 19, 2011 4:02:21 GMT -5
Can you play a baddy-baddy and make a friendly response, in order to come across as some kind of sly, devious, slimy snake?
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Post by Deleted on Aug 19, 2011 10:47:38 GMT -5
Candlejack got him. I should be so lucky... I was pondering what an Rpg really was and BSODed. ;p I still want to play dragon age 2, but I wanted to wait to actually finish the first game, an until some ultimate edition of 2 comes out. Which is weird because I impulse buy the shot out of new games.
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Post by Warchief Onyx on Aug 19, 2011 11:11:50 GMT -5
Dragon Age 2 has a really big shock factor to how different it is from the first game on the surface, but I eventually grew to really like it. Plus it's a type of storytelling that I think is the first example of Bioware getting away from their standard structuring formula in a really long time.
Though if you play it on PC, the battle system is a lot more like DAO's (without the zoomed out isometric/overhead view; which caused RPG purist rage but I hate that view anyway so I never used it even in DAO PC). On consoles it's more hack-and-slashy.
Just be prepared for comical amounts of blood. I mean, if you've played DAO you should already expect it. But it's even more hilarious in DA2 when stabbing someone with a dagger causes them to explode.
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Post by Deleted on Aug 19, 2011 11:36:26 GMT -5
The plot twist at the end is a goddamn farce, that's for certain.
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Post by docmarionum1 on Feb 14, 2012 23:48:18 GMT -5
Demo is out - Yay! Origin - Boo!
The controls felt really clunky. I know Mass Effect was never the smoothest, but this felt worse than I remember. And I really wish developers would stop forgetting that a computer has more than 8 buttons. I really don't need a single button to do everything.
Still, it felt suitably epic and one point made me feel like I might shed a man-tear. Not too shabby for a demo. Also the weapons and upgrades systems seem like they might return to being a bit deeper than in ME2.
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Post by derboo on Feb 15, 2012 1:47:45 GMT -5
Downloading now. Good thing I bought a Gold membership this month to play Gotham City Impostors, so I don't have to wait a week. Sometimes being an Xbox Live user makes you feel like an idiot...
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Post by Deleted on Feb 15, 2012 12:24:38 GMT -5
Demo's lame. Not really compelling content, plus the lighting looks really off. They kind of screwed up Anderson's face, too. I mean he looked like a mutant from the beginning, but now they've gone too far in the other direction. Should have just based him off of Keith David's face from the get go and called it a day.
And shit. Ashley done got hawt.
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Post by Warchief Onyx on Feb 15, 2012 12:45:06 GMT -5
Downloading now. Good thing I bought a Gold membership this month to play Gotham City Impostors, so I don't have to wait a week. Sometimes being an Xbox Live user makes you feel like an idiot... I'm on Xbox Live Free and had no problems downloading the demo. Heck, I heard you can even try out the MP part of the demo without a Gold account.
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