Joseph
Junior Member
Monster Rogue
Posts: 66
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Post by Joseph on Mar 9, 2011 14:24:40 GMT -5
I didn't like "Contra 4" at all. In theory, I should like a throwback to the two NES Contra games…but in practice, the levels are just too frustrating. Having two screens of action is especially a bad idea. My eyes just aren't hardcore enough to process that much action.
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Post by muteKi on Mar 9, 2011 15:01:35 GMT -5
Yeah, vertical action on a horizontal scroller generally doesn't do well.
Haven't people had similar complaints about the arcade Super Contra? And that only had one screen, rather than 2 you could switch between.
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Post by kitten on Mar 9, 2011 15:30:14 GMT -5
Yeah, vertical action on a horizontal scroller generally doesn't do well. Haven't people had similar complaints about the arcade Super Contra? And that only had one screen, rather than 2 you could switch between. I think by "people" you mean "me." I have complained about Super Contra being a horizontally scrolling game on a vertical screen (using these same words) on at least 4 separate occasions on the site. The problem with arcade Super Contra (and to a lesser degree, arcade Contra) is that it's basically half as "wide" as it should be, as opposed to Contra 4, which is more "twice as tall." Contra 4's space from the left to right side of the screens was fair, but enemies constantly spawning on the left and right sides of the screen in Super Contra made the pacing way too twitchy. To put it a bit more simply, Contra 4 felt like they stacked two TV's on top of each other. Super Contra felt like they pinched the TV until a quarter of the screen was knocked off both sides.
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Post by munchy on Mar 9, 2011 16:03:16 GMT -5
Yeah, vertical action on a horizontal scroller generally doesn't do well. Haven't people had similar complaints about the arcade Super Contra? And that only had one screen, rather than 2 you could switch between. I think by "people" you mean "me." I have complained about Super Contra being a horizontally scrolling game on a vertical screen (using these same words) on at least 4 separate occasions on the site. The problem with arcade Super Contra (and to a lesser degree, arcade Contra) is that it's basically half as "wide" as it should be, as opposed to Contra 4, which is more "twice as tall." Contra 4's space from the left to right side of the screens was fair, but enemies constantly spawning on the left and right sides of the screen in Super Contra made the pacing way too twitchy. To put it a bit more simply, Contra 4 felt like they stacked two TV's on top of each other. Super Contra felt like they pinched the TV until a quarter of the screen was knocked off both sides. Super Contra would have been more bearable with A) a fixed, not-stupid jump height, B) plain ass 8 way aiming, and C) running speed faster than a zombie snail.
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