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Post by X-pert74 on Aug 1, 2011 3:58:41 GMT -5
What has Konami done that has been so good? The only thing I can think of [ERROR] They published Contra 4, Contra ReBirth, Hard Corps: Uprising and Silent Hill: Shattered Memories, which are all great. I also liked Metal Gear Solid 4's gameplay a lot, though it doesn't have one of my favorite storylines in the series. I haven't played any of those Castlevania, Suikoden, or Silent Hill titles mentioned, so perhaps that's why I haven't felt so disappointed by Konami lately.
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Post by KeeperBvK on Aug 1, 2011 4:29:02 GMT -5
Hard Corps Uprising and Silent Hill: Shattered Memories? Our tastes seem to differ quite a lot. Though I'll give you Contra ReBirth. Contra 4 is still lying untouched on my shelf.
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Post by munchy on Aug 1, 2011 6:53:49 GMT -5
Contra 4 is by far the best thing to come out of Konami's outsourcing frenzy.
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Post by Deleted on Aug 1, 2011 7:23:27 GMT -5
Silent Hill 2, Silent Hill 3 and MGS3 were enough for me to overlook any of the company's mistakes pre-2005.
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Post by Deleted on Aug 1, 2011 10:06:05 GMT -5
@ Jason X: Six years? Konami has been terrible ever since the PS2/XBOX/GCN days. Correct me if I'm wrong, but was the PS2 not the dominant console in 2005? At any rate, these were the titles that destroyed my faith in the company as a whole: Castlevania: Curse of Darkness (Proved that they learned nothing from the abortion that was Lament of Innocence) Suikoden IV (The third game was flawed, but you could still tell it was a Suikoden game. IV, though...Christ.) Castlevania: Dawn of Sorrow (Lame stylus controls for boss fights, plus I didn't like Sora the first time around, let alone the fact that it was yet ANOTHER Metroidvania game) Silent Hill movie (Wat) Silent Hill: 0rigins (Lame echo of Silent Hill 2, maybe two hours of actual game on top of that) Metal Gear Solid: Portable Ops (Portable craps) Metal Gear Solid 4 (The very definition of bloated) Silent Hill: Homecoming (I would sooner watch The Notebook every day than consider this a genuine Silent Hill game) Castlevania: Judgment (Incredibly lame 3D fighter with designs by the assclown from Death Note) Castlevania: Harmony of Despair (Lazy fucking shit) ...and on and on and on. My view of them is slightly more rosy (there have been a few decent games), but they've been pretty much a non-entity over the past few years. It's like they shot their wad on MGS4 (which I agree was bloated) and can't get it up again. It's like all Konami releases are PES and Yu Gi Oh games now. This is a random quibble, but one thing that really pissed me off is how they handled the limited edition of MGS3: Subsistence. First of all, americans got dicked over with the booklet - the Japanese one had a comic and such with it, all we got was a leaflet with a URL to a PDF, pretty much. The other thing was how limited it was - pre-orders at Gamestop weren't being fulfilled, and I had to be a total bastard to employees at several stores just to get my copy (even though I'd put down 3 separate preorders out of paranoia, and none of them were fulfilled). They're also apparently sitting on Hudson Soft and hoping it dies, bastards.
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Post by Deleted on Aug 1, 2011 15:06:59 GMT -5
We never got MGS: Integral, either, so it's a long-standing tradition for them to short us on the good stuff. Hell, I didn't even know there was a limited edition of Subsistence until long after the game came out. I don't recall Gamestop advertising it at all, and a bunch of people were saying it could only be obtained through the Konami website.
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Post by Ryu the Grappler on Aug 1, 2011 15:15:18 GMT -5
Technically we did. Metal Gear Solid: VR Missions is officially considered to be the U.S. version of Metal Gear Solid: Integral. The only things we missed out were a new alternate costume for Meryl, a rather impractical FPS mode, two hidden tracks, a noob-friendly setting, alternate patrol paths, and a CODEC frequency with developers' commentaries. All of the other new stuff were already in VR Missions and the other stuff added to main game were stuff added to the U.S. version of MGS.
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Post by Deleted on Aug 1, 2011 15:17:16 GMT -5
Technically we did. Metal Gear Solid: VR Missions is officially considered to be the U.S. version of Metal Gear Solid: Integral. The only things we missed out were a new alternate costume for Meryl, a rather impractical FPS mode, two hidden tracks, a noob-friendly setting, alternate patrol paths, and a CODEC frequency with developers' commentaries. All of the other new stuff were already in VR Missions and the other stuff added to main game were stuff added to the U.S. version of MGS. In my eyes, the developer frequency was the entire point of Integral. Plus they had some pack in stuff that I thought was neat.
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Post by Ryu the Grappler on Aug 1, 2011 15:30:46 GMT -5
Actually, the entire point of Integral was to sell the U.S. version of MGS (with the English voice acting and added difficulty settings) in Japan and the VR Disc was a cool little extra. I also forgot that Integral had a Pocketstation minigame.
I'm pretty sure someone translated the commentaries sometime ago. I'll post a link if I find anything.
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Post by Deleted on Aug 1, 2011 15:36:02 GMT -5
I really don't care why it was released in Japan, I wanted to be able to play it in America. And even f there were translations, they wouldn't help me play the game on an unmodded American system.
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Post by Discoalucard on Aug 1, 2011 15:55:00 GMT -5
I really don't care why it was released in Japan, I wanted to be able to play it in America. And even f there were translations, they wouldn't help me play the game on an unmodded American system. Wasn't the PC version based on Integral? I never played it, though I have it somewhere. Don't know if they translated any of that extra stuff though.
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Post by Ryu the Grappler on Aug 1, 2011 15:56:17 GMT -5
I'm pretty sure the commentaries were left untranslated in the PC version. You can still contact the frequency number, but it will return a bunch of gibberish instead.
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Post by Weasel on Aug 1, 2011 17:32:40 GMT -5
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Post by Deleted on Aug 1, 2011 17:35:53 GMT -5
ROFL (and I never say that)
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Post by ReyVGM on Aug 1, 2011 17:49:01 GMT -5
I'M GIVE UP!! Screw Capcom.
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