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Post by Sac (a.k.a Icaras) on Jul 19, 2014 4:53:01 GMT -5
So here I was, all excited for this grand reveal of the new Doom and it turns out that only QuakeCon atendees will be able to see it. Just what makes id/Bethesda think thay can pull this kind of bullshit on people? Not every Doom fan has the power to go to Texas. It seems all that was revealed was that it's a reboot (The game is just DOOM not DOOM4) and something about a demon pulling the arms of a player character and beating them with it (I'll bet this was some per-rendered trailer thing). I wouldn't get too upset really, when there's some real news of the game it'll leak quick smart There's ALWAYS a leak.
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Post by Super Orbus on Jul 19, 2014 8:21:52 GMT -5
It'll probably be online in 24 to 48 hours anyway.
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Post by Deleted on Jul 19, 2014 11:37:05 GMT -5
Those "leaks" are usually from the company itself, anyway.
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Post by X-pert74 on Jul 19, 2014 15:57:46 GMT -5
There's almost no way that Doom 4 will be anything other than yet another triple-A snoozefest. It's too big of a name and they'll be under too much business pressure to cater to the CoD audience. The only AAA modern shooters I can stand anymore are from Japanese devs. I'm more interested in where Id goes with Quake V; they've dropped hints of it finally ditching the Strogg and returning to the Lovecraftian themes of the first game. They just better not give it to Raven Software again. ...Which would be? I can think of a handful of Japanese-developed third-person shooters, but that's about it; are there any Japanese-developed first-person shooters that you recommend? Also, Raven Software is owned by Activision right now, and are locked into the Call of Duty series, so I think it's very unlikely they'll be involved with the next Quake title.
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Post by Gendo Ikari on Jul 22, 2014 8:50:41 GMT -5
So, first details from the little that was shown at Quakecon tell of fast gameplay, several enemies at once, medkits, no weapon reload, and full weapon loadout. Even with this little info, so much for whoever already predicted a Call-of-Duty-style game.
BTW, why it has become so compulsive for some to say "this FPS will surely be a CoD clone"? At this point I think it's just a way to sound smart and and an "hardcore" gamer by sneering at a style of FPS popular among "casuals".
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Post by Deleted on Jul 22, 2014 11:22:03 GMT -5
So, first details from the little that was shown at Quakecon tell of fast gameplay, several enemies at once, medkits, no weapon reload, and full weapon loadout. Even with this little info, so much for whoever already predicted a Call-of-Duty-style game. BTW, why it has become so compulsive for some to say "this FPS will surely be a CoD clone"? At this point I think it's just a way to sound smart and and an "hardcore" gamer by sneering at a style of FPS popular among "casuals". Is it really gaming without the elitism?
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Post by The Great Klaid on Jul 22, 2014 15:55:31 GMT -5
So, first details from the little that was shown at Quakecon tell of fast gameplay, several enemies at once, medkits, no weapon reload, and full weapon loadout. Even with this little info, so much for whoever already predicted a Call-of-Duty-style game. BTW, why it has become so compulsive for some to say "this FPS will surely be a CoD clone"? At this point I think it's just a way to sound smart and and an "hardcore" gamer by sneering at a style of FPS popular among "casuals". Is it really gaming without the elitism? Can't spell gamer without "entitled douchebag"
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Post by Feynman on Jul 22, 2014 16:07:42 GMT -5
...Which would be? I can think of a handful of Japanese-developed third-person shooters, but that's about it; are there any Japanese-developed first-person shooters that you recommend? Also, Raven Software is owned by Activision right now, and are locked into the Call of Duty series, so I think it's very unlikely they'll be involved with the next Quake title. These days, Activision has Raven Software churning out CoD DLC, which is really depressing. Raven made a lot of really amazing games over the years, and they deserved a better fate.
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Post by Deleted on Jul 22, 2014 21:46:35 GMT -5
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Post by X-pert74 on Jul 23, 2014 0:16:41 GMT -5
So, first details from the little that was shown at Quakecon tell of fast gameplay, several enemies at once, medkits, no weapon reload, and full weapon loadout. Even with this little info, so much for whoever already predicted a Call-of-Duty-style game. Oh wow, really? I was not expecting that, but that's pretty awesome Even if the level designs end up being very linear, I'm happy to hear that the combat will be that much closer to the classic games' combat.
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Post by The Great Klaid on Jul 23, 2014 0:40:42 GMT -5
Well really they were pretty linear anyway. Even if the maps looked complicated. I love me some DOOM, but I get stuck far too easy somedays because I can't figure out where a switch/key is.
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Post by Deleted on Jul 23, 2014 2:28:04 GMT -5
Was it Quake II linear or was it CoD 4 linear?
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Post by X-pert74 on Jul 23, 2014 4:40:58 GMT -5
Well really they were pretty linear anyway. Even if the maps looked complicated. I love me some DOOM, but I get stuck far too easy somedays because I can't figure out where a switch/key is. Well yeah, they weren't non-linear in a sandbox sense, but I still liked being able to explore so as to find keys needed to progress, or secret areas, or sometimes even entire secret levels. I also liked that there was variety to the integration of combat into the level design itself; you never felt like you were in a formula of moving between designated shooting areas and non-shooting areas. Even if you were solving a puzzle, at any moment during the puzzle-solving process, you could be surprised by an enemy popping out of a wall or something.
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Post by Weasel on Jul 23, 2014 12:53:53 GMT -5
Was it Quake II linear or was it CoD 4 linear? A lot of Doom levels can be tackled in just about any direction you want. Sure, the more recognizable levels like E1M1 are pretty much a straight path from start to finish, but then we get into more complicated levels like E1M4 (three very different paths from the map start), E2M3 (you can almost bypass the entire level if you know where a certain secret wall is), and Doom 2's Map10, which is a really wide sprawl of different places, where the map can be completed having only seen about 40% of it.
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Post by The Great Klaid on Jul 23, 2014 13:44:41 GMT -5
Was it Quake II linear or was it CoD 4 linear? A lot of Doom levels can be tackled in just about any direction you want. Sure, the more recognizable levels like E1M1 are pretty much a straight path from start to finish, but then we get into more complicated levels like E1M4 (three very different paths from the map start), E2M3 (you can almost bypass the entire level if you know where a certain secret wall is), and Doom 2's Map10, which is a really wide sprawl of different places, where the map can be completed having only seen about 40% of it. That's true, but it does seem like a lot of levels come down to opening the next section. So you only really interact with a part of the map at a time, and each section comes in the same order. Because you need the red key to get to the yellow key to get to the blue to get to the exit. I know not every level is like that. And I'm not as familiar with DOOM II as I am with DOOM. I just brought it up as a counter to this picture. There is no doubt that the DOOM map is more interesting, but to call it much less linear is faulty. Because I think I remember that map, and I know that each point has to be done in order. It's connect the dots. EDIT: And to be clear, I'm largely playing Devil's advocate here. I'd much rather have DOOM style levels. It's just a thing that's stuck in my craw for awhile now, and an argument I've wanted to play for sometime.
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