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Post by Deleted on May 24, 2011 14:54:18 GMT -5
Is that real? I know that's contributed to games like EarthBound having red crosses removed, but I can't imagine that being the sole reason for a major gameplay change in a genre as a whole. It was a major concern for a while there. I'm not saying that the Red Cross debacle created Gears of War, but I definitely think that it led to studios making a move towards regenerating health.
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Post by 9inchsamurai on May 24, 2011 14:55:16 GMT -5
While a lot of people will lament the impact of FF7 on RPGs, but I'll go with whatever game brought upon the deluge of anime-RPGs. I've actually been thinking about this a lot, and I think it started with the likes of Lufia II, Grandia, and Lunar and got really big with the Tales series.
Sure Final Fantasy has some anime influences, but for the most part they're more like movies than anime. Now it seems like the only JRPGs getting released are the kinds that moe-loving-super-otakus would love. It's probably me being cynical and superficial, but seriously how many different Tales games have come out since Final Fantasy XII?
I don't think you can bring it down to just one game's influence, because like I said Final Fantasy borrows stuff from anime too, but it would probably be one of the Tales games.
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Post by Ryu the Grappler on May 24, 2011 15:24:09 GMT -5
Japanese RPGs have always been "anime-influenced", ever since Dragon Quest had Akira Toriyama as character designer. There has been numerous Japanese RPGs for the Famicom, PC Engine and Mega Drive with anime-style character designs and cut-scenes (it's just that most of them were Japanese-exclusive releases). Hell, even Yoshitaka Amano himself was a character designer for various anime before he worked on Final Fantasy (he did Gatchaman and the original Vampire Hunter D OVA).
Final Fantasy VII sucks because it wasn't that great of a game and brought along a very obnoxious fanbase with it. I don't want to sound like one of those JRPG snobs who think that Final Fantasy VI was God's gift to gaming, but it was one of my favorite SNES games and actually made me with fascinated with the Final Fantasy franchise. VII killed whatever fascination I had with it. The fact that it inspired the name of Jenova Chen, one of the most pretentious game designers in the current industry, doesn't help matters either.
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Post by Feynman on May 24, 2011 15:33:42 GMT -5
I don't think FF7 has anything to do with the increasing anime-ization of jRPGs. There have always been anime-inspired/influenced jRPGs. The reason so many jRPGs are so heavily otaku/moe oriented nowadays can actually be attributed to the declining interest in Japanese entertainment in the west. Most Japanese developers, in response to the west moving toward shooters and other western-flavored games after the end of the PS2 era, have either decided to outsource and produce "westernized" games in an attempt to recapture a larger western audience, or have become very, very insular and have started relentlessly marketing to the otakus in their own country.
FF7 isn't really involved in that.
Ironically, FF7, in terms of being a quality game, deserved to make an impact. The problem is that it made the wrong impact. Instead of focusing on the important bits--the interesting use of a giant corporation as an undefeatable villain, the incredibly great amounts of storytelling and world-building (by the standards of the time), and the well-crafted gameplay--consumers (and as a response, the gaming industry) chose instead to focus on the most superficial parts of the package: "cool" characters like Cloud and Sephiroth, minigames, and shiny CG cutscenes.
I find it rather depressing, because FF7 really was a damn good game, but so many people were playing it and praising it for the wrong reasons (the aforementioned superficial crap) that the industry took away the wrong lessons from the experience.
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Post by munchy on May 24, 2011 15:41:57 GMT -5
Someone already mentioned God of War and Gears of War, but those were my big ones.
Fuck QTEs to goddamn hell. Bayonetta is one of the few games where I don't mind them because of A) how awesome the rest of it is, and B) that they're typically the same expected button, at least with the Torture Attacks.
There's a way to do them painlessly, without feeling too intrusive, and QUICKLY, hence the name QUICK time event (God Hand, which are really only QTEs in the sense that a button icon is showing). Then there are games that just want to be movies and try to pass this dogshit off as "interactivity" (Castlevania Lords of Shadow, which rips every game off but Castlevania). ITS LIEK UR IN TEH MOVIE! HERPA DERPA DERRR
Also, I guess adding to this list wouldn't be a game but whichever industry asshole thought "reboots" were a great idea. Thanks to this we have the thoroughly mediocre and derivative Lords of Shadow and the upcoming shitstorm DmC. I think that Simpsons episode with Poochie explains this mentality best.
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Post by annoyedgrunt on May 24, 2011 16:02:06 GMT -5
It's kind of a moot point now, but Sonic's imitators were pretty annoying in the 16/32 bit era. I'd give Mario a pass since the platforming gameplay was usually just mediocre and not actively bad, but did they all have to be a different animal with ATTITUDE~!?
