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Post by jorpho on May 24, 2011 10:20:03 GMT -5
Maybe you hadn't heard about this, as it was around eight years ago. The reason health packs went away was because of the Red Cross. They were getting pissy because their logo was essentially being used for free on most of the health packs in video games. They were threatening legal action. It wasn't about compensation, but the fact that they thought it was wrong to be associated with so much violence, when their organization is diametrically opposed to that sort of thing. Presto. Regenerating health. Er, what? There's a vast gulf between removing the Red Cross logo and completely altering gameplay mechanics. Heck, Doom had some health pickups that had nothing to do with the Red Cross. And besides, red crosses still feature prominently in TF2. As for the topic, well... FF7, because the answer to any question along these lines is always going to be FF7.
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Post by Deleted on May 24, 2011 11:20:32 GMT -5
Er, what? There's a vast gulf between removing the Red Cross logo and completely altering gameplay mechanics. Heck, Doom had some health pickups that had nothing to do with the Red Cross. And besides, red crosses still feature prominently in TF2. There was a very large debate over how the industry should proceed when this came up. Some people said to just use red health packs. Some said to keep using the red cross symbol. Health regen also was proposed as a viable option. Given the recent swell of games featuring health regen, and the timing of when they first started to come out in force, I'm inclinded to believe that there's a correlation. Not the end of the world if you disagree, though.
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Post by megatronbison on May 24, 2011 13:01:19 GMT -5
This, but more for the "you can only carry like two guns" thing Thank you Kurt- I've hated this since it's happened. You know what rocked in Doom, Duke and Quake? Tonnes of interesting ways to kill your enemies and like you said, not having to stop every other step to trade one in. Games are escapism- don't tell me "oh it's unrealistic for you to carry 2 guns man" when I can gun down an entire army cheers ¬_¬ Geras of War- not bad at all, I thought it was a nice take on RE4 when I first played it - now I blame it for the badly thought out multiplayer being shoved into everything now. (Still a good game mind you). I am an antisocial gamer- don't tell me I can't access half the game or force me to play through with a retarded AI helper to get enjoyment out of a game or the full experience ¬_¬ I'm not sure who is the blame for so many games being 20+ hour experiences now too- I don't have time for that anymore. It's totally killed RPG's for me. I found Ys a breath of fresh air and was dying to play Ys Seven...til someone said it hit the 30+ hour mark ¬_¬
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Post by Sturat on May 24, 2011 13:15:50 GMT -5
I hate the context-sensitive music popularized by Zelda: Ocarina of Time. In older games, you would usually face enemies and platforming challenges simultaneously. Ocarina of Time seemed to popularize the format continued by Devil May Cry and all of its progeny where you're trapped in a small area to fight enemies and once you beat them the music stops and you're left to wander around in silence unsure of what to do next.
I also dislike N64 games in general for normalizing low-quality music in high-budget games. When people pay $50 or more for a game they should write the company angry letters if it doesn't sound like World Wide Soccer.
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Post by TheGunheart on May 24, 2011 13:29:33 GMT -5
The other problem with "only two guns" is that it fails to take into account how little space you need for a pistol. While I do like Halo, it is pretty stupid how you can have a Spartan Laser and a Rocket Launcher on you at the same time, but have to give up one or the other if you think you might need a sidearm, too.
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Post by caoslayer on May 24, 2011 13:34:28 GMT -5
Street Fighter 2 had a little too much influence to list examples like how SF3 flop was because is was not like SF2 and SF4 is a success because is a clone of SF2.
What game invented the collect-a-ton?
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Post by ReyVGM on May 24, 2011 13:36:10 GMT -5
FF7:
Spiky/emo hair and big swords.
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Post by caoslayer on May 24, 2011 13:42:51 GMT -5
FF7: Spiky/emo hair and big swords. That is a stample of anime, you cant have an anime main character without a big sword and/or spiky hair. Being an emo in the other hand... Fault of Evagelion?
