|
Post by Allie on Apr 30, 2012 21:19:19 GMT -5
Illegal use of Huey Lewis. 10 yard penalty. That doesn't count as flagrant?
|
|
|
Post by jjmcjj on Apr 30, 2012 21:33:59 GMT -5
I had lost interest almost completely in games for a period of several years, but just starting the beginning of this year my interest has rekindled again. Though right now it's pretty much PC games exclusively, whereas I've usually been a console gamer my whole life, as all the consoles I own are in a storage room at the other side of the country right now and I don't own a PC gamepad so console emulators and ROMs are out of the question for the time being. Still having a great time seeking out and playing around with a bunch of freeware and abandonware titles. Finally getting Quest for Glory V to run on my computer was almost as much a triumph as the game itself. Haven't thoroughly played them yet but getting the enhanced System Shock 2 and Grim Fandango installed and running was also immensely satisfying.
I've found that I get jaded/disinterested in a hobby I usually enjoy after a while and then some time later I am able to go back to it and enjoy it in a new light again. Dunno if this will be the case for anyone here sympathizing with the OP but it's always a good idea to put something aside you're growing tired of and try other things and see how you feel another day, even if that day may not come for a few more years.
|
|
|
Post by r0ck3rz on Apr 30, 2012 22:15:39 GMT -5
If you get used to playing games with the keyboard, emulation will work out just fine(arrows for movement, a,s,d,z,x, and c for buttons, Enter and right Shift for start/select. It's weird, but you get used to it. Heh, of course hypocritically this is coming from someone that uses USB gamepads, but if something happened, I wouldn't have trouble readjusting).
Dumped CT again. I just can't put that kind of commitment into completing a game of length. Plus it really does feel boring to me to be running around an area looking for chests, fighting monsters to level up, and trying to further a story. In this case I was only really interesting in seeing the difference in text(which was kind of interesting, like being able to give Ayla a nickname for Crono, which helps you see that at the end of the dream with Marle as his wife, it's actually Ayla constantly calling out his name), but it's not enough to keep me going with a game like this, and I'm actually starting to feel like playing more arcade style games.
|
|
|
Post by jjmcjj on Apr 30, 2012 23:26:05 GMT -5
^Yeah I've played my share of Genesis and (S)NES titles on emulators in the past and it just doesn't feel right with a keyboard. It's especially problematic for games that require precise jumping and dodging. Already difficult games like Street Fighter 2010 and Alien Soldier were definitely not helped by the keyboard, while wall jumps and dashes with Mega Man X3 were nearly impossible for me. Hell even some PC exclusive titles like Tyrian 2000 don't feel as enjoyable without a gamepad or arcade stick of some sort even if it's perfectly playable without one. Then again I've managed my way to the end of I Wanna Be the Guy with just a keyboard so...
|
|
|
Post by muteKi on May 1, 2012 2:48:04 GMT -5
Weirdly, I've felt a lot of games actually play a bit nicer with keyboards, like the run and guns. Stuff like the run and guns where you need to have a shoot button held down nearly constantly and still jump works better that way, since it is structured a bit more like a "real arcade control panel" and all.
But maybe I'm just crazy.
|
|
|
Post by X-pert74 on May 1, 2012 2:57:19 GMT -5
muteKi, you're not crazy. I recently finally tried out Gunforce 2, since I got a wired 360 controller, but I ended up preferring it with my keyboard! The buttons on the 360 controller I could have worked with, but movement using the analog stick was nearly impossible; it was way too sensitive. I couldn't figure out how to get Irem Arcade Hits to recognize the d-pad, though that wouldn't have been much of an improvement either
|
|
|
Post by r0ck3rz on May 1, 2012 6:29:02 GMT -5
The worst, which hopefully won't be an issue for me anymore, is when playing lengthier games, for a good amount of time. You start to feel some wearing out in your fingers after a while. That said, I was quite used to the keyboard. I think the reason I got gamepads to begin with was to maybe play some fighters or something, which, while doable, was pretty rough with a keyboard. Then again, I'm still not much of a fighting game person at all, so.... However, the keyboard really isn't so bad. I would suggest if you use M.A.M.E., take up the UIFX version: mame32fx.altervista.org/home.htmIt has a built in turbo feature, so that would save some wear and tear on your keys(or possibly any pads you will have in the future).
|
|
|
Post by kyouki on May 5, 2012 1:22:33 GMT -5
Had a four day weekend this week and had a list of all these games I want to sink some time into (restart Siren, restart Phantasy Star, finish up Dragon Quest II, FF6, Mother)... but I just couldn't get into anything. Ended up not playing many games at all, but when I did play it was just running through some stages in Orochi Musou 2.
Still have tonight and tomorrow, though, so I might play something tonight.
I get these swings, sometimes I am nearly obsessed with games putting nearly all my free time into them (Dark Souls most recently, FF1,2,4 before that). Other times I can't muster up the energy to play anything. I think a lot of it has todo with my state of mind. When I'm stressed out/worried I tend to lose myself in games. When I'm fine, don't really feel like gaming.
|
|
|
Post by Scylla on May 11, 2012 22:35:26 GMT -5
there's a reason why Kojima still works as a game designer and Itoi is only a copywriter who has no intention of making a fourth Mother game. This is a totally random aside here (and I definitely have no intention of reviving this debate; I've never even played Earthbound), but a game designer isn't inherently better than a copywriter. There's no "only" about it. Itoi is considered one of the very best copywriters in Japan, so there is no shame in him choosing to focus on his main profession and what he's, arguably, most talented at. The lines he's come up are widely recognized across Japan, so memorable that they're still in the minds of people decades later. As a writer and editor myself, I know that it takes IMMENSE talent to do so much with so few words. His catch copies are so good that they practically give me goose bumps, even though I have little, if any, experience or feeling for the product. And this is based on translations, which I'm certain have diminished the original impact. I honestly don't know much about him as a designer or scriptwriter or what exactly his involvement in games was, but when I came across this article, I was floored: yomuka.wordpress.com/2011/02/06/shigesato-itoi-the-copywriter-a-comprehensive-look/
|
|
|
Post by Ryu the Grappler on May 12, 2012 0:26:07 GMT -5
This is a totally random aside here (and I definitely have no intention of reviving this debate; I've never even played Earthbound), but a game designer isn't inherently better than a copywriter. Good thing I never actually said that though. I merely said that I prefer one guy's games better than the other. Just to clarify, I don't think Earthbound is a bad game by any means. It's pretty good as far as JRPGs goes, despite the fact that I never really got into it. I played enough bad RPGs to know that Earthbound does not fall into such category. I just think the game is a tad bit overrated and didn't think it was such a earth-shattering experience as it was touted to be. Personally, videos games are the wrong hobby to get into if you're looking to change your outlook on life. Itoi sure knows how to write a few catchy taglines that's for sure and he must've been pretty prolific if he got the chance to work with Studio Ghibli, but on the other hand he doesn't seem to be very fond of that era of his career judging by the interview excerpt quoted by that blog.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 12, 2012 0:34:51 GMT -5
Not to throw gas on the fire, but I don't get it (the cult worship of the game, or his "catchy" statements).
"Hipsters. This game is their god."
Then again I'm a plebian.
|
|
|
Post by Scylla on May 12, 2012 1:02:34 GMT -5
Good thing I never actually said that though. I merely said that I prefer one guy's games better than the other. Uh, but that was the meaning of what you said. There's no other way to interpret your statement. Really, the "only" says it all. Your point was that Kojima is better at creating games because he's still a game designer, while Itoi is "only" a copywriter, as if he's been reduced to a lowlier position. My point is that even if Itoi made the best game ever known to man he could've still chosen to pursue copywriting because that was his main career in life and he was exceptional at it, and that's a perfectly respectable choice because there's nothing worse about being a copywriter. You made it sound like he was reduced to flipping burgers or something. Copywriting was every bit as much of a creative outlet for him, to which he got great acclaim.
|
|
|
Post by Ryu the Grappler on May 12, 2012 1:25:09 GMT -5
Well if you want me to be technical about it, there's nothing wrong with being a copywriter at all (if it pays him well, more power to him), but being the head of a video game developer is a lot more demanding job than coming up with clever taglines for products (what with having to co-ordinate with various programmers, graphic designers, composers, translators, voice actors and other people that contribute to the overall quality of the game in some way or another).
While the comparison with Kojima was mostly accidental anyway, if I had brought up another modern talented designer (let's say Hideki Kamiya), my opinion would've been more or less the same.
|
|
|
Post by r0ck3rz on May 12, 2012 10:32:58 GMT -5
I wish I could think of how I wanted to word a subject to make a new thread, but I can't. This does kind of loosely relate to this, because if anything, I think I may have just found my interest again....
Ironically enough, I've been having the hardest time with adventure/exploration/roleplaying(mainly anything that require some length of time) lately, and this just happens to be about the original Legend of Zelda.
I just visited Screw Attack, and one of their random....blogs, articles, I don't know what you'd call them, brought up some random stuff on gaming as a whole. First thing they brought up was downloading, and beating, the original LoZ on the 3DS. This person mentioned reading about people on forums talking about having used Nintendo Power to get through, and compared their use of GameFAQ's as a similar experience. Then I saw replies in the comments section basically agreeing that a guide is needed; one even theorizing that LoZ was developed to sell NP.
It's weird, suddenly memories of playing the game for the first time came flooding back to me. I mean, sure I needed help at various points, and never beat it when I was younger, but damn if it wasn't fun trying to find things on your own. That's when it hit me, have we lost the ability to enjoy trial and error in gaming over the years? I mean, I've seen the amount of articles on graphical adventures around here, so some of us must still enjoy it to some degree.
It just feels like something is lost on these gamers that just weren't there at the time, with no internet, or possibly parents that couldn't afford NP, or could, but were more like "they think about that damn Nintendo too much as it is," or something. The game was meant to take up vast amounts of your time, it's how it was developed. I think when they realized people felt like they had to resort to magazines is when they gave up, and started showing people where to bomb, with cracked walls, or tapping on it with the sword to make sounds, or what have you.
Meanwhile, those of us without magazines or internet had to make do with word of mouth. I remember my brother came home from school one day knowing how to get through the lost woods. I needed an uncle to show me about pushing blocks, otherwise I assumed that room with the staircase in the middle of 4 blocks was just pointless. From then on, knowing I could do that, I had to try every block I came across. Despite that, somehow I just knew to try and blow the whistle at the pond to get into level 7. It just seemed too out there to have a pond, no enemies, and nothing else going on. I even somehow bothered to try to press against that one wall toward a 100 rupee secret.
The game was quite an experience that, I just don't think if you didn't live through that period, you'll ever quite understand. This was every game of that era too, this wasn't just legend of Zelda. You took large Mario and crashed through every brick possible, in hopes of finding a secret. You took Simon or Trevor Belmont and struck every block, in hopes of coming across a large heart, meat(mostly this), double/triple shot, etc. It was something else finding secrets on your own, but that really seems to have been lost somewhere along the way.
Now I just wish I could forget everything I knew so it could be fresh all over again. I mean, nowadays I can have 6 hearts, white sword, blue ring, arrow, bombs, candle, large shield, meat, magic medicine, all before entering the first dungeon.
|
|
|
Post by Ike on May 12, 2012 12:01:22 GMT -5
Meanwhile, those of us without magazines or internet had to make do with word of mouth. I remember my brother came home from school one day knowing how to get through the lost woods. I needed an uncle to show me about pushing blocks, otherwise I assumed that room with the staircase in the middle of 4 blocks was just pointless. From then on, knowing I could do that, I had to try every block I came across. Despite that, somehow I just knew to try and blow the whistle at the pond to get into level 7. It just seemed too out there to have a pond, no enemies, and nothing else going on. I even somehow bothered to try to press against that one wall toward a 100 rupee secret. Have you looked into Game Club 199X at the top of this very forum? It's all about reliving this experience. edit: If anybody's interested, I just threw up my Virtual Boy on eBay. www.ebay.com/itm/221022150143?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649#ht_500wt_1413
|
|