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Post by Sturat on May 24, 2011 16:06:37 GMT -5
Also, I guess adding to this list wouldn't be a game but whichever industry asshole thought "reboots" were a great idea. Thanks to this we have the thoroughly mediocre and derivative Lords of Shadow and the upcoming shitstorm DmC. I think that Simpsons episode with Poochie explains this mentality best. Obviously there are a lot of bad reboots, but there are also a lot of good ones like Mega Man X and Super Mario 64. Someone brought up Zelda II and Castlevania II in the sister thread--back in the 8-bit days you had no idea which game elements would return in a sequel and which would be discarded. I think the most important thing is who makes the reboot. When a franchise reboot is farmed out to no-name developers and an unrelated game is shoehorned into a popular series, your enjoyment is about as likely as your enjoyment of a movie tie-in game. On the other hand, when an untalented and under-funded developer makes an uninspired clone of an existing game, the quality isn't magically improved when it is an officially-licensed sequel to the original. edit: I just read Griptonite Games is making a Shinobi game for 3DS. Looking at their past work, ( en.wikipedia.org/wiki/Griptonite_Games) do you have any reason to think this will be better than a movie-license game?
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Post by Ryu the Grappler on May 24, 2011 16:31:14 GMT -5
A Shinobi game for a portable platform made by a mediocre developer with no credentials? Yeah, it's Revenge of Shinobi for GBA all over again. Why not just get Artoon to make the game? At least that company has actual Sega game designers.
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Post by KeeperBvK on May 24, 2011 16:58:38 GMT -5
At least there are some decent licensed games in there, like the Harry Potter RPG on GBC, so it might end like with Way Forward doing Contra 4. They were mostly (apart from Shantae) known for licensed games (like Barbie IIRC) before and Contra 4 turned out way better than most would have expected it to...and arguably better than anything Konami could do these days.
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Post by personman on May 24, 2011 17:21:22 GMT -5
Everybody pretty much said my thoughts already. Though I'd mention the Guitar Hero series. Yes, the whole music genre thing has pretty much come and gone but while it was here I think it ended up hurting the industry more than anything and gave it a poorer image than it already had when people started to get disgusted with the mountains of plastic guitars everybody had to keep swapping out.
Not to mention the demographic it attracted.
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Post by lanceboyle94 on May 24, 2011 17:52:59 GMT -5
Griptonite also did the DS Assassin's Creed II, which was quite good, and they also did Crash of the Titans for the same platform (back when they were Amaze). Considering their forte is 2.5D games (the previously mentioned ACII DS, Spider-Man Shattered Dimensions* and other stuff) and how ACII DS managed to adapt the console version's gameplay into a sidescroller so well (complete with most of Ezio's abilities) the 3DS Shinobi probably won't be so bad.
*The DS version was pretty good, but oh my God, the portal minigames were so fucking annoying! And there were TONS of it! The majority of the game was based on those portals!
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Post by Lee on May 24, 2011 17:56:11 GMT -5
One Word: Halo
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Post by PooshhMao on May 24, 2011 18:16:27 GMT -5
Wait, what, people here dissing SOTN? I thought going Metroidvania was the best thing to happen to Castlevania, ever. I'm playing both Dracula Chronicles and Castlevania Chronicles on the PSP, both traditionally linear Castlevania games (though the former includes SOTN as an unlockable, hooray) and I find it hard to persuade myself to play through the later, harder levels.
In comparison; I devoured SOTN and all six GBA and DS Castlevania games, and I'm left wanting MORE.
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Post by loempiavreter on May 24, 2011 18:28:11 GMT -5
Wait, what, people here dissing SOTN? I thought going Metroidvania was the best thing to happen to Castlevania, ever. I'm playing both Dracula Chronicles and Castlevania Chronicles on the PSP, both traditionally linear Castlevania games (though the former includes SOTN as an unlockable, hooray) and I find it hard to persuade myself to play through the later, harder levels. In comparison; I devoured SOTN and all six GBA and DS Castlevania games, and I'm left wanting MORE. Meh I rather play Castlevania Bloodlines over SOTN any day. Behold and fear, Shinobi 3ds pretty much confirmed :/:
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Post by Jave on May 24, 2011 18:31:20 GMT -5
Ironically, FF7, in terms of being a quality game, deserved to make an impact. The problem is that it made the wrong impact... This sums up my feelings pretty well. Also, it's the reason I'm really, really worried about the industry-wide collective boner over LA Noire. Frankly, I'm just sick of games that want to be movies in general.
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