Retro Shmups for Dummies
Aug 2, 2011 14:34:20 GMT -5
Post by Discoalucard on Aug 2, 2011 14:34:20 GMT -5
Yeah, I mean, it fluctuates from game to game. "The game gets harder as you get more powerful" is linear and very easy to understand. On the other hand, I've read a strategy guide for...Pink Sweets. Here's the quote from here: shmups.system11.org/viewtopic.php?t=18189
Shooters are games about shooting and collecting power-ups, and here this person is suggesting that the best way to play this game is to do neither? That's all just absurd. What's the point of giving the player a unique bomb (the referenced Rose Cracker) if the game is going to punish you for using it? Granted, from my experience this guy is exagerating a bit, but there's definitely some truth to it.
An important task besides scoring well is controlling the Rank. Basically everything raises it and nothing lowers it. The only way to ‘control’ it, is not to let it raise to quickly. Let us start with the worst thing you could ever do, the Rose Cracker. Simply never use this thing, because if you use it once, the Rank raises, the bullet patterns get more dense and then the second time you are forced to use it. By the third time you are already game over. Other stuff that raises Rank (not as much as the Rose Cracker though) is:
-Pressing a button
-Survival Time
-Collecting items (including roses and medals)
You can not do anything against the first two points, so just ignore them. For the third one, I would suggest only collecting medals and maybe one Special Power Up at the start/after a death. Try to avoid Rose Hip items, as you do not get any points from killing an enemy with it anyway. Another very important thing is your life stock. The more lives you have in stock, the worse is the effect of the stuff that raises the Rank. The best way to keep Rank down is to play with an empty life stock the entire game.
-Pressing a button
-Survival Time
-Collecting items (including roses and medals)
You can not do anything against the first two points, so just ignore them. For the third one, I would suggest only collecting medals and maybe one Special Power Up at the start/after a death. Try to avoid Rose Hip items, as you do not get any points from killing an enemy with it anyway. Another very important thing is your life stock. The more lives you have in stock, the worse is the effect of the stuff that raises the Rank. The best way to keep Rank down is to play with an empty life stock the entire game.
Shooters are games about shooting and collecting power-ups, and here this person is suggesting that the best way to play this game is to do neither? That's all just absurd. What's the point of giving the player a unique bomb (the referenced Rose Cracker) if the game is going to punish you for using it? Granted, from my experience this guy is exagerating a bit, but there's definitely some truth to it.