|
Post by lanceboyle94 on Apr 16, 2013 20:39:23 GMT -5
Did the Genesis version of Virtua Fighter 2 get a physical release in America? For some reason, I thought it was promoted as a Sega Channel exclusive over here... Yes it did. I believe it was the final release for the system - it actually came out in 1997, the year after the hardware had been discontinued. Frogger was the very last official US release for the system. It came out in 1998. VF2 came out in 1996. The Lost World: Jurassic Park was the last first-party release for the system (Frogger was published by Majesco) in 1997; it's also supposedly the last European release too (it's said to be either that one or FIFA: Road to World Cup '98)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 16, 2013 21:56:25 GMT -5
Looks like Gamefaqs is wrong about VF2 Genesis coming out in 1997, then.
I assumed Genesis Frogger would be a stripped-down version of the Playstation reboot that came out at the same time, but it's just a port of the 1981 arcade game?! The title screen doesn't even match up with the new logo.
I'd be interested to hear what kind of distribution the game received. By 1998 the stores around here had stopped stocking the Genny and SNES, and you couldn't find a game in the bins that wasn't a loose cart.
|
|
jjc14
Junior Member
Posts: 73
|
Post by jjc14 on Apr 17, 2013 9:27:46 GMT -5
Did the Genesis version of Virtua Fighter 2 get a physical release in America? For some reason, I thought it was promoted as a Sega Channel exclusive over here... Yes it did. I believe it was the final release for the system - it actually came out in 1997, the year after the hardware had been discontinued. Poking around the Wayback Machine, a "Test Drive" version of VF 2 was listed in the Sega Channel March 1997 lineup: web.archive.org/web/19970327222007/http://www.sega.com/channel/now/1.htmlSega Channel test drives were basically game demos hyping upcoming releases. Depending on the title, some allowed endless play with reduced features/characters/stages, while others were full games with a time restriction, booting the player after 20-30 minutes. Apologies for the history lesson, but this was probably why I remembered playing it prior to the region's physical release!
|
|
|
Post by Discoalucard on Apr 17, 2013 9:58:01 GMT -5
I remember seeing Frogger for the Genesis actually, since it was the time where I had gotten a job and was rediscovering all of the old 8/16-bit games I'd shoved in my closet. It was mostly relegated to bargain bins at places like Kay Bee.
|
|
|
Post by deadguy2322 on Apr 25, 2013 14:40:07 GMT -5
This article could really benefit from a proof-reader who knows English better than Derboo seems to. It isn't as rough as the Jackie Chan one was, but this site REALLY needs an editor to clean things up!
|
|
|
Post by derboo on Apr 25, 2013 18:12:10 GMT -5
If you're referring to the many missing letters through the pages: Those were the result on the obnoxious keyboard on my laptop in combination with me apparently accidentally overwriting the fixed version with an older one. Regarding any issues beyond that and other simple typos: We wish we had the capacities to have every text properly proofread, but that's unfortunately not a realistic prospect at the moment.
|
|
|
Post by bakudon on Apr 26, 2013 0:55:26 GMT -5
The synopsis for the plot of the animation is needlessly detailed, in my opinion – the entry seems longer than the entries for the games themselves! Somehow, the analysis of the games seems a bit barebones, although I can't quite put my finger on what is missing. Somehow I feel that they could use a paragraph or two of... something? Still, I'm hardly a VF expert, so I can't say what that might be. Sorry for not being helpful.
Oh, and in the animation part, it says "Also, before every major fight with a strong enemy, Ryu goes through the same animation..." Should this be "Akira"?
|
|
|
Post by Resident Tsundere on Apr 26, 2013 1:49:37 GMT -5
I really want to see the anime because I saw the trailer on an anime preview disc STUFFED with trailers, and it looks funny.
That R-Zone thing looks just hideous.
|
|
|
Post by derboo on Apr 26, 2013 3:15:49 GMT -5
Somehow, the analysis of the games seems a bit barebones, although I can't quite put my finger on what is missing. Somehow I feel that they could use a paragraph or two of... something? Still, I'm hardly a VF expert, so I can't say what that might be. Sorry for not being helpful. Story? The games don't really have any, save from the blurbs in the manuals, and that really is as shallow as it appears in the article. Music? I kinda ended up gathering all music-related comments into the text on the soundtracks, to avoid repeting myself. Mechanics? I dunno, the series is really extremely simple-yet-complex, and I feel that any more detailed explanations would scrape on FAQ territory. More I cannot think of. I'd say the article seems a bit barebones because the games are a bit barebones. The series has always been more about perfecting a compact package rather than countless features and systems and characters and modes. Virtua Fighter 4 and 5 change that a bit, but below the surface Quest Mode is really not all that sophisticated. I'd like to note that Virtua Fighter 2 is actually playable in Yakuza 5/Ryu ga Gotoku 5 as a mini-game, which you can actually go online through PSN. That alone blows my mind. Oh, I missed that post because of the page change. That sounds amazing! Is it the same as the version that's sold separately on the marketplace?
