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Post by wyrdwad on Feb 2, 2015 0:24:04 GMT -5
Fair point. Found this old Kotaku article explaining that it was fear of copyright infringement with a DOS game called "Biohazard" that ultimately led to the name change: kotaku.com/5204463/why-was-biohazard-changed-to-resident-evilThough I dislike how so many people are saying it's a stupid or cheesy name. Resident Evil is a cool name, dammit! Too cool for the game itself, if you ask me -- I never much cared for Resident Evil. -Tom
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Post by Deleted on Feb 2, 2015 0:27:53 GMT -5
That same article (in the very same paragraph) mentions the band, as well.
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Post by wyrdwad on Feb 2, 2015 1:17:36 GMT -5
Yeah, but I think if it were JUST the band, they probably would've bitten the bullet and taken the risk.
Can't hurt to be careful, either way.
-Tom
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Post by The Great Klaid on Feb 2, 2015 1:52:02 GMT -5
There's a game called Journey, which is also a VERY famous band. I don't think that whole band name thing really holds up since it's obviously not the same media type nor is it a derivative work. I think there is something to be said of a single proper word. I'm not sure how you'd trademark it. Then again I guess Biohazard is the same way to me. Are we actually positive that it's the band that's causing the issues. And honestly they might lose. And while at this point I'd rather them stay the same way. I've never understood Resident Evil. If I don't think about it, it works the way it's meant to. Sort of the "evil within", as opposed to thinking about which just confuses me. Because the phrasing sounds so damn funny.
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Post by Deleted on Feb 2, 2015 1:53:21 GMT -5
Biohazard just fits the franchise better. Every game is about biological weapons, viruses, mutations, etc. Only the first one was about a mansion with a secret lab.
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Post by Catalyst on Feb 2, 2015 2:34:14 GMT -5
I've always heard of the band excuse, for when the name change was brought up. Might not be that much of an issue now, but I guess Capcom USA or Japan thought it was enough at the time. Eitherway, buying that out anytime after Resident Evil 2 would've been pretty ludicrous just because the series was already associated with that classic if not slightly weird sounding title. You'd lose sales.
Gotta add that I love the title. The place where evil resides. Which now that I think about it isn't that far from The Evil Withing.
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Post by Deleted on Feb 2, 2015 2:35:32 GMT -5
Only the first Resident Evil was truly about an event taking place entirely within one building, though. Kind of loses its relevance after that.
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Post by wyrdwad on Feb 2, 2015 2:45:56 GMT -5
Only the first Resident Evil was truly about an event taking place entirely within one building, though. Kind of loses its relevance after that. Again, though, "resident" doesn't mean "in a building." It just means... existent. Present. "There is evil here," with "here" being totally ambivalent -- it could be a building, a city, a country, or a planet. Alternately, it could mean "resident" within one's body -- as others have said, essentially the same thing as "the evil within." If anything, it's a generic title -- it could apply to any game that involves anything which is inherently evil. Biohazard is a much more specific title, referencing only something which is capable of causing harm on a biological level. -Tom
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Post by Deleted on Feb 2, 2015 2:48:46 GMT -5
It's being used in the manner you're describing, but it's also definitely meant to be a pun. The pun doesn't work if it loses part of its meaning. Whereas "Biohazard" is appropriate to all RE releases.
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Post by wyrdwad on Feb 2, 2015 3:17:30 GMT -5
I'm aware it was created with the intent of being a pun, but the pun was always really bad -- I love puns, and even I would've never felt that making a pun on the word "residence" because the game takes place in a house (get it?!) was a good idea. Honestly, if there weren't an article from the creators specifically stating that it was meant to be a pun, I would've NEVER known -- that's how bad a pun it is. So I pretty much ignore the pun. It's a better title if you ignore the pun, even in the case of the first game. -Tom
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Post by dskzero on Feb 2, 2015 6:14:52 GMT -5
There's a game called Journey, which is also a VERY famous band. I don't think that whole band name thing really holds up since it's obviously not the same media type nor is it a derivative work. I think there is something to be said of a single proper word. I'm not sure how you'd trademark it. Then again I guess Biohazard is the same way to me. Are we actually positive that it's the band that's causing the issues. And honestly they might lose. And while at this point I'd rather them stay the same way. I've never understood Resident Evil. If I don't think about it, it works the way it's meant to. Sort of the "evil within", as opposed to thinking about which just confuses me. Because the phrasing sounds so damn funny. I think it's something about "journey" being a much more common word to use than "biohazard" so it can't be copyrighted.
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Post by Garamoth on Feb 2, 2015 7:30:11 GMT -5
Only the first Resident Evil was truly about an event taking place entirely within one building, though. Kind of loses its relevance after that. Again, though, "resident" doesn't mean "in a building." It just means... existent. Present. "There is evil here," with "here" being totally ambivalent -- it could be a building, a city, a country, or a planet. Yes, but it's not just "evil present". It's not "transient" evil or "immigrant" evil. The evil resides there. And where does evil reside? Why, in a lab, of course. Hence the series should be renamed Lab Level: The Game. I rest my case.
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Post by wyrdwad on Feb 3, 2015 12:14:17 GMT -5
Back on topic, Nude Maker released some gameplay footage: www.siliconera.com/2015/02/03/watch-first-gameplay-footage-night-cry/...And yeah, it's classic Clock Tower through and through. If they could legally use the name Clock Tower, I don't doubt that they would, because that's exactly what this game is... and I couldn't be happier. It looks fantastic. -Tom
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Post by guninanrunin on Feb 3, 2015 13:35:46 GMT -5
I don't really appreciate their choice of main character, but at least Blondie does (at least until the monster is revealed) have some good excuses for being slow. Heels and a tight dress are appropriate for the setting but I wouldn't be surprised if even once she's put her foot in it, so to speak, that she still hasn't ditched those articles for something more practical. I find it laughable that they couldn't be arsed to hide the mouse during cutscenes for their trailer showcase, and the visuals are also looking pretty rough overall.
Those gripes aside I'm still super excited for this game, if only for the fact that I can get my hands on some more survival horror.
Heyyo by the way, I'm new here but I've been reading articles for years now. Never glanced at the forums until today.
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Post by wyrdwad on Feb 3, 2015 13:46:41 GMT -5
I don't really appreciate their choice of main character, but at least Blondie does (at least until the monster is revealed) have some good excuses for being slow. Heels and a tight dress are appropriate for the setting but I wouldn't be surprised if even once she's put her foot in it, so to speak, that she still hasn't ditched those articles for something more practical. She may not have anything more practical with her. Though I guess she could at least take the heels off and run around barefoot or in stockings, if all else fails. Have you played any Clock Tower games before? The games are point-and-click -- you click where you want your character to walk, or double-click if you want her to run instead. I was a little taken aback by the cursor being there at first as well, but then realized, oh... that's not cutscene footage, that's in-game footage. The cursor is there because that's how you play! Ehh. They look fine enough. I prefer style over photo-realism, and this game definitely has a sense of style to it. -Tom
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