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Post by Deleted on Dec 9, 2014 10:47:02 GMT -5
I think you might be giving too much credit to Kojima and not enough to Bluepoint. They did excellent jobs on God of War Collection and Ico & Shadow of the Colossus HD, which featured no input from Kojima whatsoever. Also, it's a little difficult to believe that a company who had no clue how to make MGS Rising was able to provide the necessary guidance for any project.
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Post by Neo Rasa on Dec 9, 2014 10:51:24 GMT -5
Not even guidance for their own games? I give credit where it's due, the ICo collection is of course incredible, though with God of War these HD ports were done over a relatively long period of time before being released in compilations later, with a lot more support from Sony itself compared to Ico. That said, their own ingenuity really shined with the latter, especially all the tricks they had to do to get Ico's interior textures to still look good.
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Post by Deleted on Dec 9, 2014 11:41:37 GMT -5
One would think Kojima's involvement would be pretty limited, as the whole point of a port is to hand it off to someone else so you can focus on your own new, original projects. Maybe KojiPro had some level of influence over MGS HD turning out the way it did, but given Bluepoints successful track record in that specific niche, I wouldn't say Kojima's team was the deciding factor.
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Post by retr0gamer on Dec 9, 2014 14:53:45 GMT -5
What input could Kojima productions actually give to blueprint. They'd be working off commented source code and would be the experts in the field, Kojima productions would have no experience with what those guys do. outside of explaining a few issues with source code I doubt they had any input with a lot of the old coders having moved on or forgotten what they wrote a few years ago.
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Post by moran on Dec 9, 2014 15:02:27 GMT -5
They could have something to do with Quality Control afterwards.
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Post by Neo Rasa on Dec 9, 2014 15:23:32 GMT -5
Well I mean Kojima Productions assembled the collection proper and like you said made sure they are up to standard. The ports were all done over a period of time by a number of different developers and released individually in Japan first (Peacewalker, as an example, was done by Genki).
Bluepoint's great ( hell any developer that can make TITANFALL playable deserves an award). I guess my point is just that these compilations are always banged out by a publisher as cheap as possible, so it takes a really dedicated management to make them not have issues. The Konami re-releases that Kojima Productions had actual involvement in came out great, the one they had no involvement (Silent Hill) in is really bad.
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Post by Feynman on Dec 9, 2014 15:38:48 GMT -5
Silent Hill also wasn't worked on by Bluepoint.
Bluepoint has gone the extra mile in all of the HD ports they've worked on, and all of them are fantastic. They go so far as to reverse engineer the games they port based off data from the retail disc, due to existing source code and assets often not being 100% reliable.
They deserve most of the credit for the MGS HD ports being as good as they are. I don't believe that Konami or Kojima had any significant involvement in those ports whatsoever.
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Post by retr0gamer on Dec 9, 2014 16:02:43 GMT -5
You're giving kojma productions far too much credit for something they didn't even do. Blue point games have proved themselves as the experts in their field without any input from Kojima productions and didn't need their 'management'. The only thing I no different between Zoe and Mgs remasters was the competence of the developer. I'm pretty sure Kojima productions had the same amount of input into the Zoe collection as the Mgs one. Kojima productions have their own projects to worry about.
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Post by vetus on Dec 9, 2014 16:08:02 GMT -5
A well-known Street Fighter game overshadowed at tournaments? Is that even possible? Did hapen with street fighter x tekken. Capcom tried to replace sf4 with this and failed bad. Ok, let me rephrase it then: a well-known, Street Fighter game that people liked. Street Fighter X Tekken wasn't so popular. No wonder Bandai Namco made a second thought about Tekken X Street Fighter and haven't released it yet. It's supposed to be released in the future but I doubt it will happen. And in the first place, Street Fighter X Tekken was a dumb idea. Tekken X Virtua Fighter or Tekken X Dead or Alive would be more suitable choice.
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Post by Neo Rasa on Dec 9, 2014 16:38:39 GMT -5
There was a Japanese cell phone ad that featured both Virtua Fighter as well as Tekken characters in it in like 2000 and for a few years after it caused rumors of a VF vs. Tekken. Tekken vs. Dead or Alive would definitely be the most suitable. SF vs. Tekken was never going to be good, but even before its failure Tekken vs. SF had to be vaporware, I mean they'd show off those same five screenshots of Chun Li or whoever for like three years straight.
I'm not understanding why people are thinking I'm trying to insult Bluepoint or whatever by discussing how these specific Konami compilations came to pass.
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Post by Pixel_Crusher on Dec 12, 2014 8:01:21 GMT -5
I'll just leave this here:
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Post by moran on Dec 12, 2014 10:35:43 GMT -5
Well, thats not gonna help him.
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Post by vetus on Dec 17, 2014 16:34:11 GMT -5
www.facebook.com/Nintendo/photos/a.120520318032430.30157.119240841493711/750228075061648/?type=1Proof that Nintendo cares more about Mega Man than Capcom. And since Nintendo put the money for the creation of Bayonetta 2 that otherwise Sega would never bother with, how about helping Capcom with the resurrection of Mega Man Legends 3 project? Nintendo even gave Mega Man a better treatment at Mega Man with Super Smash Bros 3DS/Wii while Capcom was pulling the middle finger to the fans with stuff like not including Mega Man at Ultimate Marvel Vs Capcom 3 despite high demand.
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Post by Neo Rasa on Dec 17, 2014 16:53:24 GMT -5
The best is how they added a Mega Man BACKGROUND to UMVC3. Capcom had an extremely profitable 2014 so I'm not sure what this video guy is ranting about with their financial position. Also I like how taking a huge amount of $$$ from Sony to not have to waste time porting SF5 to a system no one's buying like the XBox One is a bad decision. But then Ultra SF4 being ported to more systems is also a bad decision. I'm usually the first to complain about Capcom and the old guard mentality of many of Japan's older publishers but this guy's just blabbering about whatever, blowing off steam, waste of time. Angry Joe is usually fairly coherent so this is kind of surprising.
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Post by vetus on Dec 17, 2014 17:50:53 GMT -5
Daily reminder that they spent a huge amount from their profits on the development on smartphone games despite the fact they made much less money than computer and console games. Also DMC - Devil May Cry was the least profitable game of the francise, yet they decided to make a Define Version.
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