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Post by vetus on May 26, 2011 8:26:20 GMT -5
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Post by Super Orbus on May 26, 2011 11:46:10 GMT -5
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Post by muteKi on May 26, 2011 14:20:56 GMT -5
I have to admit, I got a giggle out of this line.
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Post by lanceboyle94 on May 26, 2011 15:22:11 GMT -5
It would be great if they also announced a US release of HMH2.
Please?
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Post by Super Orbus on May 26, 2011 15:49:10 GMT -5
I have to admit, I got a giggle out of this line. Yeah, I didn't catch that when I read the article. Someone needs to break out the dictionary I think.
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Post by X-pert74 on May 26, 2011 16:58:49 GMT -5
Awesome! I think the game sounds interesting, but I too don't own a PSP. I'm totally gonna check this out though.
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Post by kitten on May 26, 2011 17:00:20 GMT -5
This game is terrible, from what I played of the demo. Unless you're still juvenile enough to be entertained by its awful humor and generic "charm," there's nothing appealing about it.
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Post by wyrdwad on May 26, 2011 17:03:18 GMT -5
...Are you talking the PSP game? Really?!
One of the best games on the PSP, if you ask me. And I'm honestly not trying to hype our product -- I felt that way long before working at XSEED ever even crossed my mind. This game hooked me with its brilliant fast-paced gameplay, old-school visuals and AMAZING soundtrack.
...I'm honestly really shocked to hear that you disliked it so thoroughly. You are literally the first person I've EVER heard say a single bad thing about it.
-Tom
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Post by kitten on May 26, 2011 17:22:58 GMT -5
Yeah, I played the PSP demo Unless the full game is somehow leaps and bounds above it in quality, I don't think I'd ever get near it. It's everything boring about RPGs combined with all the humor and charm I've learned to instinctively cringe away from due to it constantly being regurgitated by fans. I don't know how someone who isn't very fond of the genre could possibly enjoy it, and even then I have difficulty understanding how they would enjoy it beyond the novelty.
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Post by wyrdwad on May 26, 2011 17:43:26 GMT -5
It's enjoyable for its gameplay, more than anything else. Forget the humor -- the fun part is that it basically takes every element of the RPG genre, condenses it into its most basic form, and feeds it to you in fast-forward. The speed, and the constant threat of the clock running out, are what make it an amazing game. Did you grow up with the idea that you needed to grind for hours in order to take down bosses? Well, that's not going to help you here. THERE'S NO TIME FOR THAT. You have to do what you can in the little time you have, and pray it's enough!
It's like an "anti-RPG." It's refreshingly original, and one of those games that's so fast-paced and intense it's actually made me break a sweat while playing it. It's not a game you play to relax, it's a game you play to get your blood pumping and your mind racing.
THAT'S why it's awesome. The humor and charm help, if you're into that sort of thing (which I am)... but the gameplay is the real draw. It's unlike anything else, and is just a whole lot of fun.
If you try playing it like a normal RPG, though... then yeah, it's going to disappoint. Because that's simply not what it is, nor what it was ever trying to be.
-Tom
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Post by kitten on May 26, 2011 17:56:59 GMT -5
When I want a game like this I generally play something a lot more visceral and with more legitimate challenge (like any action-platformer, run 'n gun or shmup). Given how quick a game of half-minute hero goes by, there seemed to be extremely little skill involved, the challenge mostly rotating around what you need to do and what order you need to do it in so that you can succeed. I suppose it gets the brain pumping a little bit, but it never got me engaged.
I'm not a fan of RPGs, in general, though, and when I am, I tend to prefer longer, more difficult dungeon crawls where your management really comes into play over a long period of time - ones where you really feel the effects of your mistakes, rather than just restarting a short journey. Atmosphere also plays a very important part, and Half-Minute Hero doesn't offer either those in any quantity appealing to me. It was just dull, boring and repetitive, and it really dumbfounded me that it was actually a full game.
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Post by TheGunheart on May 26, 2011 18:29:31 GMT -5
As someone who liked the demo, I think the real appeal is that it's actually a puzzle game based around typical RPG rules.
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Post by wyrdwad on May 26, 2011 19:19:14 GMT -5
Yeah, I think that about sums it up, actually. It's really more of a puzzle game than an RPG -- and a damn good one. (:
Also, it's not really THAT short. Yeah, it's "30 seconds," but because of the whole "pay money to reset the clock, but it costs more every time you do it" mechanic, most of the later stages take between 5 and 10 minutes to complete, which is much more in line with what you'd expect from a good platformer or puzzle game.
They're also a lot more complex, with conditions that have to be met in order to even ACCESS the demon lord's castle.
-Tom
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Post by lanceboyle94 on May 26, 2011 20:47:12 GMT -5
For me it was the complete opposite: the demo made me love the game so much. Except for the Evil Lord 30 mode. Otherwise, it was a fantastic game.
This and Retro Game Challenge (and maybe Populous DS and Dungeon Maker) made me love XSEED.
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Post by hidetoshidecide on May 28, 2011 7:09:51 GMT -5
It's enjoyable for its gameplay, more than anything else. Yes. The interesting thing about it was that it was a piss take, but unlike something like Deathspank which tried to be original by having a satirical story and dialogue, HMH was a mechanical piss take.
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