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Post by apachacha on Nov 30, 2013 9:09:35 GMT -5
I could never figure out how to do that side jump move in GEX when you need to fight that lizard thing that's climbing up the wall.
Also Plok was fun until it turned into a maze collect-athon, at which point it became so unenjoyable I could never complete it.
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Post by zerker on Nov 30, 2013 12:19:16 GMT -5
Hint: You don't fight the lizard (snake?) thing that climbs the wall. You just climb the wall too. I'm assuming you're talking about the Jungle World boss?
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Post by cambertian on Nov 30, 2013 17:22:57 GMT -5
Couldn't get my hands on Pac-Man World (even though it didn't win), so I went for the next worst thing: the second one.
Good god. So dull.
And I was thinking going in that'd be a nostalgia overload... Nope. Nostalgia over. Forever.
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Post by zerker on Nov 30, 2013 17:53:02 GMT -5
Yeah, that was more or less what I thought of Pac-Man World 2. I only really picked it up for Pac-Man Vs, though I did play it long enough to unlock Pac-Mania .
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Post by Bobinator on Nov 30, 2013 19:05:35 GMT -5
I actually liked Pac-Man World 2, even though it was more or less the same as the first game. If there's any game I'm skeptical of, though, it'd be Pac-Man World 3. Especially since they got the guys who made Sneak King behind it. And gave Pac-Man a voice. That sounds like Stinkoman.
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Post by zerker on Dec 1, 2013 7:48:21 GMT -5
After having played Gex, Ardy and Plok, my opinion of Pac-Man World 2 may have improved. At the time, I was comparing it to other excellent games available for GameCube and it was decidedly meh.
In other news, I finished Ardy last night. It was fairly decent.
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Post by muteKi on Dec 2, 2013 1:01:21 GMT -5
I couldn't get into Ardy, despite trying a little bit. It felt like a feeble attempt to make Dynamite Headdy for the SNES, but without most of what made Headdy charming and fun. And the platforming controls felt rather horrid.
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Post by Joseph Joestar on Dec 2, 2013 11:24:07 GMT -5
I couldn't get into Ardy, despite trying a little bit. It felt like a feeble attempt to make Dynamite Headdy for the SNES, but without most of what made Headdy charming and fun. And the platforming controls felt rather horrid. I never thought of it that way, but there are a lot of similarities to Dynamite Headdy, aren't there? What killed the game for me was the unforgiving hit detection for the jump attacks - having to do a tail jump or whatever is bad enough, but you had to be a lot more precise than in Ducktales or even Gex. Also, Ardy charging up his tail jump looks like he's humping the ground even more than Scrooge does if you time it right and pause.
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Post by kal on Dec 2, 2013 20:16:26 GMT -5
Ardy surprised the hell out of me, he came out during the Japanese developers can do no wrong era and...he does everything wrong. He strikes me as the Japanese contemporary equivalent of cheap shovel-ware knockoff ala Awesome Possum.
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Post by Joseph Joestar on Dec 3, 2013 17:39:03 GMT -5
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Post by Joseph Joestar on Dec 13, 2013 11:45:09 GMT -5
Bumping because the podcast is now up on iTunes!
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Post by kal on Dec 30, 2013 9:29:36 GMT -5
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Post by derboo on Jan 22, 2014 18:46:45 GMT -5
Gotta say that this is my second favorite episode artwork after the glorious Wonder Boy one. Great job!
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Post by Joseph Joestar on Jan 22, 2014 19:45:55 GMT -5
I liked the morbidly obess Gex on the Rascal(TM) scooter.
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Post by kal on Jan 23, 2014 8:11:52 GMT -5
Thanks guy, I was really happy with this one glad you like it! It probably looks a little better without Awesome Possum in the foreground there but I thought his inclusion was for the best.
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