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Post by Allie on Apr 27, 2012 12:28:43 GMT -5
(Despite my use of the pronoun "you" in this post, it isn't directed at Ike.)
Ultimately, you're going to have your own preferences for what you look for in a game, and in the end, you have to really figure out what your in it for.
Storytelling isn't really the most important element to me; I'm more than fairly cynical when it comes to fiction, so I tend to recoil at the 'games as art' classification when a game tries to be 'moving' (in its own ham-fisted way) through its story. I don't have much of a personal desire to connect with a game 'on a deeper level'.
There are games that appealed to me deeply on an overall atmospheric level (Illusion of Gaia, Suikoden 1, Binary Domain, Phantasy Star 4, Chrono Trigger, Burning Rangers, Snatcher), but I can't say that any of them have been revelatory experiences to me.
I suppose if that's the sort of thing you're looking for, the revelation, it'd be extremely hard to maintain interest, even in the older gen stuff.
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Post by TheGunheart on Apr 27, 2012 13:41:22 GMT -5
I'd say I should consider doing the same Ike- a lot of the time recently I have been playing games more to keep up with whats considered to be a modern classic rather than you know, playing through the ones that I already have that seem infinitely more interesting. Yeah, that was the problem I was trying to articulate earlier.
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Post by retr0gamer on Apr 27, 2012 15:59:44 GMT -5
I'd say I should consider doing the same Ike- a lot of the time recently I have been playing games more to keep up with whats considered to be a modern classic rather than you know, playing through the ones that I already have that seem infinitely more interesting. I'm considering it as well. I've been playing a lot of games that are mainstream and considered great like Uncharted 3 and feeling like I've wasted my time by the end of them. They might be fun but they are totally vapid. I've enjoyed flawed games a lot more, stuff like Deadly Premonition or Fragile Dreams.
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Post by Deleted on Apr 27, 2012 16:33:23 GMT -5
(Despite my use of the pronoun "you" in this post, it isn't directed at Ike.) Ultimately, you're going to have your own preferences for what you look for in a game, and in the end, you have to really figure out what your in it for. Storytelling isn't really the most important element to me; I'm more than fairly cynical when it comes to fiction, so I tend to recoil at the 'games as art' classification when a game tries to be 'moving' (in its own ham-fisted way) through its story. I don't have much of a personal desire to connect with a game 'on a deeper level'. There are games that appealed to me deeply on an overall atmospheric level (Illusion of Gaia, Suikoden 1, Binary Domain, Phantasy Star 4, Chrono Trigger, Burning Rangers, Snatcher), but I can't say that any of them have been revelatory experiences to me. I suppose if that's the sort of thing you're looking for, the revelation, it'd be extremely hard to maintain interest, even in the older gen stuff. The only game that I've gotten revelatory experiences from is Robotron. Life sucks and then you die, and there's really no point to it all. And even if you manage to hang on a little longer it's more of a chore than anything.
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Post by X-pert74 on Apr 27, 2012 17:23:15 GMT -5
I think a good deal of my favorite games have had some kind of emotional impact on me; whether it was because of the actual game design/story itself or just something that I myself applied to the game in some way. EarthBound was one of those games for me, definitely. I only played it for the first time a couple years ago, but I loved it. I haven't played the other Mother games yet, but EarthBound I felt had a great story, and I would definitely consider it a work of art. Some other games I feel this way about include Deadly Premonition (it also had a great story, that really kept me thinking about it long after I first beat it), Final Fantasy VI (it's more traditional in execution compared to something like EarthBound, but it was my first RPG ever, and even besides that I found it enjoyable. I particularly like the charm of Ted Woolsey's translation for the game), Fallout (the consistency of the atmosphere and story in this game was amazing. I love the other Fallout games too, but they aren't quite as consistent in their mood as the first game was), Illusion of Gaia (I'm also a huge fan of it and a bunch of others. Even games that don't necessarily have deep stories like these I also feel attached to, such as Mega Man X3. From the first time I played it as a kid, I really liked the mood and atmosphere the game (the Super NES version) had. Compared both to the previous and future Mega Man X games, X3 had a very dark feeling to it, particularly due to its soundtrack. I also really like the art design of a lot of the levels in the game. Tunnel Rhino's stage, from the surface area at the beginning, with the glass domes on the mountains in the background, to the random sprinklings of architecture throughout the cavern, I really liked the design of. It's one of my favorite locations in a game; I find it very compelling somehow.
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Post by Jave on Apr 27, 2012 18:14:15 GMT -5
One reason I've lost interest in video games is because of the frequency of vehement arguments about them between people who play them. I just wish I wasn't part of the problem... but I'm trying, I really am.
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Post by TheGunheart on Apr 28, 2012 3:44:55 GMT -5
To be honest, crappy endings in general have been hampering my enjoyment. It's like a game can't just let you win anymore; it's gotta make some crappy statement or something. Yeah, it's the journey and all that, but when every damn destination involves getting shot in the head and thrown in a ditch, the journeys start to run together.
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Post by X-pert74 on Apr 28, 2012 5:29:21 GMT -5
To be honest, crappy endings in general have been hampering my enjoyment. It's like a game can't just let you win anymore; it's gotta make some crappy statement or something. Yeah, it's the journey and all that, but when every damn destination involves getting shot in the head and thrown in a ditch, the journeys start to run together. I agree wholeheartedly with this. I don't always dislike bad/downer endings, but usually it ruins a story for me. I think the worst offender that I've experienced personally is Crackdown on the 360. If any game's ending made me think less of the overall experience, it's Crackdown's.
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Post by Warchief Onyx on Apr 28, 2012 12:03:00 GMT -5
The un-modded KOTOR2 is still my King Turd on Shit Mountain as far as disappointing game endings go. Mass Effect 3 comes close, but DLC might fix that in a few months (hopefully). KOTOR2 had to wait years for modders with an incredible sense of dedication to undo what LucasArts' fuckery did to that game.
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Post by r0ck3rz on Apr 28, 2012 12:11:53 GMT -5
Play Bahamut Lagoon. Bad endings will probably never bother you again, and it has nothing to do with the end, which, disturbingly, might actually have the opposite effect on you.
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Post by Allie on Apr 28, 2012 13:17:16 GMT -5
I think most people might count it as a crappy ending, but Soul Reaver 2's ending quite literally made me laugh. Of course, I think that I interpreted the two Soul Reaver games a lot differently than most people.
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Post by r0ck3rz on Apr 28, 2012 17:21:36 GMT -5
I think I found what this threads really trying to say about this hobby:
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Post by Pitchfork on Apr 28, 2012 17:57:36 GMT -5
Of course, I think that I interpreted the two Soul Reaver games a lot differently than most people. Do tell!
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Post by Warchief Onyx on Apr 28, 2012 18:26:25 GMT -5
Gaming was so much cooler before it got popular. </hipster>
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Post by muteKi on Apr 28, 2012 19:17:15 GMT -5
In defense of that viewpoint, you're far more likely to see an announcement for a new Call of Duty than you are a new Blaster.
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