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Post by Neo Rasa on Aug 24, 2006 23:23:18 GMT -5
Sorry, Recap, I just assumed...Anyway, I'd like some examples of full 3D movement using pure 2D graphics. Phantasy Star's dungeons? Sure there was depth and breadth, but no height, so that's not full 3D movement. Does Doom count? How about voxel-based games like Comanche? Games on the Doom engine should not count since the game has no height factor with regards to the actual gameplay, weapons, etc. Only for the level architecture (two objects can never be on top of each other as an example, nor can you ever have one room on top of the other). Duke Nukem 3D and Doom 64 on the other hand absolutely count, as would IMO Ultima Underworld and the voxelly sims like Secret Weapons of the Luftwafte, etc. Captain Skyhawk is also a rather obvious example (as are any vertical shmups where height is altitude is a factor like Zoar). As I said, 3D gameplay be it with sprites, vectors, etc. is old news.
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Post by jameseightbitstar on Aug 25, 2006 2:07:52 GMT -5
Actually, Doom DOES have a height factor. www.classicdoom.com/doommyth.htm <--Height factors and the 3D aspects of Doom are the very first things covered by this.
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Post by Bloodreign on Aug 25, 2006 2:19:45 GMT -5
I'd personally like to see more 2-D sprite based games, sure the kids won't find them flashy, but you see how hard the artist(s) who did the sprites worked.
All these 3-D games just don't do it for me like a 2-D does (Gradius 4 one of my favorite games uses polygons, but the game is still pretty much sprite based, even if it's late 90's).
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Post by Neo Rasa on Aug 25, 2006 10:24:52 GMT -5
Actually, Doom DOES have a height factor. www.classicdoom.com/doommyth.htm <--Height factors and the 3D aspects of Doom are the very first things covered by this. D'oh I hadn't even thought of it that way (sad given how much I love the series). Heh, I'm glad they have the one about the Berserk Pack's duration on there. People STILL DON'T BELIEVE ME WHEN I TELL THEM THAT despite the fact that it really is mentioned in like every manual for the game. Some of the others on there, I can't believe anyone would believe if they actually played the game.
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Post by NINJA IN U.S.A. on Aug 27, 2006 16:39:25 GMT -5
Konami still can't make a good Castlevania game in 3D.
Topic over.
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Post by megatronbison on Aug 27, 2006 20:03:42 GMT -5
Konami still can't make a good Castlevania game in 3D. Amen to that, I am struggling- struggling to finish Curse of Darkness. It really is tedious. If it had any forename other than Castlevania I know I wouldn't even be trying.
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recap
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Posts: 134
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Post by recap on Aug 27, 2006 20:55:52 GMT -5
Konami still can't make a good Castlevania game in 3D. That's not Konami's fault, though. But 3D's.
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Post by michiyoyoshiku on Aug 27, 2006 22:54:46 GMT -5
Alot of the PSP's Best games are 2d.
over at gametrailers I have a thread about 2d Fighters.
Rehash killed the 2d Fighter, how many Guilty Gear and Street Fighter Upgrades and rehashes do we really need?
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recap
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Post by recap on Aug 28, 2006 7:11:06 GMT -5
Indeed, I believe that "rehash" is what has kept the genre alive. It's thanks to it that the developers don't need to invest so much money in their production. A money which wouldn't come ever back, given these days' public.
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Post by michiyoyoshiku on Aug 28, 2006 7:14:01 GMT -5
But by the time Steet fighter reached what alpha 2 people stopped Caring, I love Guilty Gear to death but #Reload is all I need I don't need Slash and this New SSFIIX upgrade GGXX Accent Core which sounds like Guilty Gear's answer to the super upgrades with new voices and a new character.
Thank the good lord above There's Still Spectral VS Generation for my new franchise needs.
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recap
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Post by recap on Aug 28, 2006 7:29:07 GMT -5
Seems there're not enough fans thinking like you do...
SFZ2 was a big success. In Japan, at least, it's main target. I believe that (Western) people 'stopped caring' about 2D fighting games a bit earlier, when they got too technical (KOF, Vampire...) to attract new users, who, at the same time, were fascinated by that new wave of polygonal games.
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Post by michiyoyoshiku on Aug 28, 2006 11:17:10 GMT -5
Don't get me wrong I love 2d Fighters most of the games I own are 2d Fighters, I make it a point to have Guilty Gear on every system I have (even the crappy Gameboy Version) I just want something you know.......new.
and what do we have that's new? Hokoto no Ken which will probably never see the light of day on an Americian Console maybe even american arcades (1 asshole arcade operator won't carry it no matter how much we beg........he even relocaded the arcade JUST to ignore us) And Spectral VS Generation which at least I can play on PSP (Hello D-pad Mod)
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Post by YourAverageJoe on Aug 28, 2006 17:36:41 GMT -5
Sorry, Recap, I just assumed...Anyway, I'd like some examples of full 3D movement using pure 2D graphics. Phantasy Star's dungeons? Sure there was depth and breadth, but no height, so that's not full 3D movement. Does Doom count? How about voxel-based games like Comanche? Last time I checked, Doom used textured models for enviroments and scaled sprites. I had to check Wikipedia for voxels, but from what I can tell, voxels are calculated in 3D, thus they should count as 3D graphics. I'm no expert, and I'd need some more definite research to be sure, but that's just what answers I can give now.
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Post by michiyoyoshiku on Aug 28, 2006 19:29:07 GMT -5
That and Doom used the SUper FX Chip to run on the SNES
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Post by MRSKELETON on Aug 28, 2006 20:17:45 GMT -5
the thing about 2d games, Is you can only do so much with them. You really can't re-invent 2d fighting games anymore, It's just not really possible.
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