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Post by vnisanian2001 on May 24, 2011 13:49:39 GMT -5
Here's a good one:
Jaleco's Bases Loaded.
It's the most poorly-conceived baseball simulator ever. The batting execution is the most poorly conceived ever, yet this game is loved by so many. Why?
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Post by Warchief Onyx on May 24, 2011 13:54:58 GMT -5
I think the only two guns thing was more a strategic decision rather than something based in realism. Making the most of limited resources and such. Though it'd be kinda cool to have an ultra-realism mode that after awhile your gun jams up or something and you're forced to find a new one to survive.
I'm also going to list Call of Duty: Modern Warfare, though. I'm really sick of that style of setpiece shooter and how just about every modern FPS tries to copy its style. I do think MW1 was a fantastic game on its own, but MW2 was just ridiculous.
I don't mind regenerating health as a concept. Just that I don't think a lot of games really get how to balance difficulty around it. I think it's great in Halo, but not so much in some other games.
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Post by Rash on May 24, 2011 14:22:00 GMT -5
EDIT: Whatever game started the flood of dual analog stick indie shooters (those where one stick controls movement direction and the other bullet direction, directly). Robotron 2084 was the original. Geometry Wars is the culprit that spawned the flood.
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Post by X-pert74 on May 24, 2011 14:35:58 GMT -5
Maybe you hadn't heard about this, as it was around eight years ago. The reason health packs went away was because of the Red Cross. They were getting pissy because their logo was essentially being used for free on most of the health packs in video games. They were threatening legal action. It wasn't about compensation, but the fact that they thought it was wrong to be associated with so much violence, when their organization is diametrically opposed to that sort of thing. Presto. Regenerating health. Is that real? I know that's contributed to games like EarthBound having red crosses removed, but I can't imagine that being the sole reason for a major gameplay change in a genre as a whole.
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Post by beach1 on May 24, 2011 14:40:25 GMT -5
FF7: Spiky/emo hair and big swords. Also, the fact that after FF7 most console rpgs tried to be more "epic cinematic experiences." I don't mind that type of rpg all the time, but it seems like too many rpgs try to be like that because of FF7.
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Post by robertagilmour on May 24, 2011 14:42:00 GMT -5
Outside of the Silent Hill series I actually cant think of many games copied from SH2, a bunch of horror games taken the grainy, dirty look with locations smeared with body parts, but story wise I cant think of anything.
I agree with the obsessively stubborn StreetFighter 2 nostalgia, it has held back the series itself more than other games, but I'm also possibly thankful for SF2s influence because I can imagine a world without their formula having happened and there being hardly any good fighting games. It is difficult to think of many good fighting games that dont owe something to that input system and rules. Powerstone was good, but it does not allow for the same variation of fancy moves and heated technical battle. Wrestling games and boxing games usually dont satisfy the same part of you. Bushido Blade was quite different but the commands still had some similarity to the formula. I would love for someone to reinvent fighting games, but thinking of a new input system that allows you to enjoy the variety in moves and flashiness of a martial arts film is really tough. I'd still encourage it. Hard work is ahead but imagine if there was an amazing new formula and it flopped!
I'd blame King Of Fighters games since the late 90s and Guilty Gear for characters hair and clothes being more important than their personality, although I think they had a lot of good ones too. Every time I see a new 2d fighter intro with still art of that dull style of characters sliding across the screen along to gameplay shots and generic squealing J-metal I think "this has gone way past self-parody".
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Post by kitten on May 24, 2011 14:49:25 GMT -5
The other problem with "only two guns" is that it fails to take into account how little space you need for a pistol. While I do like Halo, it is pretty stupid how you can have a Spartan Laser and a Rocket Launcher on you at the same time, but have to give up one or the other if you think you might need a sidearm, too. One neat thing I felt that the most recent Medal of Honor did was include an infinite ammo sidearm you could switch to by double-tapping the switch weapon button (in addition to your two other weapons). That said, though, the pistol in Halo has always been really good in campaign (and literally the best weapon in the firsts' multiplayer).
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