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Post by Ike on Jul 25, 2011 13:09:03 GMT -5
We're talking about shmups though, and they're almost without exception meant to be played in one sitting.
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chucat
Junior Member
Posts: 90
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Post by chucat on Jul 25, 2011 13:14:46 GMT -5
Savestates are perfectly fine.
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Post by susanismyalias on Jul 25, 2011 13:15:50 GMT -5
We're specifically talking about using them with shmups though. Which is cheating.
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Post by kitten on Jul 25, 2011 13:17:45 GMT -5
Ehh, I don't think it's horrible to use save states, at least for some games. I mean, there are just too many video games out there to play and who has time to play through all of them nowadays without some help? I'd rather use save states and get farther into a game, than if I did without using them. I don't mind if people use save states, it's fine (I'm not here to tell anyone how they have to play their video games), but it's objectively cheating the game. It's nearly inconsequential in a case where you need to put the game down and come back to it (such as in a lengthy RPG), but using it to cheat death or overwrite the checkpoint system in the game - that's cheating. Straight-up cheating. Imagine you kick and miss in a game of soccer - is it fair that you get to say you should go back to that point and get another free kick, as many times as you want until you make it, just because you "could have" made it? Absolutely fucking not. You could not be considered to have "won" a game of soccer if you get to make infinite re-kicks, and this analogy can apply to nearly any game or sport. In the same way someone like that would not be "winning" their game of soccer, someone who abuses save states to get to the end of a shmup does not "beat" that shmup.
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Post by hidetoshidecide on Jul 25, 2011 13:18:17 GMT -5
...don't dare try to say it isn't cheating. Who dares, wins.
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chucat
Junior Member
Posts: 90
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Post by chucat on Jul 25, 2011 13:20:02 GMT -5
If I had a time machine and I missed a free kick in a game of football I would go back in time and do it again and again and again until I scored, I don't see any rules in football about time machines.
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chucat
Junior Member
Posts: 90
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Post by chucat on Jul 25, 2011 13:21:04 GMT -5
What'd happen if Hiro Nakamura faced Tim from Braid in a penalty shootout?
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chucat
Junior Member
Posts: 90
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Post by chucat on Jul 25, 2011 13:22:40 GMT -5
Have the referee be Wong from Psychic Force.
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Post by Ike on Jul 25, 2011 13:26:43 GMT -5
What'd happen if Hiro Nakamura faced Tim from Braid in a penalty shootout? Unstoppable force meets immovable object etc
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chucat
Junior Member
Posts: 90
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Post by chucat on Jul 25, 2011 13:29:05 GMT -5
Tim from Braid uses savestates all the time he is a dirty cheater that is why his girlfriend left him.
ps his girlfriend is kitten
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Post by beach1 on Jul 25, 2011 13:42:32 GMT -5
Ehh, I don't think it's horrible to use save states, at least for some games. I mean, there are just too many video games out there to play and who has time to play through all of them nowadays without some help? I'd rather use save states and get farther into a game, than if I did without using them. I don't mind if people use save states, it's fine (I'm not here to tell anyone how they have to play their video games), but it's objectively cheating the game. It's nearly inconsequential in a case where you need to put the game down and come back to it (such as in a lengthy RPG), but using it to cheat death or overwrite the checkpoint system in the game - that's cheating. Straight-up cheating. Imagine you kick and miss in a game of soccer - is it fair that you get to say you should go back to that point and get another free kick, as many times as you want until you make it, just because you "could have" made it? Absolutely fucking not. You could not be considered to have "won" a game of soccer if you get to make infinite re-kicks, and this analogy can apply to nearly any game or sport. In the same way someone like that would not be "winning" their game of soccer, someone who abuses save states to get to the end of a shmup does not "beat" that shmup. Oh yeah, it is cheating the way the game was original made. I don't disagree with that. I guess I'm just someone who doesn't always play shooters that seriously. I play them not only for the gameplay, but for the graphics, the music, etc. So for me, it's ok, if I didn't win the game fairly, since I also got to enjoy the graphics and the music and story.
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Post by hidetoshidecide on Jul 25, 2011 13:46:46 GMT -5
It's nearly inconsequential in a case where you need to put the game down and come back to it (such as in a lengthy RPG), but using it to cheat death or overwrite the checkpoint system in the game - that's cheating. Straight-up cheating. I don't have the time to beat a 60-90 minute game in a single setting.
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Post by kitten on Jul 25, 2011 13:54:57 GMT -5
Yet you play strategy games? If you're just stating a single time to take a break, I would probably not consider that cheating (as the game does have a built-in pause feature), but stating at important parts and the reloading immediately after dying...
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Post by hidetoshidecide on Jul 25, 2011 14:04:45 GMT -5
Yet you play strategy games? If you're just stating a single time to take a break, I would probably not consider that cheating (as the game does have a built-in pause feature), but stating at important parts and the reloading immediately after dying... What do you mean by "strategy games"? I don't like most SRPGs. I used to be a PC wargamer, but I had to give it up due to time constraints. Those bad boys are a time sink. Lifestyle games, many of them. I am not an obsessive state stater when it comes to action games. Typically, I do one every so often and use them if I feel that I can't wring any real advantage out of replaying the previous parts. If you obsessively save state, you often box yourself in, particularly if you're just learning a game.
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chucat
Junior Member
Posts: 90
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Post by chucat on Jul 25, 2011 14:08:22 GMT -5
Yet you play strategy games? If you're just stating a single time to take a break, I would probably not consider that cheating (as the game does have a built-in pause feature), but stating at important parts and the reloading immediately after dying... Trying to think of a good RTS that frequently has 60-90 minute long games in multiplayer.............................................. ............................................................................................. ............................................................................................. ............................................................................................. ............................................................................................. None found.
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