|
|
|
Post by Weasel on Apr 26, 2013 10:59:10 GMT -5
I don't know if it's exactly the same version, but the Ryu ga Gotoku 5 demo on the Japanese PSN lets you play the VF2 machines in Club SEGA up to the third stage.
|
|
|
Post by jongoo on Apr 27, 2013 22:12:47 GMT -5
great article
|
|
Shou
New Member
Posts: 15
|
Post by Shou on May 12, 2013 16:46:08 GMT -5
Like many of the other fighting game articles on this site, I find it disappointing that a dedicated article doesn't go into the game mechanics of each installment and especially why VF became the standard for fighters when it comes to system design and balance. I get that the author clearly doesn't understand the core mechanics but then such an article shouldn't be undertaken by a non expert. Uneducated bits about VF5 being the epitome of the series is embarrassing when the game flopped in Japan causing many arcades to go under and AM2 themselves issues 18 patches over the 3 main iterations.
|
|
|
Post by Weasel on May 12, 2013 20:55:36 GMT -5
I get that the author clearly doesn't understand the core mechanics but then such an article shouldn't be undertaken by a non expert. Uneducated bits about VF5 being the epitome of the series is embarrassing when the game flopped in Japan causing many arcades to go under and AM2 themselves issues 18 patches over the 3 main iterations. Then feel free to contribute some writing yourself if you feel there's more to be said.
|
|
|
Post by jongoo on May 12, 2013 21:09:00 GMT -5
Shou, articles here are written by ppl who love all types of games, not just VF or fighters. People come here, see a bunch of cool games and get the general idea of what they may have missed out on or simply enjoy reading about games they love. I'm a VF fan and like I said, great article, well written. And this is coming from some guy who just had a good session of VF:FS beating some very good players. I think I remember playing you though I don't remember how that went. Look, what you're looking for, why don't you just go to a dedicated fighting game website. Oh, and can anyone hook it up with the anime? Even my friend whose downloaded almost all the anime out there could not find it
|
|
|
Post by Discoalucard on May 13, 2013 0:11:19 GMT -5
Like many of the other fighting game articles on this site, I find it disappointing that a dedicated article doesn't go into the game mechanics of each installment and especially why VF became the standard for fighters when it comes to system design and balance. I get that the author clearly doesn't understand the core mechanics but then such an article shouldn't be undertaken by a non expert. Uneducated bits about VF5 being the epitome of the series is embarrassing when the game flopped in Japan causing many arcades to go under and AM2 themselves issues 18 patches over the 3 main iterations. We do take criticism to heart here, we really do. A few years back I got some feedback on the Shmups forums that the articles only examined shooters on a shallow level, so I made a conscious effort to ensure that each shooter article would get into greater depths regarding the scoring systems. I think they've gotten over better since and strengthened the quality of the articles as well. Analyzing fighting games on that level is much, much more difficult. They play much faster and looser, which they have to, because they're for competitive play. But the thing is, the number of really truly competitive players is actually very, very small. The articles need to take into account that someone who has never played the series will be reading it, and spending too much time on details tends to become bloated and overwhelming if you're not already familiar with it. So what I'm saying is, maybe the fighting game articles could stand some expanding - some of the older ones like Guilty Gear are definitely guilty of such a criticism - so I would definitely listen to any suggestions that could encapsulate the intricacies within a couple of paragraphs. Unfortunately just saying the author "doesn't understand the core mechanics" does absolutely nothing to address or strengthen the quality of the articles. And while the game may have disappointed hardcore Japanese fans, and may be worth mentioning, that has no bearing on the subjective opinion of the game's quality. The competitive fanbase (on shooters too) is often fickle, and I find myself disagreeing them more often than not. There are tons of fighting games that are either loathed or ignored by hardcore fighting game fans that I absolutely love. (I'm sure there's another Rage of the Dragons fan on this board, right?) There's nothing wrong with judging games on that level, but we don't aim our articles towards that audience. I find such analyzations fussy and not terribly enjoyable to read, in addition to just not sharing their viewpoint.
|
|