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Post by X-pert74 on Nov 17, 2014 23:28:15 GMT -5
Oh gosh, I completely forgot about MGS4's final boss. Fuck that boss. I hate fighting games because I suck at them, so MGS4's final fight was agony for me.
Klaid, I also generally play Metal Gear games on easier difficulty settings; in part because I want to experience the story, but also because I find I kind of suck at them. MGS4 I played on Normal though, and for the most part it seemed reasonable to me in terms of difficulty, though Chapter 5 as a whole, and most of the boss fights, were ridiculously tough.
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Post by bakudon on Nov 18, 2014 4:05:05 GMT -5
I was lucky enough to clear it on my first go, though just barely. I’m surely it would have been tedious had I had to repeat it. It’s kinda too bad that when MGS3 had brought a better balance between gameplay and cutscenes, MGS4 reverted all that in full force. And I didn’t mind all those elite goons being female, but was there any sort of storyline reason for it? It was also weird that you had the usual codec with different frequencies, but could only pretty much ever call Otacon.
I also thought that that whole Drebin guy was pretty weak. As much as I dislike it when characters can buy stuff with arbitrary currency mid-game despite having no possible in-story reason or possibility to do so (Resident Evil), having a pointless shopkeeper guy strained the suspension of disbelief a tad too much, even for being MGS.
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Post by Deleted on Nov 18, 2014 4:20:55 GMT -5
The store thing really threw off the entire balance of the game, as well as serving to disconnect from the suspension of disbelief. The biggest problem with his character, though, was the way he explained every B&B member's tedious backstory over the codec AFTER you've killed them. It's like Kojima suddenly remembered that people really liked the tragic nature of the members of FOXHOUND from MGS1, but completely failed to understand WHY people liked them.
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Post by Feynman on Nov 18, 2014 5:56:18 GMT -5
She was originally going to be topless for the entire game and have an elaborate snake tattoo on her breasts. The line "when you see the snake dance the moment of your death is near" was meant to refer to her breasts bouncing around while she runs around stabbing/shooting people on the battlefield. At first I thought you were being sarcastic but going by what everyone else is saying, apparently this is a real thing? It's a small miracle that MGS 3 isn't absolutely awful.
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Post by GamerL on Nov 18, 2014 6:52:40 GMT -5
She was originally going to be topless for the entire game and have an elaborate snake tattoo on her breasts. The line "when you see the snake dance the moment of your death is near" was meant to refer to her breasts bouncing around while she runs around stabbing/shooting people on the battlefield. Oh my God are you serious? I almost wish he had stuck with that idea just to see what people's reaction would have been, though I'm assuming the tattoo would have covered her nipples? And I don't totally hate MGS4, I think it's worth playing every once in a while, but the storyline strains under the weight of trying to explain everything, the episodic nature makes it feel unfocused and it's just not as overall fun to play as any of the prior games, it says a lot that by far the coolest part of the game is when you go back to Shadow Moses. I think it helps though to imagine that it's not really the fourth entry but a Ghost Babel esque "what if" sequel to 2 the same way Ghost Babel was a "what if" sequel to the original Metal Gear, because Kojima never originally intended to create a direct sequel to 2 (for one thing you're supposed to be left wondering whether anything that happens in the game is actually real) and I like to think of 4 as simply a "what if everything in 2 WAS real?" rather than the "canon" sequel, that makes it easier to take it less seriously and not get so upset over some of the stupider stuff.
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Post by Ace Whatever on Nov 18, 2014 7:49:52 GMT -5
For those still wondering, here's the youtube vid explaining The Boss' original design (skip to 5:30).
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Post by moran on Nov 18, 2014 8:25:25 GMT -5
Right, Actually, now thinking about it, I wonder if Eva sprang out of letting Kojima have his weird ideas towards female characters. To let some pressure off the valve for a phrase I'm immediately sad I just typed. Really what that game did best was that it did actually feel like playing a spy movie. Well, it did everything best, but considering that time was super about making video games into movies, it did a damn fine job. It also finally gave that whole series a focal point. I forget where I read it, but some person just kind of postulated that the whole series was actually about Big Boss and Zero trying to interpret The Boss's ideals. And that's not all that bad. I haven't played Peace Walker, because I don't remember Major Zero being so important after 3. So I don't agree with it fully. But I like how this whole alternate history came out because one man believed in one women's philosophy. That stroke made the ramblings of a mad man carry a lot of weight. Okay so I looked it up again and I always forget that the original Patriots were the Operation Snake Eater personnel. And the whole idea of the series being a fight between Zero and Big Boss makes a hell of a lot more sense. I'd recommend playing Peace Walker if you plan on playing MGSV. It ties heavily into the story and setting. It plays out differently than the rest of the series but still a fun game. If you play 3 & 4 back to back the Big Boss/Zero story makes more sense. Two guys who interpret The Boss's ideas in drastically different ways. And it makes Solid's early games seem a little more tragic.
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Post by Deleted on Nov 18, 2014 16:21:01 GMT -5
If you squint at it hard enough, the story for MGS4 does eventually make sense. Really, though, it was just an attempt by Kojima to wrap up every single loose end all at once. I don't for a second believe that Zero, Para-medic, or Sigint could turn into those people.
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Post by vnisanian2001 on Nov 18, 2014 16:31:48 GMT -5
And how about how Dr. Clark was referred to as a "he" in the first MGS game? At least in the English dub.
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Post by moran on Nov 18, 2014 16:49:35 GMT -5
If you squint at it hard enough, the story for MGS4 does eventually make sense. Really, though, it was just an attempt by Kojima to wrap up every single loose end all at once. I don't for a second believe that Zero, Para-medic, or Sigint could turn into those people. Definitely. I've read that he prefer's Big Boss's story to Solid's. With 4 he could effectively kill off Solid and focus on Big Boss for future games.
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Post by Deleted on Nov 18, 2014 16:58:22 GMT -5
Explains why Snake hasn't had a game of his own in six years. I really do enjoy seeing more of Big Boss's life, but Snake is the reason we're all here to begin with.
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Post by moran on Nov 18, 2014 17:02:12 GMT -5
I feel the same way. But I figure that he's going to come full circle eventually given the games timeline, so maybe we'll see more Solid from Big Boss's point of view in a future game.
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Post by Deleted on Nov 18, 2014 17:06:07 GMT -5
I would kill for remakes of MG1 and MG2 using the engine from Ground Zeroes, mixed with the stealth mechanics of MGS3 or 4.
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Post by The Great Klaid on Nov 18, 2014 17:39:32 GMT -5
I would kill for remakes of MG1 and MG2 using the engine from Ground Zeroes, mixed with the stealth mechanics of MGS3 or 4. Ah just another addition to the list of things I really want now. But yeah, if this isn't building up to either a remake of Metal Gear, or a "replacement" I'd be surprised. I always figured that's why he's been focusing on Big Boss anyway.
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Post by Deleted on Nov 18, 2014 18:18:44 GMT -5
No, he just wrote himself into a corner with MGS4. Not much else you can do with "suicidal, geriatric Snake